2022-07-05 18:10:14 -07:00
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#!/bin/bash
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HERE="$(dirname "$(readlink -f "${0}")")"/../..
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2022-07-06 15:47:08 -07:00
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export PATH="$HERE"/bin:"$HERE"/usr/bin:"$PATH"
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2022-07-07 19:18:29 -07:00
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export LD_LIBRARY_PATH="$HERE"/usr/lib:"$LD_LIBRARY_PATH"
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2022-07-18 16:34:08 -07:00
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export ZENITY=$(command -v zenity)
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2022-07-05 18:10:14 -07:00
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2022-08-23 22:29:28 +02:00
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if [ -z ${SHIP_HOME+x} ]; then
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export SHIP_HOME=$PWD
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fi
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2023-04-12 21:14:33 -04:00
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if [ -z ${SHIP_BIN_DIR+x} ]; then
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export SHIP_BIN_DIR="$HERE/usr/bin"
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fi
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2023-06-17 13:27:59 -04:00
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if [[ ! -e "$SHIP_HOME"/mods ]]; then
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mkdir -p "$SHIP_HOME"/mods
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touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt
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fi
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2022-10-16 23:07:35 -04:00
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while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
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for romfile in "$SHIP_HOME"/*.*64
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do
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2023-12-27 12:51:36 -05:00
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if [[ -e "$romfile" ]] || [[ -L "$romfile" ]]; then
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2022-10-16 23:07:35 -04:00
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export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
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2023-12-27 19:37:11 +01:00
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ln -s "$SHIP_BIN_DIR"/{assets,soh.elf,ZAPD} "$ASSETDIR"
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2022-10-16 23:07:35 -04:00
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export OLDPWD="$PWD"
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mkdir -p "$ASSETDIR"/tmp
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2023-12-27 12:51:36 -05:00
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if [[ -e "$romfile" ]]; then
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ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
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else
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ORIG_ROM_PATH=$(readlink "$romfile")
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ln -s "$ORIG_ROM_PATH" "$ASSETDIR"/tmp/rom.z64
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fi
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2022-10-16 23:07:35 -04:00
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cd "$ASSETDIR"
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ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')
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2023-09-10 19:20:58 +02:00
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2023-09-19 10:30:48 -04:00
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# Remap v64 and n64 hashes to their z64 hash equivalent
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2023-09-10 19:20:58 +02:00
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# ZAPD will handle converting the data into z64 format
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case "$ROMHASH" in
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a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
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ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
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;;
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24708102dc504d3f375a37f4ae4e149c167dc515) # n64
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ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
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;;
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580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64
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ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
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;;
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d6342c59007e57c1194661ec6880b2f078403f4e) # n64
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ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
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;;
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2023-10-04 11:05:02 -04:00
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d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64
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ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
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;;
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4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64
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ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
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;;
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2023-09-10 19:20:58 +02:00
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663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64
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ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
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;;
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24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
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ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
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;;
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2023-09-19 10:30:48 -04:00
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8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
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ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
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;;
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4264bf7b875737b8fae77d52322a5099d051fc11) # n64
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ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
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;;
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2023-09-10 19:20:58 +02:00
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973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
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ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
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;;
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d327752c46edc70ff3668b9514083dbbee08927c) # v64
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ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
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;;
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ecdeb1747560834e079c22243febea7f6f26ba3b) # v64
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ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
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;;
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f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64
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ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
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;;
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ab519ce04a33818ce2c39b3c514a751d807a494a) # v64
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ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
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;;
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c19a34f7646305e1755249fca2071e178bd7cd00) # n64
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ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
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;;
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25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64
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ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
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;;
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166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
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ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
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;;
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NTSC Support (N64) (#4198)
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* quicktext more closely aligned with decomp
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64
2025-03-30 17:29:59 +01:00
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79a4f053d34018e59279e6d4b83c7daccd985c87) # v64
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ROMHASH=ad69c91157f6705e8ab06c79fe08aad47bb57ba7
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;;
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82fafee9c6ac7946739282958364ce606077ac65) # n64
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ROMHASH=ad69c91157f6705e8ab06c79fe08aad47bb57ba7
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;;
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18cd0eb65914a21d8fa08dfe71c29d865e9d728a) # v64
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ROMHASH=d3ecb253776cd847a5aa63d859d8c89a2f37b364
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;;
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07940d5609e04b7caac63570731e01189129212e) # n64
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ROMHASH=d3ecb253776cd847a5aa63d859d8c89a2f37b364
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;;
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3ac86253e0c0d55486d212e647350c1527b9c92d) # v64
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ROMHASH=41b3bdc48d98c48529219919015a1af22f5057c2
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;;
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70bf30a9980026e615a1ae8d2735a773cf9fcc94) # n64
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ROMHASH=41b3bdc48d98c48529219919015a1af22f5057c2
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;;
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f9e2b6840b9103e9707ea390089a7b6943592a98) # v64
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ROMHASH=c892bbda3993e66bd0d56a10ecd30b1ee612210f
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;;
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2fae1601aa7ae8d3e03ba3f4dcdfca3a36002ac5) # n64
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ROMHASH=c892bbda3993e66bd0d56a10ecd30b1ee612210f
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;;
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1181034d5f9533f53ebe8e1c781badbee115f5aa) # v64
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ROMHASH=dbfc81f655187dc6fefd93fa6798face770d579d
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;;
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07477067943abe8d0c50285eb4a6cb9ece99e79b) # n64
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ROMHASH=dbfc81f655187dc6fefd93fa6798face770d579d
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;;
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2d8fb7140a9c5d11ce614561e5a36ffef0c17540) # v64
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ROMHASH=fa5f5942b27480d60243c2d52c0e93e26b9e6b86
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;;
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d90bbe422ac728ac54ac6a2c9fec942f7ff04df9) # n64
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ROMHASH=fa5f5942b27480d60243c2d52c0e93e26b9e6b86
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;;
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NTSC GC Support (#5254)
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info
* extractor working for ntsc gc u
* Extraction Works
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* ovl asset fixes
* final font diff
* change the correct ovl file choose xml
* copy asset files for jp
* JP Working
* Copy jp and us xmls to mq
* MQ Working
* quicktext more closely aligned with decomp
* add versions to mq switch
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64
* add shasum hashes
* Bump submodules back to upstream
2025-03-30 23:16:24 +01:00
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44c75962911e13bdfdc31b35e0b8e3be6a6a49ab) # v64
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b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b
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;;
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5d47025581060af5ba19e6719c25fea7398e87cf) # n64
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b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b
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;;
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e1d070ad7b017de9f992b362164dcd9d7f820f7e) # v64
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8b5d13aac69bfbf989861cfdc50b1d840945fc1d
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;;
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a8c04cd5aa94a6a32198f36ff2069d43342d18a8) # n64
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8b5d13aac69bfbf989861cfdc50b1d840945fc1d
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;;
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245410280d152f28d5b1c0c0fc37f384db0020cd) # v64
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0769c84615422d60f16925cd859593cdfa597f84
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;;
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fbdc9e444807f9b881e3432cedf66f38746b81d8) # n64
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0769c84615422d60f16925cd859593cdfa597f84
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;;
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b6d33d6bf5d6700c64b6a873ab8b06ff039619bc) # v64
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2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73
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;;
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2c7113d20044f93c82ec888c19aa09ea7797396d) # n64
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2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73
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;;
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06c3c098f0e14ed61811dfaf0e8e4519d7d7a826) # v64
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dd14e143c4275861fe93ea79d0c02e36ae8c6c2f
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;;
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bb3f85bfaad9ae7a20afbf618fc9fe126c8c1b4f) # n64
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dd14e143c4275861fe93ea79d0c02e36ae8c6c2f
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;;
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2023-09-10 19:20:58 +02:00
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esac
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2022-10-16 23:07:35 -04:00
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case "$ROMHASH" in
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cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
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if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
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ROM=GC_NMQ_D
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OTRNAME="oot.otr"
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fi
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;;
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0227d7c0074f2d0ac935631990da8ec5914597b4)
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if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
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ROM=GC_NMQ_PAL_F
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OTRNAME="oot.otr"
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else
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2023-10-04 11:05:02 -04:00
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continue
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fi
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;;
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328a1f1beba30ce5e178f031662019eb32c5f3b5)
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if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
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ROM=N64_PAL_10
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OTRNAME="oot.otr"
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else
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2022-10-16 23:07:35 -04:00
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continue
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fi
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;;
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2023-06-05 19:11:22 -04:00
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cfbb98d392e4a9d39da8285d10cbef3974c2f012)
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if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
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ROM=N64_PAL_11
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OTRNAME="oot.otr"
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else
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continue
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fi
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;;
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NTSC Support (N64) (#4198)
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* quicktext more closely aligned with decomp
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64
2025-03-30 17:29:59 +01:00
|
|
|
ad69c91157f6705e8ab06c79fe08aad47bb57ba7|c892bbda3993e66bd0d56a10ecd30b1ee612210f)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
|
|
|
|
ROM=N64_NTSC_10
|
|
|
|
OTRNAME="oot.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
d3ecb253776cd847a5aa63d859d8c89a2f37b364|dbfc81f655187dc6fefd93fa6798face770d579d)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
|
|
|
|
ROM=N64_NTSC_11
|
|
|
|
OTRNAME="oot.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
41b3bdc48d98c48529219919015a1af22f5057c2|fa5f5942b27480d60243c2d52c0e93e26b9e6b86)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
|
|
|
|
ROM=N64_NTSC_12
|
|
|
|
OTRNAME="oot.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
2023-09-19 10:30:48 -04:00
|
|
|
f46239439f59a2a594ef83cf68ef65043b1bffe2)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_PAL_F
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
2022-10-16 23:07:35 -04:00
|
|
|
50bebedad9e0f10746a52b07239e47fa6c284d03)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_D
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_D
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
2023-07-12 21:58:43 -04:00
|
|
|
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_D
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
2022-10-16 23:07:35 -04:00
|
|
|
517bd9714c73cb96c21e7c2ef640d7b55186102f)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_D
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
NTSC GC Support (#5254)
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info
* extractor working for ntsc gc u
* Extraction Works
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* ovl asset fixes
* final font diff
* change the correct ovl file choose xml
* copy asset files for jp
* JP Working
* Copy jp and us xmls to mq
* MQ Working
* quicktext more closely aligned with decomp
* add versions to mq switch
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64
* add shasum hashes
* Bump submodules back to upstream
2025-03-30 23:16:24 +01:00
|
|
|
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
|
|
|
|
ROM=GC_NMQ_NTSC_U
|
|
|
|
OTRNAME="oot.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
8b5d13aac69bfbf989861cfdc50b1d840945fc1d)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_NTSC_U
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
0769c84615422d60f16925cd859593cdfa597f84)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
|
|
|
|
ROM=GC_NMQ_NTSC_J
|
|
|
|
OTRNAME="oot.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
|
|
|
|
ROM=GC_NMQ_NTSC_J_CE
|
|
|
|
OTRNAME="oot.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
|
|
|
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f)
|
|
|
|
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
|
|
|
|
ROM=GC_MQ_NTSC_J
|
|
|
|
OTRNAME="oot-mq.otr"
|
|
|
|
else
|
|
|
|
continue
|
|
|
|
fi
|
|
|
|
;;
|
2022-10-16 23:07:35 -04:00
|
|
|
*)
|
|
|
|
echo -e "\n$romfile - $ROMHASH rom hash does not match\n"
|
|
|
|
continue;;
|
|
|
|
esac
|
2022-11-28 19:40:22 -05:00
|
|
|
if [[ ! -e "$SHIP_HOME"/"$OTRNAME" ]]; then
|
|
|
|
if [ -n "$ZENITY" ]; then
|
|
|
|
(echo "# 25%"; echo "25"; sleep 2; echo "# 50%"; echo "50"; sleep 3; echo "# 75%"; echo "75"; sleep 2; echo "# 100%"; echo "100"; sleep 3) |
|
|
|
|
zenity --progress --title="OTR Generating..." --timeout=10 --percentage=0 --icon-name=soh --window-icon=soh.png --height=80 --width=400 &
|
|
|
|
else
|
|
|
|
echo "Processing..."
|
|
|
|
fi
|
2023-11-05 12:34:39 -05:00
|
|
|
assets/extractor/ZAPD.out ed -eh -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --otrfile "${OTRNAME}" --portVer "@CMAKE_PROJECT_VERSION@" > /dev/null 2>&1
|
2022-11-28 19:40:22 -05:00
|
|
|
cp "$ASSETDIR"/"$OTRNAME" "$SHIP_HOME"
|
2022-10-16 23:07:35 -04:00
|
|
|
fi
|
|
|
|
else
|
2022-11-28 19:40:22 -05:00
|
|
|
if [[ (! -e "$SHIP_HOME"/oot.otr) && (! -e "$SHIP_HOME"/oot-mq.otr) ]]; then
|
|
|
|
if [ -n "$ZENITY" ]; then
|
|
|
|
zenity --error --timeout=5 --text="Place ROM in $SHIP_HOME" --title="Missing ROM file" --width=500 --width=200
|
|
|
|
else
|
|
|
|
echo -e "\nPlace ROM in this folder\n"
|
|
|
|
fi
|
|
|
|
exit
|
|
|
|
fi
|
2022-10-16 23:07:35 -04:00
|
|
|
fi
|
|
|
|
done
|
|
|
|
if [[ (! -e "$SHIP_HOME"/oot.otr) && (! -e "$SHIP_HOME"/oot-mq.otr) ]]; then
|
|
|
|
if [ -n "$ZENITY" ]; then
|
|
|
|
zenity --error --timeout=10 --text="No valid ROMs were provided, No OTR was generated." --title="Incorrect ROM file" --width=500 --width=200
|
|
|
|
else
|
|
|
|
echo "No valid roms provided, no OTR was generated."
|
|
|
|
fi
|
|
|
|
rm -r "$ASSETDIR"
|
|
|
|
exit
|
|
|
|
else
|
2023-04-12 21:14:33 -04:00
|
|
|
(cd "$SHIP_BIN_DIR"; ./soh.elf)
|
2022-10-16 23:07:35 -04:00
|
|
|
exit
|
|
|
|
fi
|
|
|
|
rm -r "$ASSETDIR"
|
2022-07-05 18:10:14 -07:00
|
|
|
done
|
2023-04-12 21:14:33 -04:00
|
|
|
(cd "$SHIP_BIN_DIR"; ./soh.elf)
|
2022-07-05 18:10:14 -07:00
|
|
|
exit
|