mirror of
https://github.com/jpd002/Play-.git
synced 2025-04-28 13:47:57 +03:00
171 lines
4.2 KiB
C++
171 lines
4.2 KiB
C++
#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QLabel>
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#include <QKeyEvent>
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#include <QDir>
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#include "AppConfig.h"
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#include "PS2VM.h"
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#include "ElidedLabel.h"
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#include "ContinuationChecker.h"
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#include "InputProviderQtKey.h"
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#include "InputProviderQtMouse.h"
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#include "ScreenShotUtils.h"
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namespace Ui
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{
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class MainWindow;
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}
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class OutputWindow;
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#ifdef DEBUGGER_INCLUDED
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class QtDebugger;
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class QtFramedebugger;
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namespace Ui
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{
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class DebugDockMenu;
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class DebugMenu;
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}
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#endif
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget* parent = nullptr);
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~MainWindow();
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void BootElf(fs::path);
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void BootCDROM();
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void LoadCDROM(fs::path filePath);
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void BootArcadeMachine(fs::path);
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void loadState(int);
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#ifdef DEBUGGER_INCLUDED
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void ShowMainWindow();
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void ShowDebugger();
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void ShowFrameDebugger();
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fs::path GetFrameDumpDirectoryPath();
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void DumpNextFrame();
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void ToggleGsDraw();
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#endif
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private:
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enum class BootType
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{
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CD,
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ELF,
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ARCADE,
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};
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struct LastOpenCommand
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{
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LastOpenCommand() = default;
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LastOpenCommand(BootType type, fs::path path)
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: type(type)
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, path(path)
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{
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}
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BootType type = BootType::CD;
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fs::path path;
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};
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void SetOutputWindowSize();
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void CreateStatusBar();
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void InitVirtualMachine();
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void SetupGsHandler();
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void SetupSoundHandler();
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void SetupSaveLoadStateSlots();
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QString GetSaveStateInfo(int);
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void EmitOnExecutableChange();
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bool IsExecutableLoaded() const;
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void UpdateUI();
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void UpdateCpuUsageLabel();
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void RegisterPreferences();
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void saveState(int);
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void buildResizeWindowMenu();
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void resizeWindow(unsigned int, unsigned int);
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void UpdateGSHandlerLabel();
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void SetupBootableView();
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void SetupDebugger();
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Ui::MainWindow* ui = nullptr;
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OutputWindow* m_outputwindow = nullptr;
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QLabel* m_fpsLabel = nullptr;
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QLabel* m_scaleFactorLabel = nullptr;
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QLabel* m_cpuUsageLabel = nullptr;
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QLabel* m_gsLabel = nullptr;
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#ifdef PROFILE
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QLabel* m_profileStatsLabel = nullptr;
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#endif
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ElidedLabel* m_msgLabel = nullptr;
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QTimer* m_fpsTimer = nullptr;
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CContinuationChecker* m_continuationChecker = nullptr;
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CPS2VM* m_virtualMachine = nullptr;
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bool m_deactivatePause = false;
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bool m_pauseFocusLost = true;
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std::shared_ptr<CInputProviderQtKey> m_qtKeyInputProvider;
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std::shared_ptr<CInputProviderQtMouse> m_qtMouseInputProvider;
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LastOpenCommand m_lastOpenCommand;
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fs::path m_lastPath;
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Framework::CSignal<void()>::Connection m_OnExecutableChangeConnection;
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CPS2VM::NewFrameEvent::Connection m_OnNewFrameConnection;
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CGSHandler::NewFrameEvent::Connection m_OnGsNewFrameConnection;
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CScreenShotUtils::Connection m_screenShotCompleteConnection;
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CVirtualMachine::RunningStateChangeEvent::Connection m_onRunningStateChangeConnection;
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#ifdef DEBUGGER_INCLUDED
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std::unique_ptr<QtDebugger> m_debugger;
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std::unique_ptr<QtFramedebugger> m_frameDebugger;
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Ui::DebugDockMenu* debugDockMenuUi = nullptr;
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Ui::DebugMenu* debugMenuUi = nullptr;
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#endif
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protected:
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void closeEvent(QCloseEvent*) Q_DECL_OVERRIDE;
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void changeEvent(QEvent*) Q_DECL_OVERRIDE;
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signals:
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void onExecutableChange();
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public slots:
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void outputWindow_resized();
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void updateStats();
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private slots:
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void on_actionBoot_DiscImage_triggered();
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void on_actionBoot_DiscImage_S3_triggered();
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void on_actionBoot_cdrom0_triggered();
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void on_actionBoot_ELF_triggered();
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void on_actionExit_triggered();
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void keyPressEvent(QKeyEvent*) Q_DECL_OVERRIDE;
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void keyReleaseEvent(QKeyEvent*) Q_DECL_OVERRIDE;
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void on_actionSettings_triggered();
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void on_actionPause_Resume_triggered();
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void on_actionAbout_triggered();
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void focusOutEvent(QFocusEvent*) Q_DECL_OVERRIDE;
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void focusInEvent(QFocusEvent*) Q_DECL_OVERRIDE;
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void outputWindow_doubleClickEvent(QMouseEvent*);
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void outputWindow_mouseMoveEvent(QMouseEvent*);
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void outputWindow_mousePressEvent(QMouseEvent*);
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void outputWindow_mouseReleaseEvent(QMouseEvent*);
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void on_actionPause_when_focus_is_lost_triggered(bool checked);
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void on_actionReset_triggered();
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void on_actionMemory_Card_Manager_triggered();
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void on_actionVFS_Manager_triggered();
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void on_actionController_Manager_triggered();
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void on_actionToggleFullscreen_triggered();
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void on_actionCapture_Screen_triggered();
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void HandleOnExecutableChange();
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void on_actionList_Bootables_triggered();
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};
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#endif // MAINWINDOW_H
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