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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#include "MinMaxTest.h"
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#include "VuAssembler.h"
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void CMinMaxTest::Execute(CTestVm& virtualMachine)
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{
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virtualMachine.Reset();
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auto microMem = reinterpret_cast<uint32*>(virtualMachine.m_microMem);
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//Inspired by Dynasty Warriors 5
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//Will use MINI on a vector, W contains alpha value as byte
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//Which is a denormal if we interpret is as a float
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//The denormal number should not be flushed to zero
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CVuAssembler assembler(microMem);
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assembler.Write(
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CVuAssembler::Upper::MINI(CVuAssembler::DEST_XYZW, CVuAssembler::VF1, CVuAssembler::VF2, CVuAssembler::VF3),
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CVuAssembler::Lower::NOP());
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assembler.Write(
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CVuAssembler::Upper::NOP() | CVuAssembler::Upper::E_BIT,
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CVuAssembler::Lower::NOP());
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assembler.Write(
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CVuAssembler::Upper::NOP(),
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CVuAssembler::Lower::NOP());
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virtualMachine.m_cpu.m_State.nCOP2[2].nV0 = Float::_1;
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virtualMachine.m_cpu.m_State.nCOP2[2].nV1 = Float::_256;
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virtualMachine.m_cpu.m_State.nCOP2[2].nV2 = Float::_64;
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virtualMachine.m_cpu.m_State.nCOP2[2].nV3 = 0x80;
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virtualMachine.m_cpu.m_State.nCOP2[3].nV0 = Float::_8;
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virtualMachine.m_cpu.m_State.nCOP2[3].nV1 = Float::_8;
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virtualMachine.m_cpu.m_State.nCOP2[3].nV2 = Float::_8;
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virtualMachine.m_cpu.m_State.nCOP2[3].nV3 = Float::_8;
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virtualMachine.ExecuteTest(0);
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TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV0 == Float::_1);
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TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV1 == Float::_8);
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TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV2 == Float::_8);
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TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV3 == 0x80);
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}
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