Play-/Source/ui_qt/win32/InputProviderDirectInput.h

21 lines
604 B
C++

#pragma once
#include "input/InputProvider.h"
#include "directinput/Manager.h"
class CInputProviderDirectInput : public CInputProvider
{
public:
CInputProviderDirectInput();
virtual ~CInputProviderDirectInput() = default;
uint32 GetId() const override;
std::string GetTargetDescription(const BINDINGTARGET&) const override;
std::vector<DEVICEINFO> GetDevices() const override;
void SetVibration(DeviceIdType deviceId, uint8 largeMotor, uint8 smallMotor) override;
private:
void HandleInputEvent(const GUID&, uint32, uint32);
std::unique_ptr<Framework::DirectInput::CManager> m_diManager;
};