Play-/Source/VirtualMachine.h
2022-01-14 15:02:11 +00:00

21 lines
361 B
C++

#pragma once
#include "signal/Signal.h"
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine() = default;
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
Framework::CSignal<void()> OnMachineStateChange;
Framework::CSignal<void()> OnRunningStateChange;
};