Play-/Source/ui_unix/mainwindow.h
2016-09-06 00:23:44 +01:00

97 lines
2.5 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QLabel>
#include <QKeyEvent>
#include <QXmlStreamReader>
#include "AppConfig.h"
#include "PS2VM.h"
#include "PS2VM_Preferences.h"
#include "StatsManager.h"
#include "PH_HidUnix.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
void SetOpenGlPanelSize();
void CreateStatusBar();
void InitEmu();
void SetupSoundHandler();
void Setupfpscounter();
void SetupSaveLoadStateSlots();
QString SaveStateInfo(int);
boost::filesystem::path GetStateDirectoryPath();
boost::filesystem::path GenerateStatePath(int);
void OnRunningStateChange();
void OnExecutableChange();
void UpdateUI();
void RegisterPreferences();
void BootElf(const char*);
void BootCDROM();
Ui::MainWindow *ui;
QWindow* m_openglpanel;
QLabel* fpsLabel;
QLabel* m_dcLabel;
QLabel* m_stateLabel;
CStatsManager* StatsManager;
CPH_HidUnix* m_padhandler = nullptr;
QTimer *m_fpstimer = nullptr;
CPS2VM* g_virtualMachine = nullptr;
bool m_deactivatePause = false;
bool m_pauseFocusLost = true;
enum BootType { CD, ELF };
struct lastOpenCommand
{
BootType type;
const char* filename;
lastOpenCommand(BootType m_type, const char* m_filename) : type(m_type),filename(m_filename){}
};
lastOpenCommand* m_lastOpenCommand = nullptr;
QString ReadElementValue(QXmlStreamReader &Rxml);
protected:
void closeEvent(QCloseEvent*) Q_DECL_OVERRIDE;
void showEvent(QShowEvent*) Q_DECL_OVERRIDE;
public slots:
void openGLWindow_resized();
void setFPS();
private slots:
void on_actionOpen_Game_triggered();
void on_actionBoot_ELF_triggered();
void on_actionExit_triggered();
void keyPressEvent(QKeyEvent *);
void keyReleaseEvent(QKeyEvent *);
void on_actionSettings_triggered();
void saveState();
void loadState();
void on_actionPause_Resume_triggered();
void on_actionAbout_triggered();
void focusOutEvent(QFocusEvent*) Q_DECL_OVERRIDE;
void focusInEvent(QFocusEvent*) Q_DECL_OVERRIDE;
void on_actionPause_when_focus_is_lost_triggered(bool checked);
void on_actionReset_triggered();
void on_actionMemory_Card_Manager_triggered();
void on_actionVFS_Manager_triggered();
void on_actionController_Manager_triggered();
};
#endif // MAINWINDOW_H