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https://github.com/jpd002/Play-.git
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89 lines
2.4 KiB
Text
89 lines
2.4 KiB
Text
#import "../AppConfig.h"
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#import "PreferenceDefs.h"
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#import "VirtualPadButton.h"
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@interface VirtualPadButton ()
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@property(strong, nonatomic) UIImpactFeedbackGenerator* impactFeedback;
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@property(strong, nonatomic) UISelectionFeedbackGenerator* selectionFeedback;
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@end
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@implementation VirtualPadButton
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- (id)init
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{
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self = [super init];
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if(self)
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{
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_impactFeedback = [[UIImpactFeedbackGenerator alloc] initWithStyle:UIImpactFeedbackStyleLight];
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_selectionFeedback = [[UISelectionFeedbackGenerator alloc] init];
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}
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return self;
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}
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- (void)draw:(CGContextRef)context
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{
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[self.image drawInRect:self.bounds];
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if(self.pressed)
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{
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CGContextSaveGState(context);
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CGContextSetBlendMode(context, kCGBlendModePlusDarker);
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[self.image drawInRect:self.bounds];
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CGContextRestoreGState(context);
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}
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if([self.caption length] != 0)
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{
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NSMutableParagraphStyle* paragraphStyle = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
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paragraphStyle.alignment = NSTextAlignmentCenter;
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NSDictionary* attributes =
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@{
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NSParagraphStyleAttributeName : paragraphStyle,
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NSForegroundColorAttributeName : [UIColor whiteColor]
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};
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CGSize textSize = [self.caption sizeWithAttributes:attributes];
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CGRect textRect = CGRectOffset(self.bounds, 0, (self.bounds.size.height - textSize.height) / 2);
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[self.caption drawInRect:textRect withAttributes:attributes];
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}
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}
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- (void)onPointerDown:(CGPoint)position
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{
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self.pressed = YES;
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self.padHandler->SetButtonState(self.code, true);
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if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_UI_VIRTUALPAD_HAPTICFEEDBACK))
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{
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switch(self.code)
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{
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case PS2::CControllerInfo::BUTTON::START:
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case PS2::CControllerInfo::BUTTON::SELECT:
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case PS2::CControllerInfo::BUTTON::SQUARE:
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case PS2::CControllerInfo::BUTTON::TRIANGLE:
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case PS2::CControllerInfo::BUTTON::CROSS:
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case PS2::CControllerInfo::BUTTON::CIRCLE:
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case PS2::CControllerInfo::BUTTON::L1:
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case PS2::CControllerInfo::BUTTON::L2:
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case PS2::CControllerInfo::BUTTON::L3:
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case PS2::CControllerInfo::BUTTON::R1:
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case PS2::CControllerInfo::BUTTON::R2:
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case PS2::CControllerInfo::BUTTON::R3:
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[self.impactFeedback impactOccurred];
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break;
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default:
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[self.selectionFeedback selectionChanged];
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break;
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}
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}
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[super onPointerDown:position];
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}
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- (void)onPointerUp
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{
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self.pressed = NO;
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self.padHandler->SetButtonState(self.code, false);
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[super onPointerUp];
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}
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@end
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