Play-/Source/VirtualMachine.h
2018-04-30 21:01:23 +01:00

21 lines
387 B
C++

#pragma once
#include <boost/signals2.hpp>
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine(){};
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
boost::signals2::signal<void()> OnMachineStateChange;
boost::signals2::signal<void()> OnRunningStateChange;
};