mirror of
https://github.com/jpd002/Play-.git
synced 2025-04-30 14:37:59 +03:00
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#pragma once
|
|
|
|
#include <QDialog>
|
|
#include <QKeyEvent>
|
|
#include <chrono>
|
|
#include <thread>
|
|
#include "ui_unix/PH_HidUnix.h"
|
|
|
|
#ifdef HAS_LIBEVDEV
|
|
#include "GamePad/GamePadInputEventListener.h"
|
|
#include "GamePad/GamePadDeviceListener.h"
|
|
#elif defined(__APPLE__)
|
|
#include "GamePad/GamePadDeviceListener_OSX.h"
|
|
#endif
|
|
|
|
namespace Ui
|
|
{
|
|
class InputEventSelectionDialog;
|
|
}
|
|
|
|
class InputEventSelectionDialog : public QDialog
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit InputEventSelectionDialog(QWidget* parent = nullptr);
|
|
~InputEventSelectionDialog();
|
|
|
|
void Setup(const char* text, CInputBindingManager* inputManager, PS2::CControllerInfo::BUTTON button);
|
|
#if defined(HAS_LIBEVDEV) || defined(__APPLE__)
|
|
void SetupInputDeviceManager(CGamePadDeviceListener* GPDL);
|
|
#endif
|
|
|
|
protected:
|
|
void keyPressEvent(QKeyEvent*) Q_DECL_OVERRIDE;
|
|
void keyReleaseEvent(QKeyEvent*) Q_DECL_OVERRIDE;
|
|
|
|
private:
|
|
struct BINDINGINFOEXTENDED : CInputBindingManager::BINDINGINFO
|
|
{
|
|
int value;
|
|
CInputBindingManager::BINDINGTYPE bindtype;
|
|
};
|
|
void CountDownThreadLoop();
|
|
bool setCounter(int);
|
|
int click_count = 0;
|
|
QString m_bindingtext = QString("Select new binding for\n%1");
|
|
QString m_countingtext = QString("Press & Hold Button for %1 Seconds to assign key");
|
|
PS2::CControllerInfo::BUTTON m_button;
|
|
BINDINGINFOEXTENDED m_key1;
|
|
CInputBindingManager::BINDINGINFO m_key2;
|
|
CInputBindingManager* m_inputManager;
|
|
Ui::InputEventSelectionDialog* ui;
|
|
std::chrono::time_point<std::chrono::system_clock> m_countStart = std::chrono::system_clock::now();
|
|
std::thread m_thread;
|
|
std::atomic<bool> m_running;
|
|
std::atomic<bool> m_isCounting;
|
|
|
|
Q_SIGNALS:
|
|
void setSelectedButtonLabelText(QString);
|
|
void setCountDownLabelText(QString);
|
|
};
|