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Goals: - Make InputBindingManager platform independant. - Make Qt input configurator work without knowing which type of input system is being used. - Add support for more than 1 pad.
35 lines
790 B
C++
35 lines
790 B
C++
#pragma once
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#include <QDialog>
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#include <QAbstractButton>
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#include <QXmlStreamReader>
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#include "../input/InputBindingManager.h"
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#include "InputProviderQtKey.h"
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namespace Ui
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{
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class ControllerConfigDialog;
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}
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class ControllerConfigDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit ControllerConfigDialog(CInputBindingManager*, CInputProviderQtKey*, QWidget* parent = 0);
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~ControllerConfigDialog();
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private slots:
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void on_buttonBox_clicked(QAbstractButton* button);
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void on_tableView_doubleClicked(const QModelIndex& index);
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void on_ConfigAllButton_clicked();
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private:
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void PrepareBindingsView();
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int OpenBindConfigDialog(int index);
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Ui::ControllerConfigDialog* ui;
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CInputBindingManager* m_inputManager = nullptr;
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CInputProviderQtKey* m_qtKeyInputProvider = nullptr;
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};
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