Play-/Source/ui_unix/PH_HidUnix.cpp
2016-09-06 00:23:31 +01:00

168 lines
5 KiB
C++

#include "PH_HidUnix.h"
#include <qnamespace.h>
#include <stdexcept>
CPH_HidUnix::CPH_HidUnix()
{
m_bindings[PS2::CControllerInfo::ANALOG_LEFT_X] = std::make_shared<CSimulatedAxisBinding>(Qt::Key_D, Qt::Key_G);
m_bindings[PS2::CControllerInfo::ANALOG_LEFT_Y] = std::make_shared<CSimulatedAxisBinding>(Qt::Key_R, Qt::Key_F);
m_bindings[PS2::CControllerInfo::ANALOG_RIGHT_X] = std::make_shared<CSimulatedAxisBinding>(Qt::Key_H, Qt::Key_K);
m_bindings[PS2::CControllerInfo::ANALOG_RIGHT_Y] = std::make_shared<CSimulatedAxisBinding>(Qt::Key_U, Qt::Key_J);
m_bindings[PS2::CControllerInfo::START] = std::make_shared<CSimpleBinding>(Qt::Key_Return);
m_bindings[PS2::CControllerInfo::SELECT] = std::make_shared<CSimpleBinding>(Qt::Key_Backspace);
m_bindings[PS2::CControllerInfo::DPAD_LEFT] = std::make_shared<CSimpleBinding>(Qt::Key_Left);
m_bindings[PS2::CControllerInfo::DPAD_RIGHT] = std::make_shared<CSimpleBinding>(Qt::Key_Right);
m_bindings[PS2::CControllerInfo::DPAD_UP] = std::make_shared<CSimpleBinding>(Qt::Key_Up);
m_bindings[PS2::CControllerInfo::DPAD_DOWN] = std::make_shared<CSimpleBinding>(Qt::Key_Down);
m_bindings[PS2::CControllerInfo::SQUARE] = std::make_shared<CSimpleBinding>(Qt::Key_A);
m_bindings[PS2::CControllerInfo::CROSS] = std::make_shared<CSimpleBinding>(Qt::Key_Z);
m_bindings[PS2::CControllerInfo::TRIANGLE] = std::make_shared<CSimpleBinding>(Qt::Key_S);
m_bindings[PS2::CControllerInfo::CIRCLE] = std::make_shared<CSimpleBinding>(Qt::Key_X);
}
CPH_HidUnix::~CPH_HidUnix()
{
}
void CPH_HidUnix::UpdateBinding(BindingPtr* bindarr)
{
if (bindarr == nullptr) return;
for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
{
if (bindarr[i] != 0)
m_bindings[i] = bindarr[i];
}
}
void CPH_HidUnix::Update(uint8* ram)
{
for(auto listenerIterator(std::begin(m_listeners));
listenerIterator != std::end(m_listeners); listenerIterator++)
{
auto* listener(*listenerIterator);
for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
{
const auto& binding = m_bindings[i];
if(!binding) continue;
uint32 value = binding->GetValue();
auto currentButtonId = static_cast<PS2::CControllerInfo::BUTTON>(i);
if(PS2::CControllerInfo::IsAxis(currentButtonId))
{
listener->SetAxisState(0, currentButtonId, value & 0xFF, ram);
}
else
{
listener->SetButtonState(0, currentButtonId, value != 0, ram);
}
}
}
}
CPadHandler::FactoryFunction CPH_HidUnix::GetFactoryFunction()
{
//Needs to be created in the same thread as UI
return std::bind(&CPH_HidUnix::PadHandlerFactory, new CPH_HidUnix());
}
CPadHandler* CPH_HidUnix::PadHandlerFactory(CPH_HidUnix* handler)
{
return handler;
}
void CPH_HidUnix::InputValueCallbackPressed(uint32 valueRef, int type)
{
InputValueCallback(valueRef, 1, type);
}
void CPH_HidUnix::InputValueCallbackReleased(uint32 valueRef, int type)
{
InputValueCallback(valueRef, 0, type);
}
void CPH_HidUnix::InputValueCallback(uint32 value, uint32 action, int type)
{
for(auto bindingIterator(std::begin(m_bindings));
bindingIterator != std::end(m_bindings); bindingIterator++)
{
const auto& binding = (*bindingIterator);
if(!binding) continue;
binding->ProcessEvent(value, action, type);
}
}
//---------------------------------------------------------------------------------
CPH_HidUnix::CSimpleBinding::CSimpleBinding(uint32 keyCode, int controllerType)
: m_keyCode(keyCode)
, m_state(0)
, m_controllerType(controllerType)
{
}
CPH_HidUnix::CSimpleBinding::~CSimpleBinding()
{
}
void CPH_HidUnix::CSimpleBinding::ProcessEvent(uint32 keyCode, uint32 state, int controllerType)
{
if(keyCode != m_keyCode || controllerType != m_controllerType) return;
m_state = state;
}
uint32 CPH_HidUnix::CSimpleBinding::GetValue() const
{
return m_state;
}
//---------------------------------------------------------------------------------
CPH_HidUnix::CSimulatedAxisBinding::CSimulatedAxisBinding(uint32 negativeKeyCode, uint32 positiveKeyCode, int controllerType)
: m_negativeKeyCode(negativeKeyCode)
, m_positiveKeyCode(positiveKeyCode)
, m_negativeState(0)
, m_positiveState(0)
, m_controllerType(controllerType)
{
}
CPH_HidUnix::CSimulatedAxisBinding::~CSimulatedAxisBinding()
{
}
void CPH_HidUnix::CSimulatedAxisBinding::ProcessEvent(uint32 keyCode, uint32 state, int controllerType)
{
if(controllerType != m_controllerType) return;
if(keyCode == m_negativeKeyCode)
{
m_negativeState = state;
}
if(keyCode == m_positiveKeyCode)
{
m_positiveState = state;
}
}
uint32 CPH_HidUnix::CSimulatedAxisBinding::GetValue() const
{
uint32 value = 0x7F;
if(m_negativeState)
{
value -= 0x7F;
}
if(m_positiveState)
{
value += 0x7F;
}
return value;
}