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Reimplement ImGui Scaling option. (#5124)
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112fab503f
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2 changed files with 10 additions and 20 deletions
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@ -68,8 +68,6 @@ static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames =
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{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
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{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
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};
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};
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static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
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static const char* filters[3] = {
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static const char* filters[3] = {
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#ifdef __WIIU__
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#ifdef __WIIU__
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"",
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"",
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@ -89,24 +87,6 @@ Ship::WindowBackend configWindowBackend;
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extern std::shared_ptr<Ship::GuiWindow> mGfxDebuggerWindow;
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extern std::shared_ptr<Ship::GuiWindow> mGfxDebuggerWindow;
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void DrawSettingsMenu() {
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void DrawSettingsMenu() {
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//if (ImGui::BeginMenu("Settings"))
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//{
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// if (ImGui::BeginMenu("Graphics")) {
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// ImGui::Text("ImGui Menu Scale");
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// ImGui::SameLine();
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// ImGui::TextColored({ 0.85f, 0.35f, 0.0f, 1.0f }, "(Experimental)");
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// if (UIWidgets::EnhancementCombobox(CVAR_SETTING("ImGuiScale"), imguiScaleOptions, 1)) {
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// OTRGlobals::Instance->ScaleImGui();
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// }
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// UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements.");
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// // Draw LUS settings menu (such as Overlays Text Font)
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// Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();
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// ImGui::EndMenu();
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// }
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// ImGui::EndMenu();
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//}
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}
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}
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void SohMenuBar::InitElement() {
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void SohMenuBar::InitElement() {
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@ -15,6 +15,7 @@ namespace SohGui {
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extern std::shared_ptr<SohMenu> mSohMenu;
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extern std::shared_ptr<SohMenu> mSohMenu;
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using namespace UIWidgets;
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using namespace UIWidgets;
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static std::unordered_map<int32_t, const char*> languages = {{ LANGUAGE_ENG, "English" }, { LANGUAGE_GER, "German" }, { LANGUAGE_FRA, "French" }};
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static std::unordered_map<int32_t, const char*> languages = {{ LANGUAGE_ENG, "English" }, { LANGUAGE_GER, "German" }, { LANGUAGE_FRA, "French" }};
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static std::unordered_map<int32_t, const char*> imguiScaleOptions = {{ 0, "Small" }, { 1, "Normal" }, { 2, "Large" }, { 3, "X-Large" }};
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const char* GetGameVersionString(uint32_t index) {
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const char* GetGameVersionString(uint32_t index) {
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uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
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uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
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@ -115,6 +116,15 @@ void SohMenu::AddMenuSettings() {
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AddWidget(path, "Disable Idle Camera Re-Centering", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Disable Idle Camera Re-Centering", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_SETTING("A11yDisableIdleCam"))
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.CVar(CVAR_SETTING("A11yDisableIdleCam"))
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.Options(CheckboxOptions().Tooltip("Disables the automatic re-centering of the camera when idle."));
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.Options(CheckboxOptions().Tooltip("Disables the automatic re-centering of the camera when idle."));
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AddWidget(path, "EXPERIMENTAL", WIDGET_SEPARATOR_TEXT)
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.Options(WidgetOptions().Color(Colors::Orange));
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AddWidget(path, "ImGui Menu Scaling", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_SETTING("ImGuiScale"))
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.Options(ComboboxOptions().ComboMap(imguiScaleOptions).Tooltip("Changes the scaling of the ImGui menu elements.").DefaultIndex(1)
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.ComponentAlignment(ComponentAlignment::Right).LabelPosition(LabelPosition::Far))
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.Callback([](WidgetInfo& info) {
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OTRGlobals::Instance->ScaleImGui();
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});
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// General - About
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// General - About
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path.column = SECTION_COLUMN_2;
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path.column = SECTION_COLUMN_2;
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