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https://github.com/jpd002/Play-.git
synced 2025-04-28 21:57:57 +03:00
600 lines
21 KiB
C++
600 lines
21 KiB
C++
#include <QKeySequence>
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#include <cstring>
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#ifdef HAS_LIBEVDEV
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#include <libevdev.h>
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#endif
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#include "InputBindingManager.h"
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#include "GamePad/GamePadUtils.h"
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#include "string_format.h"
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#define CONFIG_PREFIX ("input")
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#define CONFIG_BINDING_TYPE ("bindingtype")
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#define CONFIG_SIMPLEBINDING_PREFIX ("simplebinding")
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#define CONFIG_BINDINGINFO_DEVICE ("device")
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#define CONFIG_BINDINGINFO_ID ("id")
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#define CONFIG_BINDINGINFO_TYPE ("type")
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#define CONFIG_POVHATBINDING_PREFIX ("povhatbinding")
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#define CONFIG_POVHATBINDING_REFVALUE ("refvalue")
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#define CONFIG_SIMULATEDAXISBINDING_PREFIX ("simulatedaxisbinding")
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#define CONFIG_SIMULATEDAXISBINDING_KEY1 ("key1")
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#define CONFIG_SIMULATEDAXISBINDING_KEY2 ("key2")
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uint32 CInputBindingManager::m_buttonDefaultValue[PS2::CControllerInfo::MAX_BUTTONS] =
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{
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0x7F,
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0x7F,
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0x7F,
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0x7F,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0};
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CInputBindingManager::CInputBindingManager(Framework::CConfig& config)
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: m_config(config)
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{
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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std::string prefBase = Framework::CConfig::MakePreferenceName(CONFIG_PREFIX, PS2::CControllerInfo::m_buttonName[i]);
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m_config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDING_TYPE).c_str(), 0);
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CSimpleBinding::RegisterPreferences(m_config, prefBase.c_str());
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CPovHatBinding::RegisterPreferences(m_config, prefBase.c_str());
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if(PS2::CControllerInfo::IsAxis(static_cast<PS2::CControllerInfo::BUTTON>(i)))
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{
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CSimulatedAxisBinding::RegisterPreferences(m_config, prefBase.c_str());
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}
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}
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Load();
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}
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CInputBindingManager::~CInputBindingManager()
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{
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}
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void CInputBindingManager::OnInputEventReceived(std::array<uint32, 6> device, uint32 id, uint32 value)
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{
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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auto binding = m_bindings[i];
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if(!binding) continue;
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binding->ProcessEvent(device, id, value);
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}
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}
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void CInputBindingManager::Load()
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{
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bool hasBindings = false;
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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BINDINGTYPE bindingType = BINDING_UNBOUND;
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std::string prefBase = Framework::CConfig::MakePreferenceName(CONFIG_PREFIX, PS2::CControllerInfo::m_buttonName[i]);
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bindingType = static_cast<BINDINGTYPE>(m_config.GetPreferenceInteger((prefBase + "." + std::string(CONFIG_BINDING_TYPE)).c_str()));
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if(bindingType == BINDING_UNBOUND) continue;
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BindingPtr binding;
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switch(bindingType)
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{
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case BINDING_SIMPLE:
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binding.reset(new CSimpleBinding());
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break;
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case BINDING_POVHAT:
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binding.reset(new CPovHatBinding());
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break;
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case BINDING_SIMULATEDAXIS:
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binding.reset(new CSimulatedAxisBinding());
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break;
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}
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if(binding)
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{
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binding->Load(m_config, prefBase.c_str());
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}
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m_bindings[i] = binding;
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hasBindings = true;
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}
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if(!hasBindings)
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{
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AutoConfigureKeyboard();
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}
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ResetBindingValues();
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}
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void CInputBindingManager::Save()
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{
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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BindingPtr& binding = m_bindings[i];
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if(binding == NULL) continue;
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std::string prefBase = Framework::CConfig::MakePreferenceName(CONFIG_PREFIX, PS2::CControllerInfo::m_buttonName[i]);
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m_config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDING_TYPE).c_str(), binding->GetBindingType());
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binding->Save(m_config, prefBase.c_str());
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}
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m_config.Save();
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}
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void CInputBindingManager::AutoConfigureKeyboard()
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{
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SetSimpleBinding(PS2::CControllerInfo::START, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Return));
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SetSimpleBinding(PS2::CControllerInfo::SELECT, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Backspace));
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SetSimpleBinding(PS2::CControllerInfo::DPAD_LEFT, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Left));
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SetSimpleBinding(PS2::CControllerInfo::DPAD_RIGHT, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Right));
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SetSimpleBinding(PS2::CControllerInfo::DPAD_UP, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Up));
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SetSimpleBinding(PS2::CControllerInfo::DPAD_DOWN, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Down));
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SetSimpleBinding(PS2::CControllerInfo::SQUARE, CInputBindingManager::BINDINGINFO({0}, Qt::Key_A));
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SetSimpleBinding(PS2::CControllerInfo::CROSS, CInputBindingManager::BINDINGINFO({0}, Qt::Key_Z));
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SetSimpleBinding(PS2::CControllerInfo::TRIANGLE, CInputBindingManager::BINDINGINFO({0}, Qt::Key_S));
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SetSimpleBinding(PS2::CControllerInfo::CIRCLE, CInputBindingManager::BINDINGINFO({0}, Qt::Key_X));
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SetSimpleBinding(PS2::CControllerInfo::L1, CInputBindingManager::BINDINGINFO({0}, Qt::Key_1));
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SetSimpleBinding(PS2::CControllerInfo::L2, CInputBindingManager::BINDINGINFO({0}, Qt::Key_2));
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SetSimpleBinding(PS2::CControllerInfo::L3, CInputBindingManager::BINDINGINFO({0}, Qt::Key_3));
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SetSimpleBinding(PS2::CControllerInfo::R1, CInputBindingManager::BINDINGINFO({0}, Qt::Key_8));
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SetSimpleBinding(PS2::CControllerInfo::R2, CInputBindingManager::BINDINGINFO({0}, Qt::Key_9));
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SetSimpleBinding(PS2::CControllerInfo::R3, CInputBindingManager::BINDINGINFO({0}, Qt::Key_0));
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SetSimulatedAxisBinding(PS2::CControllerInfo::ANALOG_LEFT_X,
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_F),
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_H));
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SetSimulatedAxisBinding(PS2::CControllerInfo::ANALOG_LEFT_Y,
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_T),
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_G));
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SetSimulatedAxisBinding(PS2::CControllerInfo::ANALOG_RIGHT_X,
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_J),
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_L));
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SetSimulatedAxisBinding(PS2::CControllerInfo::ANALOG_RIGHT_Y,
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_I),
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CInputBindingManager::BINDINGINFO({0}, Qt::Key_K));
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}
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const CInputBindingManager::CBinding* CInputBindingManager::GetBinding(PS2::CControllerInfo::BUTTON button) const
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{
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if(button >= PS2::CControllerInfo::MAX_BUTTONS)
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{
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throw std::exception();
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}
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return m_bindings[button].get();
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}
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uint32 CInputBindingManager::GetBindingValue(PS2::CControllerInfo::BUTTON button) const
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{
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assert(button < PS2::CControllerInfo::MAX_BUTTONS);
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const auto& binding = m_bindings[button];
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if(binding)
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{
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return binding->GetValue();
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}
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else
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{
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return m_buttonDefaultValue[button];
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}
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}
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void CInputBindingManager::ResetBindingValues()
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{
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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auto binding = m_bindings[i];
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if(!binding) continue;
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binding->SetValue(m_buttonDefaultValue[i]);
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}
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}
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void CInputBindingManager::SetSimpleBinding(PS2::CControllerInfo::BUTTON button, const BINDINGINFO& binding)
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{
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if(button >= PS2::CControllerInfo::MAX_BUTTONS)
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{
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throw std::exception();
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}
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m_bindings[button].reset(new CSimpleBinding(binding.device, binding.id, binding.type));
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}
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void CInputBindingManager::SetPovHatBinding(PS2::CControllerInfo::BUTTON button, const BINDINGINFO& binding, uint32 refValue)
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{
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if(button >= PS2::CControllerInfo::MAX_BUTTONS)
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{
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throw std::exception();
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}
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m_bindings[button].reset(new CPovHatBinding(binding, refValue));
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}
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void CInputBindingManager::SetSimulatedAxisBinding(PS2::CControllerInfo::BUTTON button, const BINDINGINFO& binding1, const BINDINGINFO& binding2)
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{
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if(button >= PS2::CControllerInfo::MAX_BUTTONS)
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{
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throw std::exception();
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}
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m_bindings[button].reset(new CSimulatedAxisBinding(binding1, binding2));
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}
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////////////////////////////////////////////////
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// SimpleBinding
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////////////////////////////////////////////////
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CInputBindingManager::CSimpleBinding::CSimpleBinding()
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{
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}
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CInputBindingManager::CSimpleBinding::CSimpleBinding(Qt::Key keyCode)
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: m_keyCode(keyCode)
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, m_state(0)
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, m_device({0})
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, m_type(0)
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{
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}
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CInputBindingManager::CSimpleBinding::CSimpleBinding(std::array<uint32, 6> device, uint32 keyCode, uint32 type)
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: m_keyCode(keyCode)
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, m_state(0)
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, m_device(device)
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, m_type(type)
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{
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}
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CInputBindingManager::CSimpleBinding::~CSimpleBinding()
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{
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}
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void CInputBindingManager::CSimpleBinding::ProcessEvent(std::array<uint32, 6> device, uint32 keyCode, uint32 state)
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{
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if(device != m_device || keyCode != m_keyCode) return;
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m_state = state;
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}
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uint32 CInputBindingManager::CSimpleBinding::GetValue() const
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{
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return m_state;
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}
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CInputBindingManager::BINDINGTYPE CInputBindingManager::CSimpleBinding::GetBindingType() const
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{
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return BINDING_SIMPLE;
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}
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const char* CInputBindingManager::CSimpleBinding::GetBindingTypeName() const
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{
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return CONFIG_SIMPLEBINDING_PREFIX;
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}
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std::string CInputBindingManager::CSimpleBinding::GetDescription() const
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{
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if(m_type == 0)
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{
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return QString("Key: %1").arg(QKeySequence(m_keyCode).toString()).toStdString();
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}
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#ifdef HAS_LIBEVDEV
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else
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{
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const char* buttonname = libevdev_event_code_get_name(m_type, m_keyCode);
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if(buttonname != NULL)
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{
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return QString("Key: %1").arg(buttonname).toStdString();
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}
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else
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{
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return QString("Key: %1").arg(QString::number(m_keyCode)).toStdString();
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}
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}
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#endif
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}
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void CInputBindingManager::CSimpleBinding::SetValue(uint32 state)
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{
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m_state = state;
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}
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void CInputBindingManager::CSimpleBinding::Save(Framework::CConfig& config, const char* buttonBase) const
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{
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std::string prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_SIMPLEBINDING_PREFIX);
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config.SetPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str(), string_format("%02x:%02x:%02x:%02x:%02x:%02x", m_device[0], m_device[1], m_device[2], m_device[3], m_device[4], m_device[5]).c_str());
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config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str(), m_keyCode);
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config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str(), m_type);
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}
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void CInputBindingManager::CSimpleBinding::Load(Framework::CConfig& config, const char* buttonBase)
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{
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std::string prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_SIMPLEBINDING_PREFIX);
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CGamePadUtils::ParseMAC(m_device, config.GetPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str()));
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m_keyCode = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str());
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m_type = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str());
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}
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void CInputBindingManager::CSimpleBinding::RegisterPreferences(Framework::CConfig& config, const char* buttonBase)
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{
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std::string prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_SIMPLEBINDING_PREFIX);
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config.RegisterPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str(), "00:00:00:00:00");
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config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str(), 0);
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config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str(), 0);
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}
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////////////////////////////////////////////////
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// PovHatBinding
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////////////////////////////////////////////////
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CInputBindingManager::CSimulatedAxisBinding::CSimulatedAxisBinding()
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{
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}
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CInputBindingManager::CSimulatedAxisBinding::CSimulatedAxisBinding(const BINDINGINFO& binding1, const BINDINGINFO& binding2)
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: m_key1Binding(binding1)
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, m_key2Binding(binding2)
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{
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}
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CInputBindingManager::CSimulatedAxisBinding::CSimulatedAxisBinding(int id1, int id2)
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: m_key1Binding(BINDINGINFO({0}, id1))
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, m_key2Binding(BINDINGINFO({0}, id2))
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{
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}
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CInputBindingManager::CSimulatedAxisBinding::~CSimulatedAxisBinding()
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{
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}
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void CInputBindingManager::CSimulatedAxisBinding::ProcessEvent(std::array<uint32, 6> device, uint32 keyCode, uint32 state)
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{
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if(keyCode == m_key1Binding.id && m_key1Binding.device == device)
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{
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m_key1State = state;
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}
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else if(keyCode == m_key2Binding.id && m_key2Binding.device == device)
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{
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m_key2State = state;
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}
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}
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uint32 CInputBindingManager::CSimulatedAxisBinding::GetValue() const
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{
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uint32 value = 0x7F;
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if(m_key1State && m_key2State)
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{
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value = 0x7F;
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}
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if(m_key1State)
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{
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value = 0;
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}
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else if(m_key2State)
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{
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value = 0xFF;
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}
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return value;
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}
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CInputBindingManager::BINDINGTYPE CInputBindingManager::CSimulatedAxisBinding::GetBindingType() const
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{
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return BINDING_SIMULATEDAXIS;
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}
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const char* CInputBindingManager::CSimulatedAxisBinding::GetBindingTypeName() const
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{
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return CONFIG_SIMULATEDAXISBINDING_PREFIX;
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}
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std::string CInputBindingManager::CSimulatedAxisBinding::GetDescription() const
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{
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std::string desc = ("Key: ");
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if(m_key1Binding.type == 0)
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{
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desc += QKeySequence(m_key1Binding.id).toString().toStdString();
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}
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#ifdef HAS_LIBEVDEV
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else
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{
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const char* buttonname = libevdev_event_code_get_name(m_key1Binding.type, m_key1Binding.id);
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if(buttonname != NULL)
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{
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desc += buttonname;
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}
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else
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{
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desc += string_format("%d", m_key1Binding.id);
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}
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}
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#endif
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desc += "/ Key: ";
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if(m_key2Binding.type == 0)
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{
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desc += QKeySequence(m_key2Binding.id).toString().toStdString();
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}
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#ifdef HAS_LIBEVDEV
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else
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{
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const char* buttonname = libevdev_event_code_get_name(m_key2Binding.type, m_key2Binding.id);
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if(buttonname != NULL)
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{
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desc += buttonname;
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}
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else
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{
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desc += string_format("%d", m_key2Binding.id);
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}
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}
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#endif
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return desc;
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}
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void CInputBindingManager::CSimulatedAxisBinding::SetValue(uint32 state)
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{
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m_key1State = 0;
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m_key2State = 0;
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}
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void CInputBindingManager::CSimulatedAxisBinding::CSimulatedAxisBinding::Save(Framework::CConfig& config, const char* buttonBase) const
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{
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auto prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_SIMULATEDAXISBINDING_PREFIX);
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auto key1PrefBase = Framework::CConfig::MakePreferenceName(prefBase, CONFIG_SIMULATEDAXISBINDING_KEY1);
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auto key2PrefBase = Framework::CConfig::MakePreferenceName(prefBase, CONFIG_SIMULATEDAXISBINDING_KEY2);
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SaveKeyBinding(config, key1PrefBase.c_str(), m_key1Binding);
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SaveKeyBinding(config, key2PrefBase.c_str(), m_key2Binding);
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}
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void CInputBindingManager::CSimulatedAxisBinding::SaveKeyBinding(Framework::CConfig& config, const char* prefBase, const BINDINGINFO& binding) const
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{
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config.SetPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str(), string_format("%02x:%02x:%02x:%02x:%02x:%02x", binding.device[0], binding.device[1], binding.device[2], binding.device[3], binding.device[4], binding.device[5]).c_str());
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config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str(), binding.id);
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config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str(), binding.type);
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}
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void CInputBindingManager::CSimulatedAxisBinding::Load(Framework::CConfig& config, const char* buttonBase)
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{
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auto prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_SIMULATEDAXISBINDING_PREFIX);
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auto key1PrefBase = Framework::CConfig::MakePreferenceName(prefBase, CONFIG_SIMULATEDAXISBINDING_KEY1);
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auto key2PrefBase = Framework::CConfig::MakePreferenceName(prefBase, CONFIG_SIMULATEDAXISBINDING_KEY2);
|
|
LoadKeyBinding(config, key1PrefBase.c_str(), m_key1Binding);
|
|
LoadKeyBinding(config, key2PrefBase.c_str(), m_key2Binding);
|
|
}
|
|
|
|
void CInputBindingManager::CSimulatedAxisBinding::LoadKeyBinding(Framework::CConfig& config, const char* prefBase, BINDINGINFO& binding)
|
|
{
|
|
CGamePadUtils::ParseMAC(binding.device, config.GetPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str()));
|
|
binding.id = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str());
|
|
binding.type = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str());
|
|
}
|
|
|
|
void CInputBindingManager::CSimulatedAxisBinding::RegisterPreferences(Framework::CConfig& config, const char* buttonBase)
|
|
{
|
|
auto prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_SIMULATEDAXISBINDING_PREFIX);
|
|
auto key1PrefBase = Framework::CConfig::MakePreferenceName(prefBase, CONFIG_SIMULATEDAXISBINDING_KEY1);
|
|
auto key2PrefBase = Framework::CConfig::MakePreferenceName(prefBase, CONFIG_SIMULATEDAXISBINDING_KEY2);
|
|
RegisterKeyBindingPreferences(config, key1PrefBase.c_str());
|
|
RegisterKeyBindingPreferences(config, key2PrefBase.c_str());
|
|
}
|
|
|
|
void CInputBindingManager::CSimulatedAxisBinding::RegisterKeyBindingPreferences(Framework::CConfig& config, const char* prefBase)
|
|
{
|
|
config.RegisterPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str(), "00:00:00:00:00");
|
|
config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str(), 0);
|
|
config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str(), 0);
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// PovHatBinding
|
|
////////////////////////////////////////////////
|
|
|
|
CInputBindingManager::CPovHatBinding::CPovHatBinding()
|
|
{
|
|
}
|
|
|
|
CInputBindingManager::CPovHatBinding::CPovHatBinding(const BINDINGINFO& bind, uint32 refValue)
|
|
: m_binding(bind)
|
|
, m_refValue(refValue)
|
|
{
|
|
}
|
|
|
|
CInputBindingManager::CPovHatBinding::~CPovHatBinding()
|
|
{
|
|
}
|
|
|
|
CInputBindingManager::BINDINGTYPE CInputBindingManager::CPovHatBinding::GetBindingType() const
|
|
{
|
|
return BINDING_POVHAT;
|
|
}
|
|
|
|
const char* CInputBindingManager::CPovHatBinding::GetBindingTypeName() const
|
|
{
|
|
return CONFIG_POVHATBINDING_PREFIX;
|
|
}
|
|
|
|
void CInputBindingManager::CPovHatBinding::Save(Framework::CConfig& config, const char* buttonBase) const
|
|
{
|
|
std::string prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_POVHATBINDING_PREFIX);
|
|
config.SetPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str(), string_format("%02x:%02x:%02x:%02x:%02x:%02x", m_binding.device[0], m_binding.device[1], m_binding.device[2], m_binding.device[3], m_binding.device[4], m_binding.device[5]).c_str());
|
|
config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str(), m_binding.id);
|
|
config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str(), m_binding.type);
|
|
config.SetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_POVHATBINDING_REFVALUE).c_str(), m_refValue);
|
|
}
|
|
|
|
void CInputBindingManager::CPovHatBinding::Load(Framework::CConfig& config, const char* buttonBase)
|
|
{
|
|
std::string prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_POVHATBINDING_PREFIX);
|
|
CGamePadUtils::ParseMAC(m_binding.device, config.GetPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str()));
|
|
m_binding.id = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str());
|
|
m_binding.type = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str());
|
|
m_refValue = config.GetPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_POVHATBINDING_REFVALUE).c_str());
|
|
}
|
|
|
|
void CInputBindingManager::CPovHatBinding::RegisterPreferences(Framework::CConfig& config, const char* buttonBase)
|
|
{
|
|
std::string prefBase = Framework::CConfig::MakePreferenceName(buttonBase, CONFIG_POVHATBINDING_PREFIX);
|
|
config.RegisterPreferenceString(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_DEVICE).c_str(), "00:00:00:00:00");
|
|
config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_ID).c_str(), 0);
|
|
config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_BINDINGINFO_TYPE).c_str(), 0);
|
|
config.RegisterPreferenceInteger(Framework::CConfig::MakePreferenceName(prefBase, CONFIG_POVHATBINDING_REFVALUE).c_str(), -1);
|
|
}
|
|
|
|
void CInputBindingManager::CPovHatBinding::ProcessEvent(std::array<uint32, 6> device, uint32 id, uint32 value)
|
|
{
|
|
if(id != m_binding.id) return;
|
|
if(device != m_binding.device) return;
|
|
m_value = value;
|
|
}
|
|
|
|
std::string CInputBindingManager::CPovHatBinding::GetDescription() const
|
|
{
|
|
std::string key("Key: ");
|
|
if(m_binding.type == 0)
|
|
{
|
|
return key + QKeySequence(m_binding.id).toString().toStdString();
|
|
}
|
|
#ifdef HAS_LIBEVDEV
|
|
else
|
|
{
|
|
const char* buttonname = libevdev_event_code_get_name(m_binding.type, m_binding.id);
|
|
if(buttonname != NULL)
|
|
{
|
|
return key + buttonname;
|
|
}
|
|
else
|
|
{
|
|
return key + string_format("%d", m_binding.id);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
uint32 CInputBindingManager::CPovHatBinding::GetValue() const
|
|
{
|
|
if(m_value != m_refValue) return 0;
|
|
int32 normalizedRefValue = m_refValue / 100;
|
|
int32 normalizedValue = m_value / 100;
|
|
if(GetShortestDistanceBetweenAngles(normalizedValue, normalizedRefValue) <= 45)
|
|
{
|
|
return m_refValue;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void CInputBindingManager::CPovHatBinding::SetValue(uint32 value)
|
|
{
|
|
m_value = value;
|
|
}
|
|
|
|
int32 CInputBindingManager::CPovHatBinding::GetShortestDistanceBetweenAngles(int32 angle1, int32 angle2)
|
|
{
|
|
if(angle1 > 180) angle1 -= 360;
|
|
if(angle1 < -180) angle1 += 360;
|
|
if(angle2 > 180) angle2 -= 360;
|
|
if(angle2 < -180) angle2 += 360;
|
|
int32 angle = abs(angle1 - angle2);
|
|
if(angle > 180)
|
|
{
|
|
angle = 360 - angle;
|
|
}
|
|
return angle;
|
|
}
|