Applied clang format

This commit is contained in:
Pepe20129 2025-04-13 22:31:08 +02:00
parent f2da25a191
commit 2d5023663c
2 changed files with 41 additions and 41 deletions

View file

@ -71,37 +71,37 @@ bool CanBuyAnother(RandomizerCheck rc) {
std::set<RandomizerArea> CalculateAreas(SceneID scene) {
switch (scene) {
case SCENE_DEKU_TREE:
return {RA_DEKU_TREE};
return { RA_DEKU_TREE };
case SCENE_DODONGOS_CAVERN:
return {RA_DODONGOS_CAVERN};
return { RA_DODONGOS_CAVERN };
case SCENE_JABU_JABU:
return {RA_JABU_JABUS_BELLY};
return { RA_JABU_JABUS_BELLY };
case SCENE_FOREST_TEMPLE:
return {RA_FOREST_TEMPLE};
return { RA_FOREST_TEMPLE };
case SCENE_FIRE_TEMPLE:
return {RA_FIRE_TEMPLE};
return { RA_FIRE_TEMPLE };
case SCENE_WATER_TEMPLE:
return {RA_WATER_TEMPLE};
return { RA_WATER_TEMPLE };
case SCENE_SPIRIT_TEMPLE:
return {RA_SPIRIT_TEMPLE};
return { RA_SPIRIT_TEMPLE };
case SCENE_SHADOW_TEMPLE:
return {RA_SHADOW_TEMPLE};
return { RA_SHADOW_TEMPLE };
case SCENE_BOTTOM_OF_THE_WELL:
return {RA_BOTTOM_OF_THE_WELL};
return { RA_BOTTOM_OF_THE_WELL };
case SCENE_ICE_CAVERN:
return {RA_ICE_CAVERN};
return { RA_ICE_CAVERN };
case SCENE_GANONS_TOWER:
case SCENE_INSIDE_GANONS_CASTLE:
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
return {RA_GANONS_CASTLE};
return { RA_GANONS_CASTLE };
case SCENE_GERUDO_TRAINING_GROUND:
return {RA_GERUDO_TRAINING_GROUND};
return { RA_GERUDO_TRAINING_GROUND };
case SCENE_THIEVES_HIDEOUT:
case SCENE_GERUDOS_FORTRESS:
return {RA_GERUDO_FORTRESS};
return { RA_GERUDO_FORTRESS };
case SCENE_MARKET_ENTRANCE_DAY:
case SCENE_MARKET_ENTRANCE_NIGHT:
case SCENE_MARKET_ENTRANCE_RUINS:
@ -113,47 +113,47 @@ std::set<RandomizerArea> CalculateAreas(SceneID scene) {
case SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY:
case SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT:
case SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS:
return {RA_THE_MARKET};
return { RA_THE_MARKET };
case SCENE_TEMPLE_OF_TIME:
return {RA_TEMPLE_OF_TIME};
return { RA_TEMPLE_OF_TIME };
case SCENE_HYRULE_FIELD:
return {RA_HYRULE_FIELD};
return { RA_HYRULE_FIELD };
case SCENE_KAKARIKO_VILLAGE:
return {RA_KAKARIKO_VILLAGE};
return { RA_KAKARIKO_VILLAGE };
case SCENE_GRAVEYARD:
return {RA_THE_GRAVEYARD};
return { RA_THE_GRAVEYARD };
case SCENE_ZORAS_RIVER:
return {RA_ZORAS_RIVER};
return { RA_ZORAS_RIVER };
case SCENE_KOKIRI_FOREST:
return {RA_KOKIRI_FOREST};
return { RA_KOKIRI_FOREST };
case SCENE_SACRED_FOREST_MEADOW:
return {RA_SACRED_FOREST_MEADOW};
return { RA_SACRED_FOREST_MEADOW };
case SCENE_LAKE_HYLIA:
return {RA_LAKE_HYLIA};
return { RA_LAKE_HYLIA };
case SCENE_ZORAS_DOMAIN:
return {RA_ZORAS_DOMAIN};
return { RA_ZORAS_DOMAIN };
case SCENE_ZORAS_FOUNTAIN:
return {RA_ZORAS_FOUNTAIN};
return { RA_ZORAS_FOUNTAIN };
case SCENE_GERUDO_VALLEY:
return {RA_GERUDO_VALLEY};
return { RA_GERUDO_VALLEY };
case SCENE_LOST_WOODS:
return {RA_THE_LOST_WOODS};
return { RA_THE_LOST_WOODS };
case SCENE_DESERT_COLOSSUS:
return {RA_DESERT_COLOSSUS};
return { RA_DESERT_COLOSSUS };
case SCENE_HAUNTED_WASTELAND:
return {RA_HAUNTED_WASTELAND};
return { RA_HAUNTED_WASTELAND };
case SCENE_HYRULE_CASTLE:
return {RA_HYRULE_CASTLE};
return { RA_HYRULE_CASTLE };
case SCENE_DEATH_MOUNTAIN_TRAIL:
return {RA_DEATH_MOUNTAIN_TRAIL};
return { RA_DEATH_MOUNTAIN_TRAIL };
case SCENE_DEATH_MOUNTAIN_CRATER:
return {RA_DEATH_MOUNTAIN_CRATER};
return { RA_DEATH_MOUNTAIN_CRATER };
case SCENE_GORON_CITY:
return {RA_GORON_CITY};
return { RA_GORON_CITY };
case SCENE_LON_LON_RANCH:
return {RA_LON_LON_RANCH};
return { RA_LON_LON_RANCH };
case SCENE_OUTSIDE_GANONS_CASTLE:
return {RA_OUTSIDE_GANONS_CASTLE};
return { RA_OUTSIDE_GANONS_CASTLE };
case SCENE_TREASURE_BOX_SHOP:
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
@ -226,13 +226,13 @@ Region::Region() = default;
Region::Region(std::string regionName_, SceneID scene_, std::set<RandomizerArea> areas,
std::vector<EventAccess> events_, std::vector<LocationAccess> locations_,
std::list<Rando::Entrance> exits_)
: regionName(std::move(regionName_)), scene(scene_), areas(areas),
events(std::move(events_)), locations(std::move(locations_)), exits(std::move(exits_)) {
: regionName(std::move(regionName_)), scene(scene_), areas(areas), events(std::move(events_)),
locations(std::move(locations_)), exits(std::move(exits_)) {
}
Region::Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_)
: regionName(std::move(regionName_)), scene(scene_), areas(CalculateAreas(scene_)),
events(std::move(events_)), locations(std::move(locations_)), exits(std::move(exits_)) {
std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_)
: regionName(std::move(regionName_)), scene(scene_), areas(CalculateAreas(scene_)), events(std::move(events_)),
locations(std::move(locations_)), exits(std::move(exits_)) {
}
Region::~Region() = default;

View file

@ -115,8 +115,8 @@ class Region {
Region();
Region(std::string regionName_, SceneID scene_, std::set<RandomizerArea> areas, std::vector<EventAccess> events_,
std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_, std::vector<LocationAccess> locations_,
std::list<Rando::Entrance> exits_);
Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
~Region();
std::string regionName;