Play-/GameConfig.xml
Jean-Philip Desjardins c41337bfab
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Add patches that fix some issues in FFX.
2025-02-25 20:24:22 -05:00

62 lines
3.9 KiB
XML

<GameConfigs>
<GameConfig Executable="SLUS_200.18;1" Title="Onimusha: Warlords">
<BlockFpRoundingMode Address="0x001025D8" Mode="NEAREST" Description="Fixes inability to go inside the hole." />
</GameConfig>
<GameConfig Executable="SLUS_200.24;1" Title="Blood Omen 2">
<Patch Address="0x00463018" Value="0x03E00008" Description="Nullify custom exception handler." />
<Patch Address="0x0046301C" Value="0x24020001" Description="Nullify custom exception handler." />
</GameConfig>
<GameConfig Executable="SLUS_201.60;1" Title="WinBack: Covert Operations">
<IdleLoopBlock Address="0x00234E58" />
</GameConfig>
<GameConfig Executable="SLUS_203.12;1" Title="Final Fantasy X">
<BlockFpRoundingMode Address="0x00120F9C" Mode="MINUSINFINITY" Description="Fixes general wonkiness." />
<BlockFpRoundingMode Address="0x001ABDDC" Mode="MINUSINFINITY" Description="Fixes general wonkiness in battle." />
</GameConfig>
<GameConfig Executable="SLUS_204.71;1" Title="Rygar - The Legendary Adventure">
<BlockFpRoundingMode Address="0x00147D88" Mode="NEAREST" Description="Fixes hang when entering first door." />
</GameConfig>
<GameConfig Executable="SLUS_204.87;1" Title="Mega Man X7">
<BlockFpRoundingMode Address="0x001027A8" Mode="PLUSINFINITY" Description="Fixes camera wonkiness." />
</GameConfig>
<GameConfig Executable="SLUS_206.56;1" Title="X-Men Legends">
<BlockFpRoundingMode Address="0x003D74D0" Mode="NEAREST" Description="Fixes hang in Blob boss area." />
</GameConfig>
<GameConfig Executable="SLUS_207.82;1" Title="Blood Will Tell: Tezuka Osamu's Dororo">
<BlockFpRoundingMode Address="0x001B4060" Mode="NEAREST" Description="Fixes soft lock in Chapter 4 boss battle." />
<IdleLoopBlock Address="0x001B4690" />
</GameConfig>
<GameConfig Executable="SLUS_208.98;1" Title="Star Wars: Battlefront">
<IdleLoopBlock Address="0x00342138" />
</GameConfig>
<GameConfig Executable="SLUS_210.48;1" Title="Evil Dead: Regeneration">
<IdleLoopBlock Address="0x00377898" />
</GameConfig>
<GameConfig Executable="SLUS_213.06;1" Title="Ghost Rider">
<IdleLoopBlock Address="0x002F43E8" />
</GameConfig>
<GameConfig Executable="SLUS_213.86;1" Title="Tales of the Abyss">
<IdleLoopBlock Address="0x001A4508" />
</GameConfig>
<GameConfig Executable="SLES_501.76;1" Title="Oni">
<Patch Address="0x001cef7c" Value="0x00000000 // bc0f $001cef7c" Description="Fix hang by skip branch if copro 0 condition false." />
</GameConfig>
<GameConfig Executable="SLES_524.48;1" Title="Knights of the Temple: Infernal Crusade">
<BlockFpRoundingMode Address="0x0036581C" Mode="NEAREST" Description="Fixes collision issues." />
<BlockFpRoundingMode Address="0x00365948" Mode="NEAREST" Description="Fixes collision issues." />
<BlockFpRoundingMode Address="0x00365A1C" Mode="NEAREST" Description="Fixes collision issues." />
<BlockFpRoundingMode Address="0x00365AA4" Mode="NEAREST" Description="Fixes collision issues." />
<BlockFpRoundingMode Address="0x00365B14" Mode="NEAREST" Description="Fixes collision issues." />
<BlockFpRoundingMode Address="0x00365B9C" Mode="NEAREST" Description="Fixes collision issues." />
<IdleLoopBlock Address="0x002BFB78" />
</GameConfig>
<GameConfig Executable="SLPM_551.91;1" Title="L2 - Love x Loop">
<Patch Address="0x001B4828" Value="0x10000008" Description="Avoid bug in code that fiddles with SP and causes the stack to be clobbered by SifCallRpc. Requires proper data cache handling to avoid issue." />
</GameConfig>
<GameConfig Executable="SCES_500.03;1" Title="Dead or Alive 2">
<Patch Address="0x002b4c44" Value="0x24060000" Description="Make the file reading RPC call synchronous. Requires proper data cache handling to avoid issue." />
</GameConfig>
<GameConfig Executable="SLPS_250.02;1" Title="Dead or Alive 2">
<Patch Address="0x00290408" Value="0x24060000" Description="Make the file reading RPC call synchronous. Requires proper data cache handling to avoid issue." />
</GameConfig>
</GameConfigs>