mirror of
https://github.com/jpd002/Play-.git
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97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QLabel>
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#include <QKeyEvent>
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#include <QXmlStreamReader>
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#include "AppConfig.h"
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#include "PS2VM.h"
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#include "PS2VM_Preferences.h"
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#include "StatsManager.h"
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#include "PH_HidUnix.h"
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namespace Ui {
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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private:
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void SetOpenGlPanelSize();
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void CreateStatusBar();
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void InitEmu();
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void SetupSoundHandler();
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void Setupfpscounter();
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void SetupSaveLoadStateSlots();
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QString SaveStateInfo(int);
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boost::filesystem::path GetStateDirectoryPath();
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boost::filesystem::path GenerateStatePath(int);
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void OnRunningStateChange();
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void OnExecutableChange();
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void UpdateUI();
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void RegisterPreferences();
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void BootElf(const char*);
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void BootCDROM();
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Ui::MainWindow *ui;
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QWindow* m_openglpanel;
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QLabel* fpsLabel;
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QLabel* m_dcLabel;
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QLabel* m_stateLabel;
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CStatsManager* StatsManager;
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CPH_HidUnix* m_padhandler = nullptr;
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QTimer *m_fpstimer = nullptr;
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CPS2VM* g_virtualMachine = nullptr;
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bool m_deactivatePause = false;
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bool m_pauseFocusLost = true;
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enum BootType { CD, ELF };
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struct lastOpenCommand
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{
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BootType type;
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const char* filename;
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lastOpenCommand(BootType m_type, const char* m_filename) : type(m_type),filename(m_filename){}
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};
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lastOpenCommand* m_lastOpenCommand = nullptr;
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QString ReadElementValue(QXmlStreamReader &Rxml);
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protected:
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void closeEvent(QCloseEvent*) Q_DECL_OVERRIDE;
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void showEvent(QShowEvent*) Q_DECL_OVERRIDE;
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public slots:
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void openGLWindow_resized();
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void setFPS();
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private slots:
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void on_actionOpen_Game_triggered();
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void on_actionBoot_ELF_triggered();
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void on_actionExit_triggered();
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void keyPressEvent(QKeyEvent *);
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void keyReleaseEvent(QKeyEvent *);
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void on_actionSettings_triggered();
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void saveState();
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void loadState();
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void on_actionPause_Resume_triggered();
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void on_actionAbout_triggered();
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void focusOutEvent(QFocusEvent*) Q_DECL_OVERRIDE;
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void focusInEvent(QFocusEvent*) Q_DECL_OVERRIDE;
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void on_actionPause_when_focus_is_lost_triggered(bool checked);
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void on_actionReset_triggered();
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void on_actionMemory_Card_Manager_triggered();
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void on_actionVFS_Manager_triggered();
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void on_actionController_Manager_triggered();
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};
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#endif // MAINWINDOW_H
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