Play-/Source/ui_android/PH_Android.cpp
2015-07-02 01:48:13 -04:00

106 lines
3.4 KiB
C++

#include "PH_Android.h"
#include "com_virtualapplications_play_VirtualPadConstants.h"
CPH_Android::CPH_Android()
{
memset(&m_buttonStates, 0, sizeof(m_buttonStates));
memset(&m_axisStates, 0, sizeof(m_axisStates));
}
CPH_Android::~CPH_Android()
{
}
CPadHandler::FactoryFunction CPH_Android::GetFactoryFunction()
{
return [] () { return new CPH_Android(); };
}
void CPH_Android::Update(uint8* ram)
{
for(auto& listener : m_listeners)
{
for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
{
auto button = static_cast<PS2::CControllerInfo::BUTTON>(i);
if(PS2::CControllerInfo::IsAxis(button))
{
float buttonValue = ((m_axisStates[i] + 1.0f) / 2.0f) * 255.f;
listener->SetAxisState(0, button, static_cast<uint8>(buttonValue), ram);
}
else
{
listener->SetButtonState(0, button, m_buttonStates[i], ram);
}
}
}
}
void CPH_Android::SetButtonState(uint32 buttonId, bool pressed)
{
switch(buttonId)
{
case com_virtualapplications_play_VirtualPadConstants_BUTTON_START:
m_buttonStates[PS2::CControllerInfo::START] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_SELECT:
m_buttonStates[PS2::CControllerInfo::SELECT] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_UP:
m_buttonStates[PS2::CControllerInfo::DPAD_UP] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_DOWN:
m_buttonStates[PS2::CControllerInfo::DPAD_DOWN] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_LEFT:
m_buttonStates[PS2::CControllerInfo::DPAD_LEFT] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_RIGHT:
m_buttonStates[PS2::CControllerInfo::DPAD_RIGHT] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_TRIANGLE:
m_buttonStates[PS2::CControllerInfo::TRIANGLE] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_CIRCLE:
m_buttonStates[PS2::CControllerInfo::CIRCLE] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_SQUARE:
m_buttonStates[PS2::CControllerInfo::SQUARE] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_CROSS:
m_buttonStates[PS2::CControllerInfo::CROSS] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_L1:
m_buttonStates[PS2::CControllerInfo::L1] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_L2:
m_buttonStates[PS2::CControllerInfo::L2] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_R1:
m_buttonStates[PS2::CControllerInfo::R1] = pressed;
break;
case com_virtualapplications_play_VirtualPadConstants_BUTTON_R2:
m_buttonStates[PS2::CControllerInfo::R2] = pressed;
break;
}
}
void CPH_Android::SetAxisState(uint32 buttonId, float value)
{
switch(buttonId)
{
case com_virtualapplications_play_VirtualPadConstants_ANALOG_LEFT_X:
m_axisStates[PS2::CControllerInfo::ANALOG_LEFT_X] = value;
break;
case com_virtualapplications_play_VirtualPadConstants_ANALOG_LEFT_Y:
m_axisStates[PS2::CControllerInfo::ANALOG_LEFT_Y] = value;
break;
case com_virtualapplications_play_VirtualPadConstants_ANALOG_RIGHT_X:
m_axisStates[PS2::CControllerInfo::ANALOG_RIGHT_X] = value;
break;
case com_virtualapplications_play_VirtualPadConstants_ANALOG_RIGHT_Y:
m_axisStates[PS2::CControllerInfo::ANALOG_RIGHT_Y] = value;
break;
}
}