#include "PH_DirectInput.h" #include "PH_DirectInput/ControllerSettingsWnd.h" #include "../AppConfig.h" CPH_DirectInput::CPH_DirectInput(HWND hWnd) : m_inputManager(CAppConfig::GetInstance()) { m_inputManager.PushFocusWindow(hWnd); } CPH_DirectInput::~CPH_DirectInput() { } CPadHandler::FactoryFunction CPH_DirectInput::GetFactoryFunction(HWND hWnd) { return std::bind(&CPH_DirectInput::PadHandlerFactory, hWnd); } CPadHandler* CPH_DirectInput::PadHandlerFactory(HWND hWnd) { return new CPH_DirectInput(hWnd); } void CPH_DirectInput::Update(uint8* ram) { for(auto& listener : m_listeners) { for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++) { auto button = static_cast(i); uint32 value = m_inputManager.GetBindingValue(button); if(PS2::CControllerInfo::IsAxis(button)) { listener->SetAxisState(0, button, static_cast((value & 0xFFFF) >> 8), ram); } else { listener->SetButtonState(0, button, value ? true : false, ram); } } } } Framework::Win32::CWindow* CPH_DirectInput::CreateSettingsDialog(HWND parent) { return new PH_DirectInput::CControllerSettingsWnd(parent, m_inputManager); } void CPH_DirectInput::OnSettingsDialogDestroyed() { }