Play-/Source/ui_unix/ControllerConfig/controllerconfigdialog.h

45 lines
1 KiB
C++

#pragma once
#include <QDialog>
#include <QAbstractButton>
#include <QXmlStreamReader>
#ifdef HAS_LIBEVDEV
#include "GamePad/GamePadDeviceListener.h"
#elif defined(__APPLE__)
#include "GamePad/GamePadDeviceListener_OSX.h"
#endif
#include "InputBindingManager.h"
namespace Ui
{
class ControllerConfigDialog;
}
class ControllerConfigDialog : public QDialog
{
Q_OBJECT
public:
explicit ControllerConfigDialog(QWidget* parent = 0);
~ControllerConfigDialog();
#if defined(HAS_LIBEVDEV) || defined(__APPLE__)
void SetInputBindingManager(CInputBindingManager*, CGamePadDeviceListener*);
#else
void SetInputBindingManager(CInputBindingManager*);
#endif
private slots:
void on_buttonBox_clicked(QAbstractButton* button);
void on_tableView_doubleClicked(const QModelIndex& index);
void on_ConfigAllButton_clicked();
private:
int OpenBindConfigDialog(int index);
CInputBindingManager* m_inputManager;
#if defined(HAS_LIBEVDEV) || defined(__APPLE__)
CGamePadDeviceListener* m_inputDeviceManager;
#endif
Ui::ControllerConfigDialog* ui;
};