Play-/Source/ui_qt/ControllerConfig/inputbindingmodel.cpp
2023-04-19 13:13:27 -04:00

80 lines
2 KiB
C++

#include "inputbindingmodel.h"
#include "ControllerInfo.h"
#include "../input/InputBindingManager.h"
#define CONFIG_PREFIX ("input")
#define CONFIG_BINDING_TYPE ("bindingtype")
CInputBindingModel::CInputBindingModel(QObject* parent, CInputBindingManager* inputManager, uint32 padIndex)
: QAbstractTableModel(parent)
, m_inputManager(inputManager)
, m_padIndex(padIndex)
{
}
int CInputBindingModel::rowCount(const QModelIndex& /*parent*/) const
{
return PS2::CControllerInfo::MAX_BUTTONS;
}
int CInputBindingModel::columnCount(const QModelIndex& /*parent*/) const
{
return 3;
}
QVariant CInputBindingModel::data(const QModelIndex& index, int role) const
{
if(role == Qt::DisplayRole)
{
auto binding = m_inputManager->GetBinding(m_padIndex, static_cast<PS2::CControllerInfo::BUTTON>(index.row()));
switch(index.column())
{
case 0:
{
std::string str(PS2::CControllerInfo::m_buttonName[index.row()]);
std::transform(str.begin(), str.end(), str.begin(), ::toupper);
return QVariant(str.c_str());
}
break;
case 1:
return binding ? QVariant(binding->GetBindingTypeName()) : QVariant();
break;
case 2:
return binding ? QVariant(binding->GetDescription(m_inputManager).c_str()) : QVariant();
break;
}
}
return QVariant();
}
bool CInputBindingModel::setHeaderData(int section, Qt::Orientation orientation, const QVariant& value, int role)
{
if(orientation == Qt::Horizontal)
{
if(role == Qt::DisplayRole)
{
m_h_header.insert(section, value);
return true;
}
}
return QAbstractTableModel::setHeaderData(section, orientation, value, role);
}
QVariant CInputBindingModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if(orientation == Qt::Horizontal)
{
if(role == Qt::DisplayRole)
{
if(section < m_h_header.size())
return m_h_header.at(section);
}
}
return QAbstractTableModel::headerData(section, orientation, role);
}
void CInputBindingModel::Refresh()
{
QAbstractTableModel::layoutChanged();
}