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https://github.com/jpd002/Play-.git
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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#include "AppConfig.h"
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#include "bitmap/BMP.h"
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#include "ScreenShotUtils.h"
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#include "StdStream.h"
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#include "PathUtils.h"
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#include <chrono>
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#include <ctime>
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#include <iomanip>
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#include <sstream>
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void CScreenShotUtils::TriggerGetScreenshot(CPS2VM* virtualMachine, Callback completionCallback)
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{
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virtualMachine->m_ee->m_gs->OnFlipComplete.connect_extended(
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[=](const boost::signals2::connection &c)->void
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{
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c.disconnect();
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try
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{
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auto m_buffer = virtualMachine->m_ee->m_gs->GetScreenshot();
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auto name = GenerateScreenShotPath(virtualMachine->m_ee->m_os->GetExecutableName());
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Framework::CStdStream outputStream(name.string().c_str(), "wb");
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Framework::CBMP::WriteBitmap(m_buffer, outputStream);
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std::ostringstream oss;
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oss << "Screenshot saved as " << name.filename();
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auto msgstr = oss.str();
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completionCallback(0, msgstr.c_str());
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}
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catch (const std::exception& e)
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{
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completionCallback(-1, "Error occured while trying to save screenshot.");
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}
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}
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);
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}
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Framework::CConfig::PathType CScreenShotUtils::GetScreenShotDirectoryPath()
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{
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auto screenshotpath(CAppConfig::GetBasePath() / boost::filesystem::path("screenshots"));
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Framework::PathUtils::EnsurePathExists(screenshotpath);
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return screenshotpath;
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}
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Framework::CConfig::PathType CScreenShotUtils::GenerateScreenShotPath(const char* gameID)
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{
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auto t = std::time(nullptr);
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auto tm = *std::localtime(&t);
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auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count() % 1000;
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std::ostringstream oss;
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oss << gameID << std::put_time(&tm, "_%d-%m-%Y_%H.%M.%S.") << ms << ".bmp";
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auto screenshotFileName = oss.str();
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return GetScreenShotDirectoryPath() / boost::filesystem::path(screenshotFileName);
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}
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