mirror of
https://github.com/jpd002/Play-.git
synced 2025-04-29 06:07:56 +03:00

Goals: - Make InputBindingManager platform independant. - Make Qt input configurator work without knowing which type of input system is being used. - Add support for more than 1 pad.
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
#include "controllerconfigdialog.h"
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#include "ui_controllerconfigdialog.h"
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#include <QRegularExpression>
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#include <QLabel>
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#include <QFile>
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#include <QAbstractButton>
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#include <QPushButton>
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#include "bindingmodel.h"
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#include "ControllerInfo.h"
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#include "inputeventselectiondialog.h"
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ControllerConfigDialog::ControllerConfigDialog(CInputBindingManager* inputBindingManager, CInputProviderQtKey* qtKeyInputProvider, QWidget* parent)
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: QDialog(parent)
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, ui(new Ui::ControllerConfigDialog)
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, m_inputManager(inputBindingManager)
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, m_qtKeyInputProvider(qtKeyInputProvider)
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{
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ui->setupUi(this);
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PrepareBindingsView();
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}
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ControllerConfigDialog::~ControllerConfigDialog()
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{
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delete ui;
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}
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void ControllerConfigDialog::PrepareBindingsView()
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{
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CBindingModel* model = new CBindingModel(this);
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model->Setup(m_inputManager);
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model->setHeaderData(0, Qt::Orientation::Horizontal, QVariant("Button"), Qt::DisplayRole);
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model->setHeaderData(1, Qt::Orientation::Horizontal, QVariant("Binding Type"), Qt::DisplayRole);
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model->setHeaderData(2, Qt::Orientation::Horizontal, QVariant("Binding Value"), Qt::DisplayRole);
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ui->tableView->setModel(model);
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ui->tableView->horizontalHeader()->setStretchLastSection(true);
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ui->tableView->resizeColumnsToContents();
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}
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void ControllerConfigDialog::on_buttonBox_clicked(QAbstractButton* button)
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{
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if(button == ui->buttonBox->button(QDialogButtonBox::Ok))
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{
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m_inputManager->Save();
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}
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else if(button == ui->buttonBox->button(QDialogButtonBox::Apply))
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{
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m_inputManager->Save();
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}
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else if(button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults))
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{
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switch(ui->tabWidget->currentIndex())
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{
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case 0:
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//m_inputManager->AutoConfigureKeyboard();
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static_cast<CBindingModel*>(ui->tableView->model())->Refresh();
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break;
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}
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}
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else if(button == ui->buttonBox->button(QDialogButtonBox::Cancel))
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{
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m_inputManager->Load();
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}
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}
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void ControllerConfigDialog::on_tableView_doubleClicked(const QModelIndex& index)
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{
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OpenBindConfigDialog(index.row());
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}
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void ControllerConfigDialog::on_ConfigAllButton_clicked()
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{
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for(int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; ++i)
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{
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if(!OpenBindConfigDialog(i))
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{
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break;
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}
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}
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}
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int ControllerConfigDialog::OpenBindConfigDialog(int index)
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{
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std::string button(PS2::CControllerInfo::m_buttonName[index]);
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std::transform(button.begin(), button.end(), button.begin(), ::toupper);
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InputEventSelectionDialog IESD(this);
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IESD.Setup(button.c_str(), m_inputManager, m_qtKeyInputProvider, static_cast<PS2::CControllerInfo::BUTTON>(index));
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auto res = IESD.exec();
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return res;
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}
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