Play-/Source/ui_unix/ControllerConfig/inputeventselectiondialog.h
Jean-Philip Desjardins 75ba6f5256 Major reshuffling of input handling code. Still WIP.
Goals:
- Make InputBindingManager platform independant.
- Make Qt input configurator work without knowing which type of input system is being used.
- Add support for more than 1 pad.
2018-11-30 12:23:28 -05:00

61 lines
1.5 KiB
C++

#pragma once
#include <QDialog>
#include <QKeyEvent>
#include <chrono>
#include <thread>
#include "input/InputBindingManager.h"
#include "InputProviderQtKey.h"
namespace Ui
{
class InputEventSelectionDialog;
}
class InputEventSelectionDialog : public QDialog
{
Q_OBJECT
public:
explicit InputEventSelectionDialog(QWidget* parent = nullptr);
~InputEventSelectionDialog();
void Setup(const char*, CInputBindingManager*, CInputProviderQtKey*, PS2::CControllerInfo::BUTTON);
protected:
void keyPressEvent(QKeyEvent*) Q_DECL_OVERRIDE;
void keyReleaseEvent(QKeyEvent*) Q_DECL_OVERRIDE;
private:
enum class STATE
{
NONE,
SELECTED
};
void CountDownThreadLoop();
void onInputEvent(const BINDINGTARGET&, uint32);
bool setCounter(int);
Ui::InputEventSelectionDialog* ui = nullptr;
STATE m_state = STATE::NONE;
BINDINGTARGET m_selectedTarget;
CInputBindingManager::BINDINGTYPE m_bindingType = CInputBindingManager::BINDING_UNBOUND;
uint32 m_bindingValue = 0;
QString m_bindingtext = QString("Select new binding for\n%1");
QString m_countingtext = QString("Press & Hold Button for %1 Seconds to assign key");
PS2::CControllerInfo::BUTTON m_button;
CInputBindingManager* m_inputManager = nullptr;
CInputProviderQtKey* m_qtKeyInputProvider = nullptr;
std::chrono::time_point<std::chrono::system_clock> m_countStart = std::chrono::system_clock::now();
std::thread m_thread;
std::atomic<bool> m_running;
std::atomic<bool> m_isCounting;
Q_SIGNALS:
void setSelectedButtonLabelText(QString);
void setCountDownLabelText(QString);
};