Play-/Source/input/InputBindingManager.h
2025-02-14 17:23:20 -05:00

212 lines
5.9 KiB
C++

#pragma once
#include "Config.h"
#include "InputConfig.h"
#include "ControllerInfo.h"
#include "InputProvider.h"
#include <atomic>
#include <array>
#include <condition_variable>
#include <thread>
#include <memory>
#include <functional>
#include <string>
class CInputBindingManager
{
public:
class CBinding;
class CMotorBinding;
using ProviderPtr = std::shared_ptr<CInputProvider>;
using ProviderConnectionMap = std::map<uint32, CInputProvider::OnInputSignalConnection>;
using BindingPtr = std::shared_ptr<CBinding>;
using MotorBindingPtr = std::shared_ptr<CMotorBinding>;
using ProviderMap = std::map<uint32, ProviderPtr>;
enum
{
MAX_PADS = 4,
};
enum BINDINGTYPE
{
BINDING_UNBOUND = 0,
BINDING_SIMPLE = 1,
BINDING_SIMULATEDAXIS = 2,
BINDING_POVHAT = 3,
BINDING_MOTOR = 4,
};
class CBinding
{
public:
virtual ~CBinding() = default;
virtual void ProcessEvent(const BINDINGTARGET&, uint32) = 0;
virtual BINDINGTYPE GetBindingType() const = 0;
virtual const char* GetBindingTypeName() const = 0;
virtual uint32 GetValue() const = 0;
virtual void SetValue(uint32) = 0;
virtual std::string GetDescription(CInputBindingManager*) const = 0;
virtual void Save(Framework::CConfig&, const char*) const = 0;
virtual void Load(Framework::CConfig&, const char*) = 0;
};
class CMotorBinding
{
public:
CMotorBinding(const BINDINGTARGET&, const ProviderMap&);
CMotorBinding(ProviderMap& providers);
CMotorBinding();
~CMotorBinding();
void ProcessEvent(uint8 largeMotor, uint8 smallMotor);
BINDINGTYPE GetBindingType() const;
BINDINGTARGET GetBindingTarget() const;
void Save(Framework::CConfig&, const char*) const;
void Load(Framework::CConfig&, const char*);
private:
void ThreadProc();
BINDINGTARGET m_binding;
const CInputBindingManager::ProviderMap& m_providers;
std::thread m_thread;
std::condition_variable m_cv;
std::mutex m_mutex;
bool m_running = false;
std::atomic<std::chrono::steady_clock::time_point> m_nextTimeout;
};
CInputBindingManager();
virtual ~CInputBindingManager() = default;
bool HasBindings() const;
void RegisterInputProvider(const ProviderPtr&);
ProviderConnectionMap OverrideInputEventHandler(const InputEventFunction&);
std::string GetTargetDescription(const BINDINGTARGET&) const;
uint32 GetBindingValue(uint32, PS2::CControllerInfo::BUTTON) const;
void ResetBindingValues();
const CBinding* GetBinding(uint32, PS2::CControllerInfo::BUTTON) const;
void SetSimpleBinding(uint32, PS2::CControllerInfo::BUTTON, const BINDINGTARGET&);
void SetPovHatBinding(uint32, PS2::CControllerInfo::BUTTON, const BINDINGTARGET&, uint32);
void SetSimulatedAxisBinding(uint32, PS2::CControllerInfo::BUTTON, const BINDINGTARGET&, const BINDINGTARGET&);
void ResetBinding(uint32, PS2::CControllerInfo::BUTTON);
std::vector<DEVICEINFO> GetDevices() const;
CMotorBinding* GetMotorBinding(uint32) const;
void SetMotorBinding(uint32, const BINDINGTARGET&);
float GetAnalogSensitivity(uint32) const;
void SetAnalogSensitivity(uint32, float);
void Reload();
void Load(std::string);
void Save();
private:
class CSimpleBinding : public CBinding
{
public:
CSimpleBinding() = default;
CSimpleBinding(const BINDINGTARGET&);
void ProcessEvent(const BINDINGTARGET&, uint32) override;
BINDINGTYPE GetBindingType() const override;
const char* GetBindingTypeName() const override;
std::string GetDescription(CInputBindingManager*) const override;
uint32 GetValue() const override;
void SetValue(uint32) override;
void Save(Framework::CConfig&, const char*) const override;
void Load(Framework::CConfig&, const char*) override;
private:
BINDINGTARGET m_binding;
uint32 m_value = 0;
};
class CPovHatBinding : public CBinding
{
public:
CPovHatBinding() = default;
CPovHatBinding(const BINDINGTARGET&, uint32 = -1);
void ProcessEvent(const BINDINGTARGET&, uint32) override;
BINDINGTYPE GetBindingType() const override;
const char* GetBindingTypeName() const override;
std::string GetDescription(CInputBindingManager*) const override;
uint32 GetValue() const override;
void SetValue(uint32) override;
static void RegisterPreferences(Framework::CConfig&, const char*);
void Save(Framework::CConfig&, const char*) const override;
void Load(Framework::CConfig&, const char*) override;
private:
static int32 GetShortestDistanceBetweenAngles(int32, int32);
BINDINGTARGET m_binding;
uint32 m_refValue = 0;
uint32 m_value = 0;
};
class CSimulatedAxisBinding : public CBinding
{
public:
CSimulatedAxisBinding() = default;
CSimulatedAxisBinding(const BINDINGTARGET&, const BINDINGTARGET&);
void ProcessEvent(const BINDINGTARGET&, uint32) override;
BINDINGTYPE GetBindingType() const override;
const char* GetBindingTypeName() const override;
std::string GetDescription(CInputBindingManager*) const override;
uint32 GetValue() const override;
void SetValue(uint32) override;
void Save(Framework::CConfig&, const char*) const override;
void Load(Framework::CConfig&, const char*) override;
private:
BINDINGTARGET m_key1Binding;
BINDINGTARGET m_key2Binding;
uint32 m_key1State = 0;
uint32 m_key2State = 0;
};
void OnInputEventReceived(const BINDINGTARGET&, uint32);
static uint32 m_buttonDefaultValue[PS2::CControllerInfo::MAX_BUTTONS];
static const char* m_padPreferenceName[MAX_PADS];
//Order of members is quite important here:
//- m_providersConnection should be last so that it can be destroyed first to avoid
// anything from calling into this (some providers run on threads) while dtor is running.
//- m_motorBindings needs to appear after m_providers. Motor bindings run threads
// that can push updates to input providers, so they need to be destroyed before.
ProviderMap m_providers;
std::unique_ptr<CInputConfig> m_config;
std::array<float, MAX_PADS> m_analogSensitivity;
BindingPtr m_bindings[MAX_PADS][PS2::CControllerInfo::MAX_BUTTONS];
MotorBindingPtr m_motorBindings[MAX_PADS];
ProviderConnectionMap m_providersConnection;
};