Play-/Source/ui_js/Main.cpp
Jean-Philip Desjardins 070261ef53 Post cleanup fixes.
2023-05-17 20:16:28 -04:00

133 lines
5.7 KiB
C++

#include <cstdio>
#include <emscripten/bind.h>
#include "Ps2VmJs.h"
#include "GSH_OpenGLJs.h"
#include "../../tools/PsfPlayer/Source/SH_OpenAL.h"
#include "../../tools/PsfPlayer/Source/ui_js/SH_OpenALProxy.h"
#include "input/PH_GenericInput.h"
#include "InputProviderEmscripten.h"
CPs2VmJs* g_virtualMachine = nullptr;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE g_context = 0;
std::shared_ptr<CInputProviderEmscripten> g_inputProvider;
CSH_OpenAL* g_soundHandler = nullptr;
int main(int argc, const char** argv)
{
return 0;
}
EM_BOOL keyboardCallback(int eventType, const EmscriptenKeyboardEvent* keyEvent, void* userData)
{
if(keyEvent->repeat)
{
return true;
}
switch(eventType)
{
case EMSCRIPTEN_EVENT_KEYDOWN:
g_inputProvider->OnKeyDown(keyEvent->code);
break;
case EMSCRIPTEN_EVENT_KEYUP:
g_inputProvider->OnKeyUp(keyEvent->code);
break;
}
return true;
}
extern "C" void initVm()
{
EmscriptenWebGLContextAttributes attr;
emscripten_webgl_init_context_attributes(&attr);
attr.majorVersion = 2;
attr.minorVersion = 0;
attr.alpha = false;
g_context = emscripten_webgl_create_context("#outputCanvas", &attr);
assert(g_context >= 0);
g_virtualMachine = new CPs2VmJs();
g_virtualMachine->Initialize();
g_virtualMachine->CreateGSHandler(CGSH_OpenGLJs::GetFactoryFunction(g_context));
{
//Size here needs to match the size of the canvas in HTML file.
CGSHandler::PRESENTATION_PARAMS presentationParams;
presentationParams.mode = CGSHandler::PRESENTATION_MODE_FIT;
presentationParams.windowWidth = 640;
presentationParams.windowHeight = 480;
g_virtualMachine->m_ee->m_gs->SetPresentationParams(presentationParams);
}
{
g_virtualMachine->CreatePadHandler(CPH_GenericInput::GetFactoryFunction());
auto padHandler = static_cast<CPH_GenericInput*>(g_virtualMachine->GetPadHandler());
auto& bindingManager = padHandler->GetBindingManager();
g_inputProvider = std::make_shared<CInputProviderEmscripten>();
bindingManager.RegisterInputProvider(g_inputProvider);
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::START, CInputProviderEmscripten::MakeBindingTarget("Enter"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::SELECT, CInputProviderEmscripten::MakeBindingTarget("Backspace"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::DPAD_LEFT, CInputProviderEmscripten::MakeBindingTarget("ArrowLeft"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::DPAD_RIGHT, CInputProviderEmscripten::MakeBindingTarget("ArrowRight"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::DPAD_UP, CInputProviderEmscripten::MakeBindingTarget("ArrowUp"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::DPAD_DOWN, CInputProviderEmscripten::MakeBindingTarget("ArrowDown"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::SQUARE, CInputProviderEmscripten::MakeBindingTarget("KeyA"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::CROSS, CInputProviderEmscripten::MakeBindingTarget("KeyZ"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::TRIANGLE, CInputProviderEmscripten::MakeBindingTarget("KeyS"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::CIRCLE, CInputProviderEmscripten::MakeBindingTarget("KeyX"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::L1, CInputProviderEmscripten::MakeBindingTarget("Key1"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::L2, CInputProviderEmscripten::MakeBindingTarget("Key2"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::L3, CInputProviderEmscripten::MakeBindingTarget("Key3"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::R1, CInputProviderEmscripten::MakeBindingTarget("Key8"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::R2, CInputProviderEmscripten::MakeBindingTarget("Key9"));
bindingManager.SetSimpleBinding(0, PS2::CControllerInfo::R3, CInputProviderEmscripten::MakeBindingTarget("Key0"));
bindingManager.SetSimulatedAxisBinding(0, PS2::CControllerInfo::ANALOG_LEFT_X,
CInputProviderEmscripten::MakeBindingTarget("KeyF"),
CInputProviderEmscripten::MakeBindingTarget("KeyH"));
bindingManager.SetSimulatedAxisBinding(0, PS2::CControllerInfo::ANALOG_LEFT_Y,
CInputProviderEmscripten::MakeBindingTarget("KeyT"),
CInputProviderEmscripten::MakeBindingTarget("KeyG"));
bindingManager.SetSimulatedAxisBinding(0, PS2::CControllerInfo::ANALOG_RIGHT_X,
CInputProviderEmscripten::MakeBindingTarget("KeyJ"),
CInputProviderEmscripten::MakeBindingTarget("KeyL"));
bindingManager.SetSimulatedAxisBinding(0, PS2::CControllerInfo::ANALOG_RIGHT_Y,
CInputProviderEmscripten::MakeBindingTarget("KeyI"),
CInputProviderEmscripten::MakeBindingTarget("KeyK"));
}
{
g_soundHandler = new CSH_OpenAL();
g_virtualMachine->CreateSoundHandler(CSH_OpenALProxy::GetFactoryFunction(g_soundHandler));
}
EMSCRIPTEN_RESULT result = EMSCRIPTEN_RESULT_SUCCESS;
result = emscripten_set_keydown_callback("#outputCanvas", nullptr, false, &keyboardCallback);
assert(result == EMSCRIPTEN_RESULT_SUCCESS);
result = emscripten_set_keyup_callback("#outputCanvas", nullptr, false, &keyboardCallback);
assert(result == EMSCRIPTEN_RESULT_SUCCESS);
}
void bootElf(std::string path)
{
g_virtualMachine->BootElf(path);
}
void bootDiscImage(std::string path)
{
g_virtualMachine->BootDiscImage(path);
}
EMSCRIPTEN_BINDINGS(Play)
{
using namespace emscripten;
function("bootElf", &bootElf);
function("bootDiscImage", &bootDiscImage);
}