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66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#if !defined(GLES_COMPATIBILITY)
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#include "GSH_OpenGLQt.h"
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#endif
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#include <QWindow>
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#include <QOpenGLContext>
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#if defined(GLES_COMPATIBILITY)
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#include "GSH_OpenGLQt.h"
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#endif
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#ifdef __APPLE__
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#include <CoreFoundation/CoreFoundation.h>
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#endif
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CGSH_OpenGLQt::CGSH_OpenGLQt(QWindow* renderWindow)
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: m_renderWindow(renderWindow)
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{
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}
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CGSH_OpenGL::FactoryFunction CGSH_OpenGLQt::GetFactoryFunction(QWindow* renderWindow)
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{
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return [renderWindow]() { return new CGSH_OpenGLQt(renderWindow); };
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}
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void CGSH_OpenGLQt::InitializeImpl()
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{
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#ifdef __APPLE__
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//When building against macOS SDK 10.15+ and running on macOS 10.15+, the system will trigger an assert because we
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//are not using NSOpenGLContext on the main thread. Disable this assert since it doesn't cause any problem if we do.
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CFPreferencesSetAppValue(CFSTR("NSOpenGLContextSuppressThreadAssertions"), kCFBooleanTrue, kCFPreferencesCurrentApplication);
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#endif
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m_context = new QOpenGLContext();
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m_context->setFormat(m_renderWindow->requestedFormat());
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bool succeeded = m_context->create();
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Q_ASSERT(succeeded);
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succeeded = m_context->makeCurrent(m_renderWindow);
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Q_ASSERT(succeeded);
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#ifdef USE_GLEW
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glewExperimental = GL_TRUE;
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auto result = glewInit();
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Q_ASSERT(result == GLEW_OK);
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#endif
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CGSH_OpenGL::InitializeImpl();
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}
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void CGSH_OpenGLQt::ReleaseImpl()
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{
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CGSH_OpenGL::ReleaseImpl();
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delete m_context;
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}
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void CGSH_OpenGLQt::PresentBackbuffer()
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{
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if(m_renderWindow->isExposed())
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{
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m_context->swapBuffers(m_renderWindow);
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m_context->makeCurrent(m_renderWindow);
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}
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}
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