Play-/Source/ui_unix/ControllerConfig/controllerconfigdialog.h
Jean-Philip Desjardins 75ba6f5256 Major reshuffling of input handling code. Still WIP.
Goals:
- Make InputBindingManager platform independant.
- Make Qt input configurator work without knowing which type of input system is being used.
- Add support for more than 1 pad.
2018-11-30 12:23:28 -05:00

35 lines
790 B
C++

#pragma once
#include <QDialog>
#include <QAbstractButton>
#include <QXmlStreamReader>
#include "../input/InputBindingManager.h"
#include "InputProviderQtKey.h"
namespace Ui
{
class ControllerConfigDialog;
}
class ControllerConfigDialog : public QDialog
{
Q_OBJECT
public:
explicit ControllerConfigDialog(CInputBindingManager*, CInputProviderQtKey*, QWidget* parent = 0);
~ControllerConfigDialog();
private slots:
void on_buttonBox_clicked(QAbstractButton* button);
void on_tableView_doubleClicked(const QModelIndex& index);
void on_ConfigAllButton_clicked();
private:
void PrepareBindingsView();
int OpenBindConfigDialog(int index);
Ui::ControllerConfigDialog* ui;
CInputBindingManager* m_inputManager = nullptr;
CInputProviderQtKey* m_qtKeyInputProvider = nullptr;
};