Play-/Source/ui_unix/ControllerConfig/inputeventselectiondialog.h
Jean-Philip Desjardins 9bd3dc5698 Cleanup.
2018-11-30 12:23:30 -05:00

65 lines
1.6 KiB
C++

#pragma once
#include <QDialog>
#include <QKeyEvent>
#include <chrono>
#include <thread>
#include "input/InputBindingManager.h"
#include "InputProviderQtKey.h"
namespace Ui
{
class InputEventSelectionDialog;
}
class InputEventSelectionDialog : public QDialog
{
Q_OBJECT
public:
explicit InputEventSelectionDialog(QWidget* parent = nullptr);
~InputEventSelectionDialog();
void Setup(const char*, CInputBindingManager*, CInputProviderQtKey*, PS2::CControllerInfo::BUTTON);
protected:
void keyPressEvent(QKeyEvent*) Q_DECL_OVERRIDE;
void keyReleaseEvent(QKeyEvent*) Q_DECL_OVERRIDE;
private:
enum class STATE
{
NONE,
SELECTED
};
void onInputEvent(const BINDINGTARGET&, uint32);
Ui::InputEventSelectionDialog* ui = nullptr;
QTimer* m_countdownTimer = nullptr;
uint32 m_countdownRemain = 0;
PS2::CControllerInfo::BUTTON m_button;
CInputBindingManager* m_inputManager = nullptr;
CInputProviderQtKey* m_qtKeyInputProvider = nullptr;
STATE m_state = STATE::NONE;
BINDINGTARGET m_selectedTarget;
CInputBindingManager::BINDINGTYPE m_bindingType = CInputBindingManager::BINDING_UNBOUND;
uint32 m_bindingValue = 0;
QString m_bindingText = QString("Select new binding for\n%1");
QString m_countingText = QString("Press & Hold Button for %1 Seconds to assign key");
QString m_selectedkeyText = QString("Selected Key: %1");
private slots:
void handleStartCountdown(QString);
void handleCancelCountdown();
void updateCountdown();
void completeSimpleBinding();
Q_SIGNALS:
void startCountdown(QString);
void cancelCountdown();
void countdownComplete();
};