Play-/Source/ui_win32/FrameDebugger/PixelBufferView.h
2018-04-30 21:01:23 +01:00

86 lines
2.3 KiB
C++

#pragma once
#include "../DirectXControl.h"
#include "bitmap/Bitmap.h"
#include "PixelBufferViewOverlay.h"
#include <memory>
#include <vector>
class CPixelBufferView : public CDirectXControl
{
public:
typedef std::pair<std::string, Framework::CBitmap> PixelBuffer;
typedef std::vector<PixelBuffer> PixelBufferArray;
CPixelBufferView(HWND, const RECT&);
virtual ~CPixelBufferView() = default;
void SetPixelBuffers(PixelBufferArray);
void FitBitmap();
protected:
void Refresh() override;
long OnCommand(unsigned short, unsigned short, HWND) override;
long OnSize(unsigned int, unsigned int, unsigned int) override;
long OnLeftButtonDown(int, int) override;
long OnLeftButtonUp(int, int) override;
long OnMouseMove(WPARAM, int, int) override;
long OnMouseWheel(int, int, short) override;
void OnDeviceReset() override;
void OnDeviceResetting() override;
private:
typedef Framework::Win32::CComPtr<IDirect3DTexture9> TexturePtr;
typedef Framework::Win32::CComPtr<IDirect3DVertexBuffer9> VertexBufferPtr;
typedef Framework::Win32::CComPtr<IDirect3DVertexDeclaration9> VertexDeclarationPtr;
typedef Framework::Win32::CComPtr<IDirect3DVertexShader9> VertexShaderPtr;
typedef Framework::Win32::CComPtr<IDirect3DPixelShader9> PixelShaderPtr;
struct VERTEX
{
float position[3];
float texCoord[2];
};
const PixelBuffer* GetSelectedPixelBuffer();
void CreateSelectedPixelBufferTexture();
void OnSaveBitmap();
static Framework::CBitmap ConvertBGRToRGB(Framework::CBitmap);
void CreateResources();
void DrawCheckerboard();
void DrawPixelBuffer();
VertexShaderPtr CreateVertexShaderFromResource(const TCHAR*);
PixelShaderPtr CreatePixelShaderFromResource(const TCHAR*);
TexturePtr CreateTextureFromBitmap(const Framework::CBitmap&);
TexturePtr m_pixelBufferTexture;
PixelBufferArray m_pixelBuffers;
VertexDeclarationPtr m_quadVertexDecl;
VertexBufferPtr m_quadVertexBuffer;
VertexShaderPtr m_checkerboardVertexShader;
PixelShaderPtr m_checkerboardPixelShader;
VertexShaderPtr m_pixelBufferViewVertexShader;
PixelShaderPtr m_pixelBufferViewPixelShader;
std::unique_ptr<CPixelBufferViewOverlay> m_overlay;
float m_panX;
float m_panY;
float m_zoomFactor;
bool m_dragging;
int m_dragBaseX;
int m_dragBaseY;
float m_panXDragBase;
float m_panYDragBase;
};