Play-/Source/gs
Jean-Philip Desjardins 599bcfb840 Fix DISPLAY register layout.
MagY has 2 bits only.
2023-05-31 15:11:56 -04:00
..
GSH_Direct3D9 Fix build. 2023-03-09 17:24:14 -05:00
GSH_OpenGL Fix warning. 2023-05-09 11:46:59 -04:00
GSH_OpenGLWin32 Make Plays dependencies submodule in this repo 2019-08-30 13:25:03 -04:00
GSH_Vulkan Vulkan: Implement basic blending between two outputs in merge circuit. 2023-05-16 16:24:58 -04:00
GsCachedArea.cpp OpenGL: Prevent writing out of bounds of the dirty pages struct. 2023-01-18 13:49:48 -05:00
GsCachedArea.h OpenGL: Prevent writing out of bounds of the dirty pages struct. 2023-01-18 13:49:48 -05:00
GsDebuggerInterface.h Add depthbuffer view in frame debugger. 2022-06-27 13:18:12 -04:00
GSH_Null.cpp Cleanup. 2022-08-24 08:36:56 -04:00
GSH_Null.h Cleanup. 2022-08-24 08:36:56 -04:00
GSHandler.cpp Adjust assert condition. 2023-05-19 14:31:10 -04:00
GSHandler.h Fix DISPLAY register layout. 2023-05-31 15:11:56 -04:00
GsPixelFormats.cpp Restrict/optimize further. 2021-04-12 15:39:33 -04:00
GsPixelFormats.h Add depthbuffer view in frame debugger. 2022-06-27 13:18:12 -04:00
GsSpriteRegion.h Fix formatting. 2022-06-28 11:27:42 -04:00
GsTextureCache.h OpenGL: Prevent writing out of bounds of the dirty pages struct. 2023-01-18 13:49:48 -05:00