Play-/Source/input/PH_GenericInput.cpp
2023-10-31 19:50:37 +00:00

40 lines
1.1 KiB
C++

#include "PH_GenericInput.h"
void CPH_GenericInput::Update(uint8* ram)
{
std::map<unsigned int, std::pair<uint8, uint8>> vibrationMap;
for(auto* interface : m_interfaces)
{
for(unsigned int pad = 0; pad < CInputBindingManager::MAX_PADS; pad++)
{
for(unsigned int buttonIdx = 0; buttonIdx < PS2::CControllerInfo::MAX_BUTTONS; buttonIdx++)
{
auto button = static_cast<PS2::CControllerInfo::BUTTON>(buttonIdx);
const auto& binding = m_bindingManager.GetBinding(pad, button);
if(!binding) continue;
uint32 value = binding->GetValue();
if(PS2::CControllerInfo::IsAxis(button))
{
interface->SetAxisState(pad, button, value & 0xFF, ram);
}
else
{
interface->SetButtonState(pad, button, value != 0, ram);
}
}
// Only Sio2 currently provides vibration information
auto& [largeMotor, smallMotor] = vibrationMap[pad];
interface->GetVibration(pad, largeMotor, smallMotor);
}
}
}
CInputBindingManager& CPH_GenericInput::GetBindingManager()
{
return m_bindingManager;
}
CPadHandler::FactoryFunction CPH_GenericInput::GetFactoryFunction()
{
return []() { return new CPH_GenericInput(); };
}