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34 lines
889 B
C++
34 lines
889 B
C++
#include "PH_GenericInput.h"
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void CPH_GenericInput::Update(uint8* ram)
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{
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for(auto* listener : m_listeners)
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{
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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auto button = static_cast<PS2::CControllerInfo::BUTTON>(i);
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const auto& binding = m_bindingManager.GetBinding(0, button);
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if(!binding) continue;
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uint32 value = binding->GetValue();
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auto currentButtonId = static_cast<PS2::CControllerInfo::BUTTON>(i);
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if(PS2::CControllerInfo::IsAxis(currentButtonId))
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{
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listener->SetAxisState(0, currentButtonId, value & 0xFF, ram);
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}
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else
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{
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listener->SetButtonState(0, currentButtonId, value != 0, ram);
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}
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}
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}
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}
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CInputBindingManager& CPH_GenericInput::GetBindingManager()
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{
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return m_bindingManager;
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}
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CPadHandler::FactoryFunction CPH_GenericInput::GetFactoryFunction()
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{
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return [] () { return new CPH_GenericInput(); };
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}
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