Play-/Source/ui_win32/PH_DirectInput/InputManager.h

163 lines
5 KiB
C++

#pragma once
#include "directinput/Manager.h"
#include "tcharx.h"
#include "Types.h"
#include "Config.h"
#include "../../ControllerInfo.h"
#include <memory>
#include <functional>
#include "boost/signals2.hpp"
namespace PH_DirectInput
{
class CInputManager
{
public:
enum BINDINGTYPE
{
BINDING_UNBOUND = 0,
BINDING_SIMPLE = 1,
BINDING_SIMULATEDAXIS = 2,
BINDING_POVHAT = 3,
};
struct BINDINGINFO
{
BINDINGINFO() = default;
BINDINGINFO(const GUID& device, uint32 id) : device(device), id(id) { }
GUID device;
uint32 id = 0;
};
class CBinding
{
public:
virtual ~CBinding() {};
virtual BINDINGTYPE GetBindingType() const = 0;
virtual std::tstring GetDescription(Framework::DirectInput::CManager*) const = 0;
virtual void ProcessEvent(const GUID&, uint32, uint32) = 0;
virtual uint32 GetValue() const = 0;
virtual void SetValue(uint32) = 0;
virtual void Save(Framework::CConfig&, const char*) const = 0;
virtual void Load(Framework::CConfig&, const char*) = 0;
};
class CSimpleBinding : public CBinding
{
public:
CSimpleBinding(const GUID& = GUID(), uint32 = 0);
virtual ~CSimpleBinding();
static void RegisterPreferences(Framework::CConfig&, const char*);
virtual BINDINGTYPE GetBindingType() const override;
virtual std::tstring GetDescription(Framework::DirectInput::CManager*) const override;
virtual void ProcessEvent(const GUID&, uint32, uint32) override;
virtual uint32 GetValue() const override;
virtual void SetValue(uint32) override;
virtual void Save(Framework::CConfig&, const char*) const override;
virtual void Load(Framework::CConfig&, const char*) override;
private:
BINDINGINFO m_binding;
uint32 m_value = 0;
};
class CPovHatBinding : public CBinding
{
public:
CPovHatBinding(const GUID& = GUID(), uint32 = 0, uint32 = -1);
virtual ~CPovHatBinding();
static void RegisterPreferences(Framework::CConfig&, const char*);
virtual BINDINGTYPE GetBindingType() const override;
virtual std::tstring GetDescription(Framework::DirectInput::CManager*) const override;
virtual void ProcessEvent(const GUID&, uint32, uint32) override;
virtual uint32 GetValue() const override;
virtual void SetValue(uint32) override;
virtual void Save(Framework::CConfig&, const char*) const override;
virtual void Load(Framework::CConfig&, const char*) override;
private:
static int32 GetShortestDistanceBetweenAngles(int32, int32);
BINDINGINFO m_binding;
uint32 m_refValue = 0;
uint32 m_value = 0;
};
class CSimulatedAxisBinding : public CBinding
{
public:
CSimulatedAxisBinding(const BINDINGINFO& = BINDINGINFO(), const BINDINGINFO& = BINDINGINFO());
virtual ~CSimulatedAxisBinding();
static void RegisterPreferences(Framework::CConfig&, const char*);
virtual BINDINGTYPE GetBindingType() const override;
virtual std::tstring GetDescription(Framework::DirectInput::CManager*) const override;
virtual void ProcessEvent(const GUID&, uint32, uint32) override;
virtual uint32 GetValue() const override;
virtual void SetValue(uint32) override;
virtual void Save(Framework::CConfig&, const char*) const override;
virtual void Load(Framework::CConfig&, const char*) override;
private:
static void RegisterKeyBindingPreferences(Framework::CConfig&, const char*);
void SaveKeyBinding(Framework::CConfig&, const char*, const BINDINGINFO&) const;
void LoadKeyBinding(Framework::CConfig&, const char*, BINDINGINFO&);
BINDINGINFO m_key1Binding;
BINDINGINFO m_key2Binding;
uint32 m_key1State = 0;
uint32 m_key2State = 0;
};
CInputManager(HWND, Framework::CConfig&);
virtual ~CInputManager();
uint32 GetBindingValue(PS2::CControllerInfo::BUTTON) const;
void ResetBindingValues();
const CBinding* GetBinding(PS2::CControllerInfo::BUTTON) const;
void SetSimpleBinding(PS2::CControllerInfo::BUTTON, const BINDINGINFO&);
void SetPovHatBinding(PS2::CControllerInfo::BUTTON, const BINDINGINFO&, uint32);
void SetSimulatedAxisBinding(PS2::CControllerInfo::BUTTON, const BINDINGINFO&, const BINDINGINFO&);
void Load();
void Save();
void AutoConfigureKeyboard();
Framework::DirectInput::CManager* GetDirectInputManager() const;
std::tstring GetBindingDescription(PS2::CControllerInfo::BUTTON) const;
private:
typedef std::shared_ptr<CBinding> BindingPtr;
void OnInputEventReceived(const GUID&, uint32, uint32);
static std::tstring GetBindingInfoDescription(Framework::DirectInput::CManager*, const BINDINGINFO&);
BindingPtr m_bindings[PS2::CControllerInfo::MAX_BUTTONS];
static uint32 m_buttonDefaultValue[PS2::CControllerInfo::MAX_BUTTONS];
Framework::DirectInput::CManager* m_directInputManager;
Framework::CConfig& m_config;
};
}