Play-/Source/gs/GsDebuggerInterface.h
2022-06-27 13:18:12 -04:00

24 lines
688 B
C++

#pragma once
#include "GSHandler.h"
class CGsDebuggerInterface
{
public:
virtual bool GetDepthTestingEnabled() const = 0;
virtual void SetDepthTestingEnabled(bool) = 0;
virtual bool GetAlphaBlendingEnabled() const = 0;
virtual void SetAlphaBlendingEnabled(bool) = 0;
virtual bool GetAlphaTestingEnabled() const = 0;
virtual void SetAlphaTestingEnabled(bool) = 0;
virtual Framework::CBitmap GetFramebuffer(uint64) = 0;
virtual Framework::CBitmap GetDepthbuffer(uint64, uint64) = 0;
virtual Framework::CBitmap GetTexture(uint64, uint32, uint64, uint64, uint32) = 0;
virtual int GetFramebufferScale() = 0;
virtual const CGSHandler::VERTEX* GetInputVertices() const = 0;
};