Play-/Source/ui_unix/ControllerConfig/bindingmodel.h
Jean-Philip Desjardins 75ba6f5256 Major reshuffling of input handling code. Still WIP.
Goals:
- Make InputBindingManager platform independant.
- Make Qt input configurator work without knowing which type of input system is being used.
- Add support for more than 1 pad.
2018-11-30 12:23:28 -05:00

28 lines
877 B
C++

#pragma once
#include <QAbstractTableModel>
#include "../input/InputBindingManager.h"
class CBindingModel : public QAbstractTableModel
{
Q_OBJECT
public:
CBindingModel(QObject* parent);
~CBindingModel();
int rowCount(const QModelIndex& parent = QModelIndex()) const Q_DECL_OVERRIDE;
int columnCount(const QModelIndex& parent = QModelIndex()) const Q_DECL_OVERRIDE;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const Q_DECL_OVERRIDE;
void addData(const QStringList data) const;
bool setHeaderData(int section, Qt::Orientation orientation, const QVariant& value, int role = Qt::EditRole) Q_DECL_OVERRIDE;
void Refresh();
void Setup(CInputBindingManager*);
protected:
QVariant headerData(int section, Qt::Orientation orientation, int role) const Q_DECL_OVERRIDE;
private:
CInputBindingManager* m_inputManager;
QVariantList m_h_header;
};