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Philip Dubé 2025-04-25 08:59:32 -05:00 committed by GitHub
commit 098526f435
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GPG key ID: B5690EEEBB952194
6 changed files with 115 additions and 3 deletions

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@ -22,6 +22,7 @@ DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag));
DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag)); DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag));
DEFINE_HOOK(OnSceneSpawnActors, ()); DEFINE_HOOK(OnSceneSpawnActors, ());
DEFINE_HOOK(OnPlayerUpdate, ()); DEFINE_HOOK(OnPlayerUpdate, ());
DEFINE_HOOK(OnSetDoAction, (uint16_t action));
DEFINE_HOOK(OnOcarinaSongAction, ()); DEFINE_HOOK(OnOcarinaSongAction, ());
DEFINE_HOOK(OnCuccoOrChickenHatch, ()); DEFINE_HOOK(OnCuccoOrChickenHatch, ());
DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price)); DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));

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@ -85,6 +85,10 @@ void GameInteractor_ExecuteOnPlayerUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>(); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
} }
void GameInteractor_ExecuteOnSetDoAction(uint16_t action) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetDoAction>(action);
}
void GameInteractor_ExecuteOnOcarinaSongAction() { void GameInteractor_ExecuteOnOcarinaSongAction() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnOcarinaSongAction>(); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnOcarinaSongAction>();
} }

View file

@ -25,6 +25,7 @@ void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag);
void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag);
void GameInteractor_ExecuteOnSceneSpawnActors(); void GameInteractor_ExecuteOnSceneSpawnActors();
void GameInteractor_ExecuteOnPlayerUpdate(); void GameInteractor_ExecuteOnPlayerUpdate();
void GameInteractor_ExecuteOnSetDoAction(uint16_t action);
void GameInteractor_ExecuteOnOcarinaSongAction(); void GameInteractor_ExecuteOnOcarinaSongAction();
void GameInteractor_ExecuteOnCuccoOrChickenHatch(); void GameInteractor_ExecuteOnCuccoOrChickenHatch();
void GameInteractor_ExecuteOnActorInit(void* actor); void GameInteractor_ExecuteOnActorInit(void* actor);

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@ -1,6 +1,5 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h" #include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/speechsynthesizer/SpeechSynthesizer.h" #include "soh/Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include <cassert> #include <cassert>
#include <File.h> #include <File.h>
#include <Json.h> #include <Json.h>
@ -11,6 +10,8 @@
#include "soh/OTRGlobals.h" #include "soh/OTRGlobals.h"
#include "message_data_static.h" #include "message_data_static.h"
#include "overlays/gamestates/ovl_file_choose/file_choose.h" #include "overlays/gamestates/ovl_file_choose/file_choose.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "soh/ActorDB.h"
#include "soh/Enhancements/boss-rush/BossRush.h" #include "soh/Enhancements/boss-rush/BossRush.h"
#include "soh/resource/type/SohResourceType.h" #include "soh/resource/type/SohResourceType.h"
@ -178,6 +179,71 @@ void RegisterOnInterfaceUpdateHook() {
if (!GameInteractor::IsSaveLoaded(true)) if (!GameInteractor::IsSaveLoaded(true))
return; return;
if (CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_CUSTOM_MODIFIER1)) {
Player* player = GET_PLAYER(gPlayState);
if (player != NULL) {
u16 angle = (u16)player->actor.world.rot.y;
const char* ttsAnnounce = (angle > 0xf000 || angle < 0x1000) ? "south"
: angle < 0x3000 ? "southeast"
: angle < 0x5000 ? "east"
: angle < 0x7000 ? "northeast"
: angle < 0x9000 ? "north"
: angle < 0xB000 ? "northwest"
: angle < 0xD000 ? "west"
: "southwest";
SpeechSynthesizer::Instance->Speak(ttsAnnounce, "en-US");
}
}
if (CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_CUSTOM_MODIFIER2)) {
int minDist = 1000000;
Actor* readOut = NULL;
Player* player = GET_PLAYER(gPlayState);
if (player != NULL) {
if (player->focusActor != NULL) {
readOut = player->focusActor;
} else {
for (int i = 0; i < ACTORCAT_MAX; i++) {
if (i == ACTORCAT_PLAYER)
continue;
for (Actor* actor = gPlayState->actorCtx.actorLists[i].head; actor != NULL;
actor = actor->next) {
if ((actor->id == ACTOR_EN_ELF && actor->params == FAIRY_NAVI) ||
actor->id == ACTOR_SHOT_SUN)
continue;
if (actor->xzDistToPlayer < 40 && (player->stateFlags1 & PLAYER_STATE1_IN_WATER) &&
player->currentBoots != PLAYER_BOOTS_IRON &&
actor->world.pos.z < player->actor.world.pos.z) {
if (actor->id == ACTOR_EN_ITEM00) {
SpeechSynthesizer::Instance->Speak("item below", "en-US");
goto spoke;
} else if (actor->id == ACTOR_OBJ_SWITCH) {
SpeechSynthesizer::Instance->Speak("switch below", "en-US");
goto spoke;
}
}
u16 reverseYaw = (actor->yawTowardsPlayer + 0x8000) - player->actor.world.rot.y;
if ((reverseYaw < 0x2000 || reverseYaw > 0xE000) && actor->xyzDistToPlayerSq < minDist) {
readOut = actor;
minDist = actor->xyzDistToPlayerSq;
}
}
}
}
if (readOut != NULL) {
auto entry = ActorDB::Instance->RetrieveEntry(readOut->id);
if (entry.name.empty()) {
char ttsAnnounceBuf[8];
int annouceBuf = snprintf(ttsAnnounceBuf, sizeof(ttsAnnounceBuf), "%d", readOut->id);
SpeechSynthesizer::Instance->Speak(ttsAnnounceBuf, "en-US");
} else {
SpeechSynthesizer::Instance->Speak(entry.name.c_str(), "en-US");
}
}
}
}
spoke:
static int16_t lostHealth = 0; static int16_t lostHealth = 0;
static int16_t prevHealth = 0; static int16_t prevHealth = 0;
@ -1148,6 +1214,46 @@ void RegisterOnSetGameLanguageHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetGameLanguage>([]() { InitTTSBank(); }); GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetGameLanguage>([]() { InitTTSBank(); });
} }
void RegisterOnSetDoAction() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetDoAction>([](uint16_t action) {
if (CVarGetInteger(CVAR_SETTING("A11yTTS"), 0) && action < DO_ACTION_1) {
const char* text;
switch (action) {
case DO_ACTION_CHECK:
text = "act check";
break;
case DO_ACTION_ENTER:
text = "act enter";
break;
case DO_ACTION_OPEN:
text = "act open";
break;
case DO_ACTION_THROW:
text = "act throw";
break;
case DO_ACTION_CLIMB:
text = "act climb";
break;
case DO_ACTION_DROP:
text = "act drop";
break;
case DO_ACTION_SPEAK:
text = "act speak";
break;
case DO_ACTION_GRAB:
text = "act grab";
break;
case DO_ACTION_PUTAWAY:
text = "act putaway";
break;
default:
return;
}
SpeechSynthesizer::Instance->Speak(text, "en-US");
}
});
}
void RegisterTTSModHooks() { void RegisterTTSModHooks() {
RegisterOnSetGameLanguageHook(); RegisterOnSetGameLanguageHook();
RegisterOnDialogMessageHook(); RegisterOnDialogMessageHook();
@ -1156,6 +1262,7 @@ void RegisterTTSModHooks() {
RegisterOnInterfaceUpdateHook(); RegisterOnInterfaceUpdateHook();
RegisterOnKaleidoscopeUpdateHook(); RegisterOnKaleidoscopeUpdateHook();
RegisterOnUpdateMainMenuSelection(); RegisterOnUpdateMainMenuSelection();
RegisterOnSetDoAction();
} }
void RegisterTTS() { void RegisterTTS() {

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@ -1420,13 +1420,11 @@ extern "C" void Graph_StartFrame() {
break; break;
} }
#if defined(_WIN32) || defined(__APPLE__)
case KbScancode::LUS_KB_F9: { case KbScancode::LUS_KB_F9: {
// Toggle TTS // Toggle TTS
CVarSetInteger(CVAR_SETTING("A11yTTS"), !CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)); CVarSetInteger(CVAR_SETTING("A11yTTS"), !CVarGetInteger(CVAR_SETTING("A11yTTS"), 0));
break; break;
} }
#endif
case KbScancode::LUS_KB_TAB: { case KbScancode::LUS_KB_TAB: {
CVarSetInteger(CVAR_SETTING("AltAssets"), !CVarGetInteger(CVAR_SETTING("AltAssets"), 0)); CVarSetInteger(CVAR_SETTING("AltAssets"), !CVarGetInteger(CVAR_SETTING("AltAssets"), 0));
break; break;

View file

@ -2791,6 +2791,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) {
PauseContext* pauseCtx = &play->pauseCtx; PauseContext* pauseCtx = &play->pauseCtx;
if (interfaceCtx->unk_1F0 != action) { if (interfaceCtx->unk_1F0 != action) {
GameInteractor_ExecuteOnSetDoAction(action);
interfaceCtx->unk_1F0 = action; interfaceCtx->unk_1F0 = action;
interfaceCtx->unk_1EC = 1; interfaceCtx->unk_1EC = 1;
interfaceCtx->unk_1F4 = 0.0f; interfaceCtx->unk_1F4 = 0.0f;