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@ -250,7 +250,319 @@ std::string EntranceNameByRegions(RandomizerRegion parentRegion, RandomizerRegio
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return RegionTable(parentRegion)->regionName + " -> " + RegionTable(connectedRegion)->regionName;
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}
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void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
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std::unordered_map<int16_t, Entrance*> entranceMap;
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void SetAllEntrancesData() {
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std::vector<EntranceInfoPair> entranceShuffleTable = {
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// clang-format off
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// Type Parent Region Connected Region Index
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{ { EntranceType::Dungeon, RR_KF_OUTSIDE_DEKU_TREE, RR_DEKU_TREE_ENTRYWAY, ENTR_DEKU_TREE_ENTRANCE },
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{ EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE } },
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{ { EntranceType::Dungeon, RR_DEATH_MOUNTAIN_TRAIL, RR_DODONGOS_CAVERN_ENTRYWAY, ENTR_DODONGOS_CAVERN_ENTRANCE },
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{ EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN } },
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{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_JABU_JABUS_BELLY_ENTRYWAY, ENTR_JABU_JABU_ENTRANCE },
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{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
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{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, ENTR_SHADOW_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_KAK_WELL, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE },
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{ EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAK_WELL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL } },
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{ { EntranceType::Dungeon, RR_ZF_LEDGE, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE },
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{ EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZF_LEDGE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } },
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{ { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE },
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{ EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } },
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{ { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE },
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{ EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT } },
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{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0 },
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{ EntranceType::Interior, RR_KF_MIDOS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE } },
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{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0 },
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{ EntranceType::Interior, RR_KF_SARIAS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE } },
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{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_HOUSE_OF_TWINS, ENTR_TWINS_HOUSE_0 },
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{ EntranceType::Interior, RR_KF_HOUSE_OF_TWINS, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE } },
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{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
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{ EntranceType::Interior, RR_KF_KNOW_IT_ALL_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE } },
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{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KOKIRI_SHOP, ENTR_KOKIRI_SHOP_0 },
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{ EntranceType::Interior, RR_KF_KOKIRI_SHOP, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP } },
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{ { EntranceType::Interior, RR_LAKE_HYLIA, RR_LH_LAB, ENTR_LAKESIDE_LABORATORY_0 },
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{ EntranceType::Interior, RR_LH_LAB, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_LAB } },
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{ { EntranceType::Interior, RR_LH_FISHING_ISLAND, RR_LH_FISHING_POND, ENTR_FISHING_POND_0 },
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{ EntranceType::Interior, RR_LH_FISHING_POND, RR_LH_FISHING_ISLAND, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND } },
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{ { EntranceType::Interior, RR_GV_FORTRESS_SIDE, RR_GV_CARPENTER_TENT, ENTR_CARPENTERS_TENT_0 },
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{ EntranceType::Interior, RR_GV_CARPENTER_TENT, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_OUTSIDE_TENT } },
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{ { EntranceType::Interior, RR_MARKET_ENTRANCE, RR_MARKET_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0 },
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{ EntranceType::Interior, RR_MARKET_GUARD_HOUSE, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0 },
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{ EntranceType::Interior, RR_MARKET_MASK_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
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{ EntranceType::Interior, RR_MARKET_BOMBCHU_BOWLING, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0 },
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{ EntranceType::Interior, RR_MARKET_POTION_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_TREASURE_CHEST_GAME, ENTR_TREASURE_BOX_SHOP_0 },
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{ EntranceType::Interior, RR_MARKET_TREASURE_CHEST_GAME, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP } },
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{ { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1 },
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{ EntranceType::Interior, RR_MARKET_BOMBCHU_SHOP, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP } },
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{ { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE },
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{ EntranceType::Interior, RR_MARKET_MAN_IN_GREEN_HOUSE, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_CARPENTER_BOSS_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
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{ EntranceType::Interior, RR_KAK_CARPENTER_BOSS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_HOUSE_OF_SKULLTULA, ENTR_HOUSE_OF_SKULLTULA_0 },
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{ EntranceType::Interior, RR_KAK_HOUSE_OF_SKULLTULA, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_IMPAS_HOUSE, ENTR_IMPAS_HOUSE_FRONT },
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{ EntranceType::Interior, RR_KAK_IMPAS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT } },
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{ { EntranceType::Interior, RR_KAK_IMPAS_LEDGE, RR_KAK_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK },
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{ EntranceType::Interior, RR_KAK_IMPAS_HOUSE_BACK, RR_KAK_IMPAS_LEDGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK } },
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{ { EntranceType::Interior, RR_KAK_BACKYARD, RR_KAK_ODD_POTION_BUILDING, ENTR_POTION_SHOP_GRANNY_0 },
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{ EntranceType::Interior, RR_KAK_ODD_POTION_BUILDING, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY } },
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{ { EntranceType::Interior, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_HOUSE, ENTR_GRAVEKEEPERS_HUT_0 },
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{ EntranceType::Interior, RR_GRAVEYARD_DAMPES_HOUSE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT } },
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{ { EntranceType::Interior, RR_GORON_CITY, RR_GC_SHOP, ENTR_GORON_SHOP_0 },
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{ EntranceType::Interior, RR_GC_SHOP, RR_GORON_CITY, ENTR_GORON_CITY_OUTSIDE_SHOP } },
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{ { EntranceType::Interior, RR_ZORAS_DOMAIN, RR_ZD_SHOP, ENTR_ZORA_SHOP_0 },
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{ EntranceType::Interior, RR_ZD_SHOP, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP } },
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{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE },
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{ EntranceType::Interior, RR_LLR_TALONS_HOUSE, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE } },
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{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_STABLES, ENTR_STABLE_0 },
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{ EntranceType::Interior, RR_LLR_STABLES, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_STABLES } },
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{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TOWER, ENTR_LON_LON_BUILDINGS_TOWER },
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{ EntranceType::Interior, RR_LLR_TOWER, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TOWER } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BAZAAR, ENTR_BAZAAR_1 },
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{ EntranceType::Interior, RR_MARKET_BAZAAR, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BAZAAR } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1 },
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{ EntranceType::Interior, RR_MARKET_SHOOTING_GALLERY, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_BAZAAR, ENTR_BAZAAR_0 },
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{ EntranceType::Interior, RR_KAK_BAZAAR, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0 },
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{ EntranceType::Interior, RR_KAK_SHOOTING_GALLERY, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY } },
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{ { EntranceType::Interior, RR_DESERT_COLOSSUS, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS },
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{ EntranceType::Interior, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_HYRULE_CASTLE_GROUNDS, RR_HC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC },
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{ EntranceType::Interior, RR_HC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_GANONS_CASTLE_GROUNDS, RR_OGC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD },
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// 0x3E8 is an unused entrance index repruposed to differentiate between the HC and OGC fairy
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// fountain exits (normally they both use 0x340)
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{ EntranceType::Interior, RR_OGC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_POTION_SHOP_KAKARIKO_1 } },
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{ { EntranceType::Interior, RR_DMC_LOWER_NEARBY, RR_DMC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC },
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{ EntranceType::Interior, RR_DMC_GREAT_FAIRY_FOUNTAIN, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT },
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{ EntranceType::Interior, RR_DMT_GREAT_FAIRY_FOUNTAIN, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
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{ EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
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{ { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
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{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
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{ { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
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{ EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
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{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
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{ EntranceType::SpecialInterior, RR_KAK_WINDMILL, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL } },
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{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT },
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{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_FRONT, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT } },
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{ { EntranceType::SpecialInterior, RR_KAK_BACKYARD, RR_KAK_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK },
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{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_BACK, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK } },
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// Grotto Loads use an entrance index of 0x0700 + their grotto id. The id is used as index for the
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// grottoLoadTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
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// Grotto Returns use an entrance index of 0x0800 + their grotto id. The id is used as index for the
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// grottoReturnTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
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{ { EntranceType::GrottoGrave, RR_DESERT_COLOSSUS, RR_COLOSSUS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_COLOSSUS_GROTTO, RR_DESERT_COLOSSUS, ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LAKE_HYLIA, RR_LH_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMC_UPPER_GROTTO, RR_DMC_UPPER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GC_GROTTO_PLATFORM, RR_GC_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_NEAR_KAK_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_FAIRY_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_MARKET_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_NEAR_MARKET_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_COW_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_INSIDE_FENCE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_INSIDE_FENCE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_OPEN_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_SOUTHEAST_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_SOUTHEAST_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LON_LON_RANCH, RR_LLR_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LLR_GROTTO, RR_LON_LON_RANCH, ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_SFM_ENTRYWAY, RR_SFM_WOLFOS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GERUDO_FORTRESS, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GERUDO_FORTRESS, ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GV_FORTRESS_SIDE, RR_GV_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GV_STORMS_GROTTO, RR_GV_FORTRESS_SIDE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GV_GROTTO_LEDGE, RR_GV_OCTOROK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GV_OCTOROK_GROTTO, RR_GV_GROTTO_LEDGE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_DEKU_THEATER, ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DEKU_THEATER, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET) } },
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// Graves have their own specified entrance indices
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_SHIELD_GRAVE, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_SHIELD_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT } },
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_HEART_PIECE_GRAVE, ENTR_REDEAD_GRAVE_0 },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_HEART_PIECE_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT } },
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_COMPOSERS_GRAVE, ENTR_ROYAL_FAMILYS_TOMB_0 },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_COMPOSERS_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT } },
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_GRAVE, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_DAMPES_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT } },
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{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
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{ EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
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{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
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{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_RIVER, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_LW_BEYOND_MIDO, RR_SFM_ENTRYWAY, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
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{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
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{ EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
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{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_FENCE_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
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{ EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
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{ EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_FRONT_GATE },
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{ EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_STAIRS_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_ZR_FRONT, ENTR_ZORAS_RIVER_WEST_EXIT },
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{ EntranceType::Overworld, RR_ZR_FRONT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_RIVER_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_ENTRANCE },
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{ EntranceType::Overworld, RR_LON_LON_RANCH, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_CENTER_EXIT } },
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{ { EntranceType::Overworld, RR_LAKE_HYLIA, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_GV_FORTRESS_SIDE, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_EAST_EXIT },
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{ EntranceType::Overworld, RR_GERUDO_FORTRESS, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_GF_OUTSIDE_GATE, RR_WASTELAND_NEAR_FORTRESS, ENTR_HAUNTED_WASTELAND_EAST_EXIT },
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{ EntranceType::Overworld, RR_WASTELAND_NEAR_FORTRESS, RR_GF_OUTSIDE_GATE, ENTR_GERUDOS_FORTRESS_GATE_EXIT } },
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{ { EntranceType::Overworld, RR_WASTELAND_NEAR_COLOSSUS, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_EAST_EXIT },
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{ EntranceType::Overworld, RR_DESERT_COLOSSUS, RR_WASTELAND_NEAR_COLOSSUS, ENTR_HAUNTED_WASTELAND_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_THE_MARKET, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NORTH_EXIT } },
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{ { EntranceType::Overworld, RR_THE_MARKET, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_CASTLE_GROUNDS, RR_THE_MARKET, ENTR_MARKET_DAY_CASTLE_EXIT } },
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{ { EntranceType::Overworld, RR_THE_MARKET, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT },
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{ EntranceType::Overworld, RR_TOT_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_DAY_TEMPLE_EXIT } },
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{ { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ENTRANCE },
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{ EntranceType::Overworld, RR_THE_GRAVEYARD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT } },
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{ { EntranceType::Overworld, RR_KAK_BEHIND_GATE, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT },
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{ EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_KAK_BEHIND_GATE, ENTR_KAKARIKO_VILLAGE_GUARD_GATE } },
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{ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_GORON_CITY, ENTR_GORON_CITY_UPPER_EXIT },
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{ EntranceType::Overworld, RR_GORON_CITY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT } },
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{ { EntranceType::Overworld, RR_GC_DARUNIAS_CHAMBER, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT },
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{ EntranceType::Overworld, RR_DMC_LOWER_NEARBY, RR_GC_DARUNIAS_CHAMBER, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT } },
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{ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMC_UPPER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT },
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{ EntranceType::Overworld, RR_DMC_UPPER_NEARBY, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT } },
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{ { EntranceType::Overworld, RR_ZR_BEHIND_WATERFALL, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_ENTRANCE },
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{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_ZR_BEHIND_WATERFALL, ENTR_ZORAS_RIVER_WATERFALL_EXIT } },
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{ { EntranceType::Overworld, RR_ZD_BEHIND_KING_ZORA, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT },
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{ EntranceType::Overworld, RR_ZORAS_FOUNTAIN, RR_ZD_BEHIND_KING_ZORA, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT } },
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{ { EntranceType::Overworld, RR_GV_LOWER_STREAM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_RIVER_EXIT },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::OwlDrop, RR_LH_OWL_FLIGHT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_OWL_DROP },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::OwlDrop, RR_DMT_OWL_FLIGHT, RR_KAK_IMPAS_ROOFTOP, ENTR_KAKARIKO_VILLAGE_OWL_DROP },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::Spawn, RR_CHILD_SPAWN, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_CHILD_SPAWN },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::Spawn, RR_ADULT_SPAWN, RR_TEMPLE_OF_TIME, ENTR_HYRULE_FIELD_10 },
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NO_RETURN_ENTRANCE }, // 0x282 is an unused entrance index repurposed to differentiate between
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// Adult Spawn and prelude of light (normally they both use 0x5F4)
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{ { EntranceType::WarpSong, RR_MINUET_OF_FOREST_WARP, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::WarpSong, RR_BOLERO_OF_FIRE_WARP, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::WarpSong, RR_SERENADE_OF_WATER_WARP, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::WarpSong, RR_REQUIEM_OF_SPIRIT_WARP, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::WarpSong, RR_NOCTURNE_OF_SHADOW_WARP, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_WARP_PAD },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, ENTR_DEKU_TREE_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
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{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
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{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, ENTR_JABU_JABU_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, ENTR_FOREST_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, ENTR_FIRE_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, ENTR_FIRE_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, ENTR_WATER_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, ENTR_WATER_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, ENTR_SPIRIT_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
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{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
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{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
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NO_RETURN_ENTRANCE },
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|
{ { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP },
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|
NO_RETURN_ENTRANCE },
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|
{ { EntranceType::BlueWarp, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP },
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|
NO_RETURN_ENTRANCE },
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|
{ { EntranceType::BlueWarp, RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP },
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|
NO_RETURN_ENTRANCE },
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|
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|
{ { EntranceType::BlueWarp, RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP },
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|
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|
NO_RETURN_ENTRANCE },
|
|
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|
|
{ { EntranceType::BlueWarp, RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP },
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|
NO_RETURN_ENTRANCE },
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|
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|
|
{ { EntranceType::BlueWarp, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_SPIRIT_TEMPLE_BLUE_WARP },
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|
NO_RETURN_ENTRANCE },
|
|
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|
{ { EntranceType::BlueWarp, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP },
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|
NO_RETURN_ENTRANCE },
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|
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|
|
// clang-format on
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|
|
};
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|
auto ctx = Rando::Context::GetInstance();
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|
for (auto& entrancePair : entranceShuffleTable) {
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@ -262,6 +574,7 @@ void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
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forwardEntrance->SetIndex(forwardEntry.index);
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|
forwardEntrance->SetType(forwardEntry.type);
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|
forwardEntrance->SetAsPrimary();
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|
|
entranceMap[forwardEntry.index] = forwardEntrance;
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|
// When decouple entrances is on, mark the forward entrance
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|
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
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|
@ -273,6 +586,7 @@ void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
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|
returnEntrance->SetIndex(returnEntry.index);
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|
|
returnEntrance->SetType(returnEntry.type);
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|
forwardEntrance->BindTwoWay(returnEntrance);
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|
entranceMap[returnEntry.index] = returnEntrance;
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|
// Mark reverse entrance as decoupled
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|
|
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
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|
|
@ -857,316 +1171,6 @@ int EntranceShuffler::ShuffleAllEntrances() {
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|
mTotalRandomizableEntrances = 0;
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|
|
mCurNumRandomizedEntrances = 0;
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|
|
std::vector<EntranceInfoPair> entranceShuffleTable = {
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|
|
// clang-format off
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|
// Type Parent Region Connected Region Index
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|
{ { EntranceType::Dungeon, RR_KF_OUTSIDE_DEKU_TREE, RR_DEKU_TREE_ENTRYWAY, ENTR_DEKU_TREE_ENTRANCE },
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{ EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_OUTSIDE_DEKU_TREE } },
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{ { EntranceType::Dungeon, RR_DEATH_MOUNTAIN_TRAIL, RR_DODONGOS_CAVERN_ENTRYWAY, ENTR_DODONGOS_CAVERN_ENTRANCE },
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{ EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN } },
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{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_JABU_JABUS_BELLY_ENTRYWAY, ENTR_JABU_JABU_ENTRANCE },
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|
|
{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
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|
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|
|
{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
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|
{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
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|
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|
|
{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
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|
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|
|
{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
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|
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|
|
{ { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
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|
{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
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|
|
{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
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|
|
|
|
{ EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE } },
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|
|
|
|
{ { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, ENTR_SHADOW_TEMPLE_ENTRANCE },
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|
|
|
|
{ EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_OUTSIDE_TEMPLE } },
|
|
|
|
|
{ { EntranceType::Dungeon, RR_KAK_WELL, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, ENTR_BOTTOM_OF_THE_WELL_ENTRANCE },
|
|
|
|
|
{ EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAK_WELL, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BOTTOM_OF_THE_WELL } },
|
|
|
|
|
{ { EntranceType::Dungeon, RR_ZF_LEDGE, RR_ICE_CAVERN_ENTRYWAY, ENTR_ICE_CAVERN_ENTRANCE },
|
|
|
|
|
{ EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZF_LEDGE, ENTR_ZORAS_FOUNTAIN_OUTSIDE_ICE_CAVERN } },
|
|
|
|
|
{ { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE },
|
|
|
|
|
{ EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUND_ENTRYWAY, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND } },
|
|
|
|
|
{ { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, ENTR_INSIDE_GANONS_CASTLE_ENTRANCE },
|
|
|
|
|
{ EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, ENTR_CASTLE_GROUNDS_RAINBOW_BRIDGE_EXIT } },
|
|
|
|
|
|
|
|
|
|
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_MIDOS_HOUSE, ENTR_MIDOS_HOUSE_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_KF_MIDOS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_MIDOS_HOUSE } },
|
|
|
|
|
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_SARIAS_HOUSE, ENTR_SARIAS_HOUSE_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_KF_SARIAS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SARIAS_HOUSE } },
|
|
|
|
|
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_HOUSE_OF_TWINS, ENTR_TWINS_HOUSE_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_KF_HOUSE_OF_TWINS, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_TWINS_HOUSE } },
|
|
|
|
|
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KNOW_IT_ALL_HOUSE, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_KF_KNOW_IT_ALL_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_KNOW_IT_ALL_HOUSE } },
|
|
|
|
|
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KOKIRI_SHOP, ENTR_KOKIRI_SHOP_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_KF_KOKIRI_SHOP, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_SHOP } },
|
|
|
|
|
{ { EntranceType::Interior, RR_LAKE_HYLIA, RR_LH_LAB, ENTR_LAKESIDE_LABORATORY_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_LH_LAB, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_LAB } },
|
|
|
|
|
{ { EntranceType::Interior, RR_LH_FISHING_ISLAND, RR_LH_FISHING_POND, ENTR_FISHING_POND_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_LH_FISHING_POND, RR_LH_FISHING_ISLAND, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND } },
|
|
|
|
|
{ { EntranceType::Interior, RR_GV_FORTRESS_SIDE, RR_GV_CARPENTER_TENT, ENTR_CARPENTERS_TENT_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_GV_CARPENTER_TENT, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_OUTSIDE_TENT } },
|
|
|
|
|
{ { EntranceType::Interior, RR_MARKET_ENTRANCE, RR_MARKET_GUARD_HOUSE, ENTR_MARKET_GUARD_HOUSE_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_MARKET_GUARD_HOUSE, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_OUTSIDE_GUARD_HOUSE } },
|
|
|
|
|
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_MASK_SHOP, ENTR_HAPPY_MASK_SHOP_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_MARKET_MASK_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_HAPPY_MASK_SHOP } },
|
|
|
|
|
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BOMBCHU_BOWLING, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_MARKET_BOMBCHU_BOWLING, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BOMBCHU_BOWLING } },
|
|
|
|
|
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_POTION_SHOP, ENTR_POTION_SHOP_MARKET_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_MARKET_POTION_SHOP, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_POTION_SHOP } },
|
|
|
|
|
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_TREASURE_CHEST_GAME, ENTR_TREASURE_BOX_SHOP_0 },
|
|
|
|
|
{ EntranceType::Interior, RR_MARKET_TREASURE_CHEST_GAME, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_TREASURE_BOX_SHOP } },
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{ { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_BOMBCHU_SHOP, ENTR_BOMBCHU_SHOP_1 },
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{ EntranceType::Interior, RR_MARKET_BOMBCHU_SHOP, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_BOMBCHU_SHOP } },
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{ { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_MAN_IN_GREEN_HOUSE, ENTR_BACK_ALLEY_MAN_IN_GREEN_HOUSE },
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{ EntranceType::Interior, RR_MARKET_MAN_IN_GREEN_HOUSE, RR_MARKET_BACK_ALLEY, ENTR_BACK_ALLEY_DAY_OUTSIDE_MAN_IN_GREEN_HOUSE } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_CARPENTER_BOSS_HOUSE, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
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{ EntranceType::Interior, RR_KAK_CARPENTER_BOSS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_CENTER_GUEST_HOUSE } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_HOUSE_OF_SKULLTULA, ENTR_HOUSE_OF_SKULLTULA_0 },
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{ EntranceType::Interior, RR_KAK_HOUSE_OF_SKULLTULA, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SKULKLTULA_HOUSE } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_IMPAS_HOUSE, ENTR_IMPAS_HOUSE_FRONT },
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{ EntranceType::Interior, RR_KAK_IMPAS_HOUSE, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_FRONT } },
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{ { EntranceType::Interior, RR_KAK_IMPAS_LEDGE, RR_KAK_IMPAS_HOUSE_BACK, ENTR_IMPAS_HOUSE_BACK },
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{ EntranceType::Interior, RR_KAK_IMPAS_HOUSE_BACK, RR_KAK_IMPAS_LEDGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_IMPAS_HOUSE_BACK } },
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{ { EntranceType::Interior, RR_KAK_BACKYARD, RR_KAK_ODD_POTION_BUILDING, ENTR_POTION_SHOP_GRANNY_0 },
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{ EntranceType::Interior, RR_KAK_ODD_POTION_BUILDING, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOP_GRANNY } },
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{ { EntranceType::Interior, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_HOUSE, ENTR_GRAVEKEEPERS_HUT_0 },
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{ EntranceType::Interior, RR_GRAVEYARD_DAMPES_HOUSE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_OUTSIDE_DAMPES_HUT } },
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{ { EntranceType::Interior, RR_GORON_CITY, RR_GC_SHOP, ENTR_GORON_SHOP_0 },
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{ EntranceType::Interior, RR_GC_SHOP, RR_GORON_CITY, ENTR_GORON_CITY_OUTSIDE_SHOP } },
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{ { EntranceType::Interior, RR_ZORAS_DOMAIN, RR_ZD_SHOP, ENTR_ZORA_SHOP_0 },
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{ EntranceType::Interior, RR_ZD_SHOP, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP } },
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{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE },
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{ EntranceType::Interior, RR_LLR_TALONS_HOUSE, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE } },
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{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_STABLES, ENTR_STABLE_0 },
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{ EntranceType::Interior, RR_LLR_STABLES, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_STABLES } },
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{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TOWER, ENTR_LON_LON_BUILDINGS_TOWER },
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{ EntranceType::Interior, RR_LLR_TOWER, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_OUTSIDE_TOWER } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BAZAAR, ENTR_BAZAAR_1 },
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{ EntranceType::Interior, RR_MARKET_BAZAAR, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_BAZAAR } },
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{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_1 },
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{ EntranceType::Interior, RR_MARKET_SHOOTING_GALLERY, RR_THE_MARKET, ENTR_MARKET_DAY_OUTSIDE_SHOOTING_GALLERY } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_BAZAAR, ENTR_BAZAAR_0 },
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{ EntranceType::Interior, RR_KAK_BAZAAR, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_BAZAAR } },
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{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_SHOOTING_GALLERY, ENTR_SHOOTING_GALLERY_0 },
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{ EntranceType::Interior, RR_KAK_SHOOTING_GALLERY, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_SHOOTING_GALLERY } },
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{ { EntranceType::Interior, RR_DESERT_COLOSSUS, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS },
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{ EntranceType::Interior, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_HYRULE_CASTLE_GROUNDS, RR_HC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_DINS_HC },
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{ EntranceType::Interior, RR_HC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_GANONS_CASTLE_GROUNDS, RR_OGC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_OGC_DD },
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// 0x3E8 is an unused entrance index repruposed to differentiate between the HC and OGC fairy
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// fountain exits (normally they both use 0x340)
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|
{ EntranceType::Interior, RR_OGC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, ENTR_POTION_SHOP_KAKARIKO_1 } },
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{ { EntranceType::Interior, RR_DMC_LOWER_NEARBY, RR_DMC_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMC },
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{ EntranceType::Interior, RR_DMC_GREAT_FAIRY_FOUNTAIN, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_DMT },
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{ EntranceType::Interior, RR_DMT_GREAT_FAIRY_FOUNTAIN, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_GREAT_FAIRY_EXIT } },
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{ { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
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{ EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
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{ { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
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{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
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{ { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
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{ EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
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|
{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
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{ EntranceType::SpecialInterior, RR_KAK_WINDMILL, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_WINDMILL } },
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{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_POTION_SHOP_FRONT, ENTR_POTION_SHOP_KAKARIKO_FRONT },
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{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_FRONT, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_FRONT } },
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{ { EntranceType::SpecialInterior, RR_KAK_BACKYARD, RR_KAK_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK },
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{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_BACK, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK } },
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// Grotto Loads use an entrance index of 0x0700 + their grotto id. The id is used as index for the
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// grottoLoadTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
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// Grotto Returns use an entrance index of 0x0800 + their grotto id. The id is used as index for the
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// grottoReturnTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
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{ { EntranceType::GrottoGrave, RR_DESERT_COLOSSUS, RR_COLOSSUS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_COLOSSUS_GROTTO, RR_DESERT_COLOSSUS, ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LAKE_HYLIA, RR_LH_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMC_UPPER_GROTTO, RR_DMC_UPPER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_UPPER_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_GC_GROTTO_PLATFORM, RR_GC_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GORON_CITY_OFFSET) },
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|
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|
{ EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
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|
|
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|
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
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|
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|
{ EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
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|
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|
|
{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
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|
|
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|
{ { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
|
|
|
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|
{ EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
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|
|
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|
{ { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
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|
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|
|
{ EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
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|
{ EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
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|
{ EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET) },
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|
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|
{ EntranceType::GrottoGrave, RR_HF_NEAR_KAK_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET) },
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|
|
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|
{ EntranceType::GrottoGrave, RR_HF_FAIRY_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET) } },
|
|
|
|
|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_MARKET_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET) },
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|
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|
{ EntranceType::GrottoGrave, RR_HF_NEAR_MARKET_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET) } },
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|
|
|
|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET) },
|
|
|
|
|
{ EntranceType::GrottoGrave, RR_HF_COW_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET) } },
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|
|
|
|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_INSIDE_FENCE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET) },
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|
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|
{ EntranceType::GrottoGrave, RR_HF_INSIDE_FENCE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET) } },
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|
|
|
|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_OPEN_OFFSET) },
|
|
|
|
|
{ EntranceType::GrottoGrave, RR_HF_OPEN_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_OPEN_OFFSET) } },
|
|
|
|
|
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_SOUTHEAST_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET) },
|
|
|
|
|
{ EntranceType::GrottoGrave, RR_HF_SOUTHEAST_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET) } },
|
|
|
|
|
{ { EntranceType::GrottoGrave, RR_LON_LON_RANCH, RR_LLR_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET) },
|
|
|
|
|
{ EntranceType::GrottoGrave, RR_LLR_GROTTO, RR_LON_LON_RANCH, ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET) } },
|
|
|
|
|
{ { EntranceType::GrottoGrave, RR_SFM_ENTRYWAY, RR_SFM_WOLFOS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET) },
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|
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|
|
{ EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
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|
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|
{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
|
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|
|
{ EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
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|
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|
|
{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
|
|
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|
{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
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|
|
{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GERUDO_FORTRESS, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GERUDO_FORTRESS, ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GV_FORTRESS_SIDE, RR_GV_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GV_STORMS_GROTTO, RR_GV_FORTRESS_SIDE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_GV_GROTTO_LEDGE, RR_GV_OCTOROK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET) },
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{ EntranceType::GrottoGrave, RR_GV_OCTOROK_GROTTO, RR_GV_GROTTO_LEDGE, ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_DEKU_THEATER, ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DEKU_THEATER, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET) } },
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// Graves have their own specified entrance indices
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_SHIELD_GRAVE, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_SHIELD_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_SHIELD_GRAVE_EXIT } },
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_HEART_PIECE_GRAVE, ENTR_REDEAD_GRAVE_0 },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_HEART_PIECE_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_HEART_PIECE_GRAVE_EXIT } },
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_COMPOSERS_GRAVE, ENTR_ROYAL_FAMILYS_TOMB_0 },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_COMPOSERS_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ROYAL_TOMB_EXIT } },
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{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_GRAVE, ENTR_WINDMILL_AND_DAMPES_GRAVE_GRAVE },
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{ EntranceType::GrottoGrave, RR_GRAVEYARD_DAMPES_GRAVE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_DAMPES_GRAVE_EXIT } },
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{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
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{ EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
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{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
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{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_RIVER, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_LW_BEYOND_MIDO, RR_SFM_ENTRYWAY, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
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{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
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{ EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
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{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_FENCE_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
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{ EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
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{ EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ON_BRIDGE_SPAWN } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_FRONT_GATE },
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{ EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_STAIRS_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_ZR_FRONT, ENTR_ZORAS_RIVER_WEST_EXIT },
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{ EntranceType::Overworld, RR_ZR_FRONT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_RIVER_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_ENTRANCE },
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{ EntranceType::Overworld, RR_LON_LON_RANCH, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_CENTER_EXIT } },
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{ { EntranceType::Overworld, RR_LAKE_HYLIA, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_GV_FORTRESS_SIDE, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_EAST_EXIT },
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{ EntranceType::Overworld, RR_GERUDO_FORTRESS, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_GF_OUTSIDE_GATE, RR_WASTELAND_NEAR_FORTRESS, ENTR_HAUNTED_WASTELAND_EAST_EXIT },
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{ EntranceType::Overworld, RR_WASTELAND_NEAR_FORTRESS, RR_GF_OUTSIDE_GATE, ENTR_GERUDOS_FORTRESS_GATE_EXIT } },
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{ { EntranceType::Overworld, RR_WASTELAND_NEAR_COLOSSUS, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_EAST_EXIT },
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{ EntranceType::Overworld, RR_DESERT_COLOSSUS, RR_WASTELAND_NEAR_COLOSSUS, ENTR_HAUNTED_WASTELAND_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_THE_MARKET, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NORTH_EXIT } },
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{ { EntranceType::Overworld, RR_THE_MARKET, RR_CASTLE_GROUNDS, ENTR_CASTLE_GROUNDS_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_CASTLE_GROUNDS, RR_THE_MARKET, ENTR_MARKET_DAY_CASTLE_EXIT } },
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{ { EntranceType::Overworld, RR_THE_MARKET, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_GOSSIP_STONE_EXIT },
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{ EntranceType::Overworld, RR_TOT_ENTRANCE, RR_THE_MARKET, ENTR_MARKET_DAY_TEMPLE_EXIT } },
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{ { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_THE_GRAVEYARD, ENTR_GRAVEYARD_ENTRANCE },
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{ EntranceType::Overworld, RR_THE_GRAVEYARD, RR_KAKARIKO_VILLAGE, ENTR_KAKARIKO_VILLAGE_SOUTHEAST_EXIT } },
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{ { EntranceType::Overworld, RR_KAK_BEHIND_GATE, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT },
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{ EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_KAK_BEHIND_GATE, ENTR_KAKARIKO_VILLAGE_GUARD_GATE } },
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|
{ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_GORON_CITY, ENTR_GORON_CITY_UPPER_EXIT },
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{ EntranceType::Overworld, RR_GORON_CITY, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_GC_EXIT } },
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{ { EntranceType::Overworld, RR_GC_DARUNIAS_CHAMBER, RR_DMC_LOWER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT },
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{ EntranceType::Overworld, RR_DMC_LOWER_NEARBY, RR_GC_DARUNIAS_CHAMBER, ENTR_GORON_CITY_DARUNIA_ROOM_EXIT } },
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{ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMC_UPPER_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT },
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{ EntranceType::Overworld, RR_DMC_UPPER_NEARBY, RR_DEATH_MOUNTAIN_SUMMIT, ENTR_DEATH_MOUNTAIN_TRAIL_SUMMIT_EXIT } },
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|
{ { EntranceType::Overworld, RR_ZR_BEHIND_WATERFALL, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_ENTRANCE },
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{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_ZR_BEHIND_WATERFALL, ENTR_ZORAS_RIVER_WATERFALL_EXIT } },
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|
{ { EntranceType::Overworld, RR_ZD_BEHIND_KING_ZORA, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT },
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|
{ EntranceType::Overworld, RR_ZORAS_FOUNTAIN, RR_ZD_BEHIND_KING_ZORA, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT } },
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|
{ { EntranceType::Overworld, RR_GV_LOWER_STREAM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_RIVER_EXIT },
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|
|
NO_RETURN_ENTRANCE },
|
|
|
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|
{ { EntranceType::OwlDrop, RR_LH_OWL_FLIGHT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_OWL_DROP },
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|
|
NO_RETURN_ENTRANCE },
|
|
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|
|
{ { EntranceType::OwlDrop, RR_DMT_OWL_FLIGHT, RR_KAK_IMPAS_ROOFTOP, ENTR_KAKARIKO_VILLAGE_OWL_DROP },
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|
NO_RETURN_ENTRANCE },
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|
|
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|
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|
{ { EntranceType::Spawn, RR_CHILD_SPAWN, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_CHILD_SPAWN },
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|
|
NO_RETURN_ENTRANCE },
|
|
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|
|
{ { EntranceType::Spawn, RR_ADULT_SPAWN, RR_TEMPLE_OF_TIME, ENTR_HYRULE_FIELD_10 },
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|
NO_RETURN_ENTRANCE }, // 0x282 is an unused entrance index repurposed to differentiate between
|
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|
// Adult Spawn and prelude of light (normally they both use 0x5F4)
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|
{ { EntranceType::WarpSong, RR_MINUET_OF_FOREST_WARP, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_WARP_PAD },
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|
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|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::WarpSong, RR_BOLERO_OF_FIRE_WARP, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_WARP_PAD },
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|
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|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::WarpSong, RR_SERENADE_OF_WATER_WARP, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WARP_PAD },
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|
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|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::WarpSong, RR_REQUIEM_OF_SPIRIT_WARP, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_WARP_PAD },
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|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::WarpSong, RR_NOCTURNE_OF_SHADOW_WARP, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_WARP_PAD },
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|
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|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_WARP_PAD },
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|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
|
|
|
|
|
{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, ENTR_DEKU_TREE_BOSS_ENTRANCE },
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|
|
{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, ENTR_DEKU_TREE_BOSS_DOOR } },
|
|
|
|
|
{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, ENTR_DODONGOS_CAVERN_BOSS_ENTRANCE },
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|
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|
|
{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, ENTR_DODONGOS_CAVERN_BOSS_DOOR } },
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|
|
|
|
{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, ENTR_JABU_JABU_BOSS_ENTRANCE },
|
|
|
|
|
{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, ENTR_JABU_JABU_BOSS_DOOR } },
|
|
|
|
|
{ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE },
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|
|
|
|
{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, ENTR_FOREST_TEMPLE_BOSS_DOOR } },
|
|
|
|
|
{ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, ENTR_FIRE_TEMPLE_BOSS_ENTRANCE },
|
|
|
|
|
{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, ENTR_FIRE_TEMPLE_BOSS_DOOR } },
|
|
|
|
|
{ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, ENTR_WATER_TEMPLE_BOSS_ENTRANCE },
|
|
|
|
|
{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, ENTR_WATER_TEMPLE_BOSS_DOOR } },
|
|
|
|
|
{ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE },
|
|
|
|
|
{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, ENTR_SPIRIT_TEMPLE_BOSS_DOOR } },
|
|
|
|
|
{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, ENTR_SHADOW_TEMPLE_BOSS_ENTRANCE },
|
|
|
|
|
{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, ENTR_SHADOW_TEMPLE_BOSS_DOOR } },
|
|
|
|
|
|
|
|
|
|
{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP },
|
|
|
|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP },
|
|
|
|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::BlueWarp, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP },
|
|
|
|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::BlueWarp, RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP },
|
|
|
|
|
NO_RETURN_ENTRANCE },
|
|
|
|
|
{ { EntranceType::BlueWarp, RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP },
|
|
|
|
|
NO_RETURN_ENTRANCE },
|
|
|
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{ { EntranceType::BlueWarp, RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_WATER_TEMPLE_BLUE_WARP },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::BlueWarp, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS, ENTR_DESERT_COLOSSUS_SPIRIT_TEMPLE_BLUE_WARP },
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NO_RETURN_ENTRANCE },
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{ { EntranceType::BlueWarp, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION, ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP },
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NO_RETURN_ENTRANCE },
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// clang-format on
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};
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std::map<std::string, PriorityEntrance> priorityEntranceTable = {
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{ "Bolero", { { RR_DMC_CENTRAL_LOCAL }, { EntranceType::OwlDrop, EntranceType::WarpSong } } },
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{ "Nocturne",
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@ -1178,7 +1182,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
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};
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mEntranceShuffleFailure = false;
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SetAllEntrancesData(entranceShuffleTable);
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SetAllEntrancesData();
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EntrancePools oneWayEntrancePools = {};
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EntrancePools entrancePools = {};
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@ -1663,6 +1667,26 @@ void EntranceShuffler::ParseJson(nlohmann::json spoilerFileJson) {
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}
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} catch (const std::exception& e) { throw e; }
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}
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void EntranceShuffler::ApplyEntranceOverrides() {
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SetAllEntrancesData();
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for (size_t i = 0; i < entranceOverrides.size(); i++) {
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EntranceOverride entranceOverride = entranceOverrides[i];
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if (entranceOverride.index == 0 && entranceOverride.destination == 0 && entranceOverride.override == 0 &&
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entranceOverride.overrideDestination == 0) {
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continue;
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}
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Entrance* entrance = entranceMap[entranceOverride.index];
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Entrance* overrideEntrance = entranceMap[entranceOverride.override];
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entrance->Disconnect();
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entrance->Connect(overrideEntrance->GetOriginalConnectedRegionKey());
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entrance->SetAsShuffled();
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}
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}
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} // namespace Rando
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extern "C" EntranceOverride* Randomizer_GetEntranceOverrides() {
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