Play-/Source/ui_qt/mainwindow.h
2019-10-23 20:48:46 -04:00

156 lines
3.6 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QLabel>
#include <QKeyEvent>
#include <QDir>
#include <QAbstractNativeEventFilter>
#include "AppConfig.h"
#include "PS2VM.h"
#include "ElidedLabel.h"
#include "ContinuationChecker.h"
#include "InputProviderQtKey.h"
#include "ScreenShotUtils.h"
namespace Ui
{
class MainWindow;
}
#ifdef DEBUGGER_INCLUDED
class CDebugger;
class CFrameDebugger;
namespace Ui
{
class DebugMenu;
}
#endif
class MainWindow : public QMainWindow
#ifdef DEBUGGER_INCLUDED
,
public QAbstractNativeEventFilter
#endif
{
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
void BootElf(fs::path);
void BootCDROM();
void LoadCDROM(fs::path filePath);
void loadState(int);
#ifdef DEBUGGER_INCLUDED
void ShowDebugger();
void ShowFrameDebugger();
fs::path GetFrameDumpDirectoryPath();
void DumpNextFrame();
void ToggleGsDraw();
#endif
private:
enum BootType
{
CD,
ELF
};
struct LastOpenCommand
{
LastOpenCommand() = default;
LastOpenCommand(BootType type, fs::path path)
: type(type)
, path(path)
{
}
BootType type = BootType::CD;
fs::path path;
};
void SetOpenGlPanelSize();
void CreateStatusBar();
void InitVirtualMachine();
void SetupGsHandler();
void SetupSoundHandler();
void SetupSaveLoadStateSlots();
QString GetSaveStateInfo(int);
void EmitOnExecutableChange();
void UpdateUI();
void RegisterPreferences();
void saveState(int);
void toggleFullscreen();
#ifdef DEBUGGER_INCLUDED
bool nativeEventFilter(const QByteArray&, void*, long*) Q_DECL_OVERRIDE;
#endif
Ui::MainWindow* ui;
QWindow* m_openglpanel = nullptr;
QLabel* m_fpsLabel = nullptr;
#ifdef PROFILE
QLabel* m_profileStatsLabel = nullptr;
CPS2VM::ProfileFrameDoneSignal::Connection m_profileFrameDoneConnection;
#endif
ElidedLabel* m_msgLabel = nullptr;
QTimer* m_fpsTimer = nullptr;
CContinuationChecker* m_continuationChecker = nullptr;
CPS2VM* m_virtualMachine = nullptr;
bool m_deactivatePause = false;
bool m_pauseFocusLost = true;
std::shared_ptr<CInputProviderQtKey> m_qtKeyInputProvider;
LastOpenCommand m_lastOpenCommand;
fs::path m_lastPath;
Framework::CSignal<void()>::Connection m_OnExecutableChangeConnection;
CGSHandler::NewFrameEvent::Connection m_OnNewFrameConnection;
CScreenShotUtils::Connection m_screenShotCompleteConnection;
#ifdef DEBUGGER_INCLUDED
std::unique_ptr<CDebugger> m_debugger;
std::unique_ptr<CFrameDebugger> m_frameDebugger;
Ui::DebugMenu* debugMenuUi = nullptr;
#endif
protected:
void closeEvent(QCloseEvent*) Q_DECL_OVERRIDE;
void showEvent(QShowEvent*) Q_DECL_OVERRIDE;
signals:
void onExecutableChange();
public slots:
void openGLWindow_resized();
void updateStats();
private slots:
void on_actionBoot_DiscImage_triggered();
void on_actionBoot_DiscImage_S3_triggered();
void on_actionBoot_cdrom0_triggered();
void on_actionBoot_ELF_triggered();
void on_actionExit_triggered();
void keyPressEvent(QKeyEvent*) Q_DECL_OVERRIDE;
void keyReleaseEvent(QKeyEvent*) Q_DECL_OVERRIDE;
void on_actionSettings_triggered();
void on_actionPause_Resume_triggered();
void on_actionAbout_triggered();
void focusOutEvent(QFocusEvent*) Q_DECL_OVERRIDE;
void focusInEvent(QFocusEvent*) Q_DECL_OVERRIDE;
void on_actionPause_when_focus_is_lost_triggered(bool checked);
void on_actionReset_triggered();
void on_actionMemory_Card_Manager_triggered();
void on_actionVFS_Manager_triggered();
void on_actionController_Manager_triggered();
void on_actionCapture_Screen_triggered();
void doubleClickEvent(QMouseEvent*);
void HandleOnExecutableChange();
void on_actionList_Bootables_triggered();
};
#endif // MAINWINDOW_H