Play-/Source/Ps2Const.h
Jean-Philip Desjardins 9c840f6e05 Allow for different EE and IOP memory sizes to be used.
Enables larger memory size for Namco System 256 arcade machines while keeping the standard for PS2 games.
2023-06-12 12:25:55 -04:00

92 lines
1.3 KiB
C++

#ifndef _PS2CONST_H_
#define _PS2CONST_H_
namespace PS2
{
enum
{
EE_RAM_SIZE = 0x04000000,
EE_BASE_RAM_SIZE = 0x02000000,
EE_EXT_RAM_SIZE = 0x04000000,
};
enum
{
EE_CLOCK_FREQ = 0x11940000
};
enum
{
EE_BIOS_ADDR = 0x1FC00000,
EE_BIOS_SIZE = 0x00400000,
};
enum
{
//Technically, SPR isn't mapped in the EE's physical address space,
//but we map it after RAM for convenience.
EE_SPR_ADDR = EE_RAM_SIZE,
EE_SPR_SIZE = 0x00004000,
};
enum
{
GS_NTSC_HSYNC_FREQ = 15734,
GS_PAL_HSYNC_FREQ = 15625
};
enum
{
GPU_DOT_CLOCK_FREQ = 13305600 //Ref: NO$PSX documentation
};
enum
{
IOP_RAM_SIZE = 0x00400000,
IOP_BASE_RAM_SIZE = 0x00200000,
IOP_EXT_RAM_SIZE = 0x00400000,
};
enum
{
IOP_SCRATCH_ADDR = 0x1F800000,
IOP_SCRATCH_SIZE = 0x00001000
};
enum
{
IOP_CLOCK_BASE_FREQ = (44100 * 256 * 3),
IOP_CLOCK_OVER_FREQ = (48000 * 256 * 3)
};
enum
{
VUMEM0ADDR = 0x11004000,
VUMEM0SIZE = 0x00001000,
};
enum
{
MICROMEM0ADDR = 0x11000000,
MICROMEM0SIZE = 0x00001000,
};
enum
{
VUMEM1ADDR = 0x1100C000,
VUMEM1SIZE = 0x00004000,
};
enum
{
MICROMEM1ADDR = 0x11008000,
MICROMEM1SIZE = 0x00004000,
};
enum
{
SPU_RAM_SIZE = 0x00200000,
};
}
#endif