Play-/Source/VirtualMachine.h
2022-01-18 17:58:13 +00:00

23 lines
477 B
C++

#pragma once
#include "signal/Signal.h"
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine() = default;
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
using MachineStateChangeEvent = Framework::CSignal<void()>;
MachineStateChangeEvent OnMachineStateChange;
using RunningStateChangeEvent = Framework::CSignal<void()>;
RunningStateChangeEvent OnRunningStateChange;
};