Play-/Source/ui_unix/ControllerConfig/controllerconfigdialog.cpp
Jean-Philip Desjardins 75ba6f5256 Major reshuffling of input handling code. Still WIP.
Goals:
- Make InputBindingManager platform independant.
- Make Qt input configurator work without knowing which type of input system is being used.
- Add support for more than 1 pad.
2018-11-30 12:23:28 -05:00

92 lines
2.5 KiB
C++

#include "controllerconfigdialog.h"
#include "ui_controllerconfigdialog.h"
#include <QRegularExpression>
#include <QLabel>
#include <QFile>
#include <QAbstractButton>
#include <QPushButton>
#include "bindingmodel.h"
#include "ControllerInfo.h"
#include "inputeventselectiondialog.h"
ControllerConfigDialog::ControllerConfigDialog(CInputBindingManager* inputBindingManager, CInputProviderQtKey* qtKeyInputProvider, QWidget* parent)
: QDialog(parent)
, ui(new Ui::ControllerConfigDialog)
, m_inputManager(inputBindingManager)
, m_qtKeyInputProvider(qtKeyInputProvider)
{
ui->setupUi(this);
PrepareBindingsView();
}
ControllerConfigDialog::~ControllerConfigDialog()
{
delete ui;
}
void ControllerConfigDialog::PrepareBindingsView()
{
CBindingModel* model = new CBindingModel(this);
model->Setup(m_inputManager);
model->setHeaderData(0, Qt::Orientation::Horizontal, QVariant("Button"), Qt::DisplayRole);
model->setHeaderData(1, Qt::Orientation::Horizontal, QVariant("Binding Type"), Qt::DisplayRole);
model->setHeaderData(2, Qt::Orientation::Horizontal, QVariant("Binding Value"), Qt::DisplayRole);
ui->tableView->setModel(model);
ui->tableView->horizontalHeader()->setStretchLastSection(true);
ui->tableView->resizeColumnsToContents();
}
void ControllerConfigDialog::on_buttonBox_clicked(QAbstractButton* button)
{
if(button == ui->buttonBox->button(QDialogButtonBox::Ok))
{
m_inputManager->Save();
}
else if(button == ui->buttonBox->button(QDialogButtonBox::Apply))
{
m_inputManager->Save();
}
else if(button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults))
{
switch(ui->tabWidget->currentIndex())
{
case 0:
//m_inputManager->AutoConfigureKeyboard();
static_cast<CBindingModel*>(ui->tableView->model())->Refresh();
break;
}
}
else if(button == ui->buttonBox->button(QDialogButtonBox::Cancel))
{
m_inputManager->Load();
}
}
void ControllerConfigDialog::on_tableView_doubleClicked(const QModelIndex& index)
{
OpenBindConfigDialog(index.row());
}
void ControllerConfigDialog::on_ConfigAllButton_clicked()
{
for(int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; ++i)
{
if(!OpenBindConfigDialog(i))
{
break;
}
}
}
int ControllerConfigDialog::OpenBindConfigDialog(int index)
{
std::string button(PS2::CControllerInfo::m_buttonName[index]);
std::transform(button.begin(), button.end(), button.begin(), ::toupper);
InputEventSelectionDialog IESD(this);
IESD.Setup(button.c_str(), m_inputManager, m_qtKeyInputProvider, static_cast<PS2::CControllerInfo::BUTTON>(index));
auto res = IESD.exec();
return res;
}