Play-/Source/ee/SIF.h
Björn Gerdau b88b836d5b
Handle SIF bind reply for missing module
Various Neversoft games (Gun, Guitar Hero III, Tony Hawk's Underground 2, amongst others) execute a SIF bind to a module RPC server, which is never loaded - thus hanging the game indefinitely.

This PR implements removes the delayed bind replies altogether, and implements a direct "bind failure" response, which is correctly handled by the games mentioned, and lets the load.
2021-06-02 02:11:11 +02:00

106 lines
2.8 KiB
C++

#pragma once
#include <map>
#include <vector>
#include "../SifDefs.h"
#include "../SifModule.h"
#include "DMAC.h"
#include "zip/ZipArchiveWriter.h"
#include "zip/ZipArchiveReader.h"
#include "../states/RegisterStateFile.h"
#include "../states/StructFile.h"
class CSIF
{
public:
typedef std::function<void(const std::string&)> ModuleResetHandler;
typedef std::function<void(uint32)> CustomCommandHandler;
CSIF(CDMAC&, uint8*, uint8*);
virtual ~CSIF() = default;
void Reset();
void ProcessPackets();
void MarkPacketProcessed();
void RegisterModule(uint32, CSifModule*);
bool IsModuleRegistered(uint32) const;
void UnregisterModule(uint32);
void SetDmaBuffer(uint32, uint32);
void SetCmdBuffer(uint32, uint32);
void SendCallReply(uint32, const void*);
void SetModuleResetHandler(const ModuleResetHandler&);
void SetCustomCommandHandler(const CustomCommandHandler&);
uint32 ReceiveDMA5(uint32, uint32, uint32, bool);
uint32 ReceiveDMA6(uint32, uint32, uint32, bool);
void SendPacket(void*, uint32);
void SendDMA(void*, uint32);
uint32 GetRegister(uint32);
void SetRegister(uint32, uint32);
void LoadState(Framework::CZipArchiveReader&);
void SaveState(Framework::CZipArchiveWriter&);
private:
struct CALLREQUESTINFO
{
SIFRPCCALL call;
SIFRPCREQUESTEND reply;
};
typedef std::map<uint32, CSifModule*> ModuleMap;
typedef std::vector<uint8> PacketQueue;
typedef std::map<uint32, CALLREQUESTINFO> CallReplyMap;
void DeleteModules();
void SaveCallReplies(Framework::CZipArchiveWriter&);
static PacketQueue LoadPacketQueue(Framework::CZipArchiveReader&);
static CallReplyMap LoadCallReplies(Framework::CZipArchiveReader&);
static void SaveState_Header(const std::string&, CStructFile&, const SIFCMDHEADER&);
static void SaveState_RpcCall(CStructFile&, const SIFRPCCALL&);
static void SaveState_RequestEnd(CStructFile&, const SIFRPCREQUESTEND&);
static void LoadState_Header(const std::string&, const CStructFile&, SIFCMDHEADER&);
static void LoadState_RpcCall(const CStructFile&, SIFRPCCALL&);
static void LoadState_RequestEnd(const CStructFile&, SIFRPCREQUESTEND&);
void Cmd_SetEERecvAddr(const SIFCMDHEADER*);
void Cmd_Initialize(const SIFCMDHEADER*);
void Cmd_Bind(const SIFCMDHEADER*);
void Cmd_Call(const SIFCMDHEADER*);
void Cmd_GetOtherData(const SIFCMDHEADER*);
uint8* m_eeRam;
uint8* m_iopRam;
uint32 m_dmaBufferAddress = 0;
uint32 m_dmaBufferSize = 0;
uint32 m_cmdBufferAddress = 0;
uint32 m_cmdBufferSize = 0;
CDMAC& m_dmac;
uint32 m_nMAINADDR = 0;
uint32 m_nSUBADDR = 0;
uint32 m_nMSFLAG = 0;
uint32 m_nSMFLAG = 0;
uint32 m_nEERecvAddr = 0;
uint32 m_nDataAddr = 0;
ModuleMap m_modules;
PacketQueue m_packetQueue;
bool m_packetProcessed;
CallReplyMap m_callReplies;
ModuleResetHandler m_moduleResetHandler;
CustomCommandHandler m_customCommandHandler;
};