Play-/Source/Timer.h
jpd002 6d6b93bb5d Put the shaders back on for Win32.
Converted some stuff (timers).

git-svn-id: http://svn.purei.org/purei/trunk@333 b36208d7-6611-0410-8bec-b1987f11c4a2
2008-05-30 00:40:39 +00:00

45 lines
909 B
C++

#ifndef _TIMER_H_
#define _TIMER_H_
#include "Types.h"
#include "INTC.h"
class CTimer
{
public:
enum REGISTERS
{
T0_COUNT = 0x10000000,
T0_MODE = 0x10000010,
T0_COMP = 0x10000020,
T0_HOLD = 0x10000030,
};
CTimer(CINTC&);
virtual ~CTimer();
void Reset();
void Count(unsigned int);
uint32 GetRegister(uint32);
void SetRegister(uint32, uint32);
private:
void DisassembleGet(uint32);
void DisassembleSet(uint32, uint32);
struct TIMER
{
uint32 nCOUNT;
uint32 nMODE;
uint32 nCOMP;
uint32 nHOLD;
};
TIMER m_Timer[4];
CINTC& m_intc;
};
#endif