Play-/Source/ui_qt/win32/DebugSupport/FrameDebugger/PixelBufferView.h
2021-01-07 21:47:29 +00:00

77 lines
1.6 KiB
C++

#pragma once
#include "win32/Window.h"
#include "bitmap/Bitmap.h"
#include "PixelBufferViewOverlay.h"
#include <memory>
#include <vector>
#include "GSH_OpenGL_Framedebugger.h"
#include "../OutputWnd.h"
class CPixelBufferView : public Framework::Win32::CWindow
{
public:
typedef std::pair<std::string, Framework::CBitmap> PixelBuffer;
typedef std::vector<PixelBuffer> PixelBufferArray;
CPixelBufferView(HWND, const RECT&);
virtual ~CPixelBufferView() = default;
void SetPixelBuffers(PixelBufferArray);
void FitBitmap();
bool m_init = false;
protected:
void Refresh();
long OnPaint() override;
long OnEraseBkgnd() override;
long OnCommand(unsigned short, unsigned short, HWND) override;
long OnSize(unsigned int, unsigned int, unsigned int) override;
long OnLeftButtonDown(int, int) override;
long OnLeftButtonUp(int, int) override;
long OnMouseMove(WPARAM, int, int) override;
long OnMouseWheel(int, int, short) override;
private:
struct VERTEX
{
float position[3];
float texCoord[2];
};
const PixelBuffer* GetSelectedPixelBuffer();
void CreateSelectedPixelBufferTexture();
void OnSaveBitmap();
static Framework::CBitmap ConvertBGRToRGB(Framework::CBitmap);
void DrawCheckerboard();
void DrawPixelBuffer();
PixelBufferArray m_pixelBuffers;
std::unique_ptr<CPixelBufferViewOverlay> m_overlay;
float m_panX;
float m_panY;
float m_zoomFactor;
bool m_dragging;
int m_dragBaseX;
int m_dragBaseY;
float m_panXDragBase;
float m_panYDragBase;
std::unique_ptr<CGSH_OpenGLFramedebugger> m_gs;
std::unique_ptr<COutputWnd> m_handlerOutputWindow;
};