mirror of
https://github.com/jpd002/Play-.git
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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QLabel>
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#include <QKeyEvent>
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#include "AppConfig.h"
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#include "PS2VM.h"
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#include "PS2VM_Preferences.h"
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#include "StatsManager.h"
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#include "PH_HidUnix.h"
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namespace Ui {
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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private:
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void setOpenGlPanelSize();
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void createStatusBar();
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void initEmu();
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void setupSoundHandler();
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void Setupfpscounter();
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void createOpenGlPanel();
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void setupSaveLoadStateSlots();
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QString saveStateInfo(int);
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boost::filesystem::path GetStateDirectoryPath();
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boost::filesystem::path GenerateStatePath(int);
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void OnRunningStateChange();
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Ui::MainWindow *ui;
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QWindow* openglpanel;
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QLabel* fpsLabel;
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QLabel* dcLabel;
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QLabel* stateLabel;
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CStatsManager* StatsManager;
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CPH_HidUnix* padhandler = nullptr;
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QTimer *fpstimer = nullptr;
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CPS2VM* g_virtualMachine = nullptr;
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protected:
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void closeEvent(QCloseEvent*) Q_DECL_OVERRIDE;
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void showEvent(QShowEvent*) Q_DECL_OVERRIDE;
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public slots:
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void openGLWindow_resized();
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void setFPS();
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private slots:
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void on_actionOpen_Game_triggered();
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void on_actionBoot_ELF_triggered();
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void on_actionExit_triggered();
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void keyPressEvent(QKeyEvent *);
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void keyReleaseEvent(QKeyEvent *);
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void on_actionSettings_triggered();
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void saveState();
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void loadState();
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void on_actionPause_Resume_triggered();
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void on_actionAbout_triggered();
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};
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#endif // MAINWINDOW_H
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