Play-/Source/ui_win32/FrameDebugger/Vu1ProgramView.h
2018-04-30 21:01:23 +01:00

39 lines
1,001 B
C++

#pragma once
#include "win32/Window.h"
#include "win32/Splitter.h"
#include "FrameDebuggerTab.h"
#include "../DisAsmVu.h"
#include "../MemoryViewMIPS.h"
#include "../RegViewVu.h"
#include "Vu1Vm.h"
#include "TabHost.h"
#include "GifPacketView.h"
class CVu1ProgramView : public Framework::Win32::CWindow, public IFrameDebuggerTab
{
public:
CVu1ProgramView(HWND, const RECT&, CVu1Vm&);
virtual ~CVu1ProgramView();
void UpdateState(CGSHandler*, CGsPacketMetadata*, DRAWINGKICK_INFO*) override;
void StepVu1();
protected:
long OnSize(unsigned int, unsigned int, unsigned int) override;
private:
CVu1Vm& m_virtualMachine;
std::unique_ptr<Framework::Win32::CSplitter> m_mainSplitter;
std::unique_ptr<Framework::Win32::CSplitter> m_subSplitter;
std::unique_ptr<CTabHost> m_memoryTab;
std::unique_ptr<CDisAsmVu> m_disAsm;
std::unique_ptr<CMemoryViewMIPS> m_memoryView;
std::unique_ptr<CGifPacketView> m_packetView;
std::unique_ptr<CRegViewVU> m_regView;
uint32 m_vuMemPacketAddress;
};