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Goals: - Make InputBindingManager platform independant. - Make Qt input configurator work without knowing which type of input system is being used. - Add support for more than 1 pad.
28 lines
877 B
C++
28 lines
877 B
C++
#pragma once
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#include <QAbstractTableModel>
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#include "../input/InputBindingManager.h"
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class CBindingModel : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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CBindingModel(QObject* parent);
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~CBindingModel();
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int rowCount(const QModelIndex& parent = QModelIndex()) const Q_DECL_OVERRIDE;
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int columnCount(const QModelIndex& parent = QModelIndex()) const Q_DECL_OVERRIDE;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const Q_DECL_OVERRIDE;
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void addData(const QStringList data) const;
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bool setHeaderData(int section, Qt::Orientation orientation, const QVariant& value, int role = Qt::EditRole) Q_DECL_OVERRIDE;
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void Refresh();
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void Setup(CInputBindingManager*);
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protected:
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QVariant headerData(int section, Qt::Orientation orientation, int role) const Q_DECL_OVERRIDE;
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private:
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CInputBindingManager* m_inputManager;
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QVariantList m_h_header;
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};
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