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aMannus 2025-03-19 12:34:52 +01:00 committed by GitHub
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commit 04d79222d4
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@ -10,6 +10,12 @@ void Custom_EnMThunder_Update(Actor* thisx, PlayState* play) {
f32 blueRadius;
s32 redGreen;
// If thunder effect doesn't exist (aka player doesn't have magic),
// don't do anything.
if (enMThunder->actionFunc == nullptr) {
return;
}
enMThunder->actionFunc(enMThunder, play);
// don't call this part, it's what makes the spin attack darkness happen
// func_80A9F314(play, this->unk_1BC);