Play-/Source/win32ui/FrameDebugger/PixelBufferView.cpp

262 lines
7.8 KiB
C++

#include "PixelBufferView.h"
#include <assert.h>
#include <vector>
#include "../resource.h"
CPixelBufferView::CPixelBufferView(HWND parent, const RECT& rect)
: CDirectXControl(parent)
{
m_checkerboardEffect = CreateEffectFromResource(MAKEINTRESOURCE(IDR_CHECKERBOARD_SHADER));
m_pixelBufferViewEffect = CreateEffectFromResource(MAKEINTRESOURCE(IDR_PIXELBUFFERVIEW_SHADER));
SetSizePosition(rect);
}
CPixelBufferView::~CPixelBufferView()
{
}
void CPixelBufferView::SetBitmap(const Framework::CBitmap& bitmap)
{
m_pixelBufferBitmap = bitmap;
m_pixelBufferTexture = CreateTextureFromBitmap(bitmap);
Refresh();
}
void CPixelBufferView::Refresh()
{
if(m_device.IsEmpty()) return;
if(!TestDevice()) return;
D3DCOLOR backgroundColor = D3DCOLOR_XRGB(0x00, 0x00, 0x00);
m_device->Clear(0, NULL, D3DCLEAR_TARGET, backgroundColor, 1.0f, 0);
m_device->BeginScene();
DrawCheckerboard();
DrawPixelBuffer();
m_device->EndScene();
m_device->Present(NULL, NULL, NULL, NULL);
}
void CPixelBufferView::DrawCheckerboard()
{
m_device->SetVertexDeclaration(m_quadVertexDecl);
m_device->SetStreamSource(0, m_quadVertexBuffer, 0, sizeof(VERTEX));
D3DXHANDLE screenSizeParameter = m_checkerboardEffect->GetParameterByName(NULL, "g_screenSize");
assert(screenSizeParameter != NULL);
RECT clientRect = GetClientRect();
D3DXVECTOR4 screenSizeValue;
screenSizeValue.x = static_cast<float>(clientRect.right);
screenSizeValue.y = static_cast<float>(clientRect.bottom);
screenSizeValue.z = 0;
screenSizeValue.w = 0;
m_checkerboardEffect->SetVector(screenSizeParameter, &screenSizeValue);
m_checkerboardEffect->CommitChanges();
UINT passCount = 0;
m_checkerboardEffect->Begin(&passCount, D3DXFX_DONOTSAVESTATE);
for(unsigned int i = 0; i < passCount; i++)
{
m_checkerboardEffect->BeginPass(i);
m_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
m_checkerboardEffect->EndPass();
}
m_checkerboardEffect->End();
}
void CPixelBufferView::DrawPixelBuffer()
{
if(m_pixelBufferBitmap.IsEmpty()) return;
m_device->SetVertexDeclaration(m_quadVertexDecl);
m_device->SetStreamSource(0, m_quadVertexBuffer, 0, sizeof(VERTEX));
{
D3DXHANDLE screenSizeParameter = m_pixelBufferViewEffect->GetParameterByName(NULL, "g_screenSize");
assert(screenSizeParameter != NULL);
RECT clientRect = GetClientRect();
D3DXVECTOR4 screenSizeValue;
screenSizeValue.x = static_cast<float>(clientRect.right);
screenSizeValue.y = static_cast<float>(clientRect.bottom);
screenSizeValue.z = 0;
screenSizeValue.w = 0;
m_pixelBufferViewEffect->SetVector(screenSizeParameter, &screenSizeValue);
}
{
D3DXHANDLE bufferSizeParameter = m_pixelBufferViewEffect->GetParameterByName(NULL, "g_bufferSize");
assert(bufferSizeParameter != NULL);
D3DXVECTOR4 bufferSizeValue;
bufferSizeValue.x = static_cast<float>(m_pixelBufferBitmap.GetWidth());
bufferSizeValue.y = static_cast<float>(m_pixelBufferBitmap.GetHeight());
bufferSizeValue.z = 0;
bufferSizeValue.w = 0;
m_pixelBufferViewEffect->SetVector(bufferSizeParameter, &bufferSizeValue);
}
D3DXHANDLE textureParameter = m_pixelBufferViewEffect->GetParameterByName(NULL, "g_bufferTexture");
m_pixelBufferViewEffect->SetTexture(textureParameter, m_pixelBufferTexture);
m_pixelBufferViewEffect->CommitChanges();
UINT passCount = 0;
m_pixelBufferViewEffect->Begin(&passCount, D3DXFX_DONOTSAVESTATE);
for(unsigned int i = 0; i < passCount; i++)
{
m_pixelBufferViewEffect->BeginPass(i);
m_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
m_pixelBufferViewEffect->EndPass();
}
m_pixelBufferViewEffect->End();
}
long CPixelBufferView::OnSize(unsigned int type, unsigned int x, unsigned int y)
{
long result = CDirectXControl::OnSize(type, x, y);
Refresh();
return result;
}
void CPixelBufferView::OnDeviceReset()
{
CreateResources();
m_pixelBufferTexture = CreateTextureFromBitmap(m_pixelBufferBitmap);
if(!m_checkerboardEffect.IsEmpty()) m_checkerboardEffect->OnResetDevice();
if(!m_pixelBufferViewEffect.IsEmpty()) m_pixelBufferViewEffect->OnResetDevice();
}
void CPixelBufferView::OnDeviceResetting()
{
m_quadVertexBuffer.Reset();
m_quadVertexDecl.Reset();
m_pixelBufferTexture.Reset();
if(!m_checkerboardEffect.IsEmpty()) m_checkerboardEffect->OnLostDevice();
if(!m_pixelBufferViewEffect.IsEmpty()) m_pixelBufferViewEffect->OnLostDevice();
}
void CPixelBufferView::CreateResources()
{
static const VERTEX g_quadVertexBufferVertices[4] =
{
{ -1, -1, 0, 0, 1 },
{ -1, 1, 0, 0, 0 },
{ 1, -1, 0, 1, 1 },
{ 1, 1, 0, 1, 0 },
};
HRESULT result = S_OK;
result = m_device->CreateVertexBuffer(sizeof(g_quadVertexBufferVertices), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &m_quadVertexBuffer, nullptr);
assert(SUCCEEDED(result));
{
void* vertexBufferData(nullptr);
result = m_quadVertexBuffer->Lock(0, 0, &vertexBufferData, 0);
assert(SUCCEEDED(result));
memcpy(vertexBufferData, g_quadVertexBufferVertices, sizeof(g_quadVertexBufferVertices));
result = m_quadVertexBuffer->Unlock();
assert(SUCCEEDED(result));
}
{
std::vector<D3DVERTEXELEMENT9> vertexElements;
{
D3DVERTEXELEMENT9 element = {};
element.Offset = offsetof(VERTEX, position);
element.Type = D3DDECLTYPE_FLOAT3;
element.Usage = D3DDECLUSAGE_POSITION;
vertexElements.push_back(element);
}
{
D3DVERTEXELEMENT9 element = {};
element.Offset = offsetof(VERTEX, texCoord);
element.Type = D3DDECLTYPE_FLOAT2;
element.Usage = D3DDECLUSAGE_TEXCOORD;
vertexElements.push_back(element);
}
{
D3DVERTEXELEMENT9 element = D3DDECL_END();
vertexElements.push_back(element);
}
result = m_device->CreateVertexDeclaration(vertexElements.data(), &m_quadVertexDecl);
assert(SUCCEEDED(result));
}
}
CPixelBufferView::EffectPtr CPixelBufferView::CreateEffectFromResource(const TCHAR* resourceName)
{
HRESULT result = S_OK;
HRSRC shaderResourceInfo = FindResource(GetModuleHandle(nullptr), resourceName, _T("TEXTFILE"));
assert(shaderResourceInfo != nullptr);
HGLOBAL shaderResourceHandle = LoadResource(GetModuleHandle(nullptr), shaderResourceInfo);
DWORD shaderResourceSize = SizeofResource(GetModuleHandle(nullptr), shaderResourceInfo);
const char* shaderData = reinterpret_cast<const char*>(LockResource(shaderResourceHandle));
EffectPtr effect;
Framework::Win32::CComPtr<ID3DXBuffer> errors;
result = D3DXCreateEffect(m_device, shaderData, shaderResourceSize, nullptr, nullptr, 0, nullptr, &effect, &errors);
if(!errors.IsEmpty())
{
std::string errorText(reinterpret_cast<const char*>(errors->GetBufferPointer()), reinterpret_cast<const char*>(errors->GetBufferPointer()) + errors->GetBufferSize());
OutputDebugStringA("Failed to compile shader:\r\n");
OutputDebugStringA(errorText.c_str());
}
assert(SUCCEEDED(result));
UnlockResource(shaderResourceHandle);
return effect;
}
CPixelBufferView::TexturePtr CPixelBufferView::CreateTextureFromBitmap(const Framework::CBitmap& bitmap)
{
TexturePtr texture;
if(!bitmap.IsEmpty())
{
HRESULT result = S_OK;
result = m_device->CreateTexture(bitmap.GetWidth(), bitmap.GetHeight(), 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr);
assert(SUCCEEDED(result));
D3DLOCKED_RECT lockedRect = {};
result = texture->LockRect(0, &lockedRect, nullptr, 0);
assert(SUCCEEDED(result));
uint32* dstPtr = reinterpret_cast<uint32*>(lockedRect.pBits);
uint32* srcPtr = reinterpret_cast<uint32*>(bitmap.GetPixels());
for(unsigned int y = 0; y < bitmap.GetHeight(); y++)
{
memcpy(dstPtr, srcPtr, bitmap.GetWidth() * sizeof(uint32));
dstPtr += lockedRect.Pitch / sizeof(uint32);
srcPtr += bitmap.GetPitch() / sizeof(uint32);
}
result = texture->UnlockRect(0);
assert(SUCCEEDED(result));
}
return texture;
}