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Address review
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ca3f704301
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3 changed files with 18 additions and 2 deletions
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@ -360,7 +360,14 @@ static bool AreEntrancesCompatible(Entrance* entrance, Entrance* target, std::ve
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entrance->GetParentRegion()->scene != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC &&
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entrance->GetParentRegion()->scene != SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS &&
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entrance->GetParentRegion()->scene == target->GetConnectedRegion()->scene) {
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(
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entrance->GetParentRegion()->scene == target->GetConnectedRegion()->scene ||
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// prevent SCENE_HYRULE_CASTLE & SCENE_OUTSIDE_GANONS_CASTLE from connecting to eachother
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(entrance->GetParentRegion()->scene == SCENE_HYRULE_CASTLE && target->GetConnectedRegion()->scene == SCENE_OUTSIDE_GANONS_CASTLE) ||
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(entrance->GetParentRegion()->scene == SCENE_OUTSIDE_GANONS_CASTLE && target->GetConnectedRegion()->scene == SCENE_HYRULE_CASTLE)
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)
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) {
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auto message = "Entrance " + entrance->GetName() + " attempted to connect with own scene target " +
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target->to_string() + ". Connection failed.\n";
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SPDLOG_DEBUG(message);
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@ -332,7 +332,13 @@ bool Region::TimePass() {
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case SCENE_DEATH_MOUNTAIN_CRATER:
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case SCENE_ID_MAX:
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return false;
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// Time does pass in the fishing pond but it's
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// extremely slow (more than 2 IRL seconds per in-game minute)
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// maybe in the future there could be a trick to count it
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case SCENE_FISHING_POND:
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return false;
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case SCENE_HYRULE_FIELD:
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case SCENE_KAKARIKO_VILLAGE:
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case SCENE_ZORAS_RIVER:
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@ -343,6 +349,7 @@ bool Region::TimePass() {
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case SCENE_DEATH_MOUNTAIN_TRAIL:
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case SCENE_LON_LON_RANCH:
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return true;
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case SCENE_TEST01:
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case SCENE_BESITU:
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case SCENE_DEPTH_TEST:
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@ -7,7 +7,9 @@ void RegionTable_Init_CastleGrounds() {
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// clang-format off
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//With multi-area support {RA_CASTLE_GROUNDS} is not strictly required anymore, as any interior here could inherit both
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//{RA_HYRULE_CASTLE} and {RA_OUTSIDE_GANONS_CASTLE}, but a setting to merge the latter 2 into the former may be preferred
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areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", SCENE_ID_MAX, {RA_CASTLE_GROUNDS}, {}, {}, {
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//
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//Temporarily uses SCENE_OUTSIDE_GANONS_CASTLE to avoid self connection between ages
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areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", SCENE_OUTSIDE_GANONS_CASTLE, {RA_CASTLE_GROUNDS}, {}, {}, {
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//Exits
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Entrance(RR_THE_MARKET, []{return true;}),
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Entrance(RR_HYRULE_CASTLE_GROUNDS, []{return logic->IsChild;}),
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