#include "controllerconfigdialog.h" #include "ui_controllerconfigdialog.h" #include #include #include #include #include #include "bindingmodel.h" #include "ControllerInfo.h" #include "inputeventselectiondialog.h" ControllerConfigDialog::ControllerConfigDialog(QWidget* parent) : QDialog(parent) , ui(new Ui::ControllerConfigDialog) #ifdef HAS_LIBEVDEV , m_inputDeviceManager(std::make_unique(true)) #endif { ui->setupUi(this); } ControllerConfigDialog::~ControllerConfigDialog() { delete ui; } void ControllerConfigDialog::SetInputBindingManager(CInputBindingManager* inputBindingManager) { m_inputManager = inputBindingManager; CBindingModel* model = new CBindingModel(this); model->Setup(m_inputManager); model->setHeaderData(0, Qt::Orientation::Horizontal, QVariant("Button"), Qt::DisplayRole); model->setHeaderData(1, Qt::Orientation::Horizontal, QVariant("Binding Type"), Qt::DisplayRole); model->setHeaderData(2, Qt::Orientation::Horizontal, QVariant("Binding Value"), Qt::DisplayRole); ui->tableView->setModel(model); ui->tableView->horizontalHeader()->setStretchLastSection(true); ui->tableView->resizeColumnsToContents(); } void ControllerConfigDialog::on_buttonBox_clicked(QAbstractButton* button) { if(button == ui->buttonBox->button(QDialogButtonBox::Ok)) { m_inputManager->Save(); } else if(button == ui->buttonBox->button(QDialogButtonBox::Apply)) { m_inputManager->Save(); } else if(button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) { switch(ui->tabWidget->currentIndex()) { case 0: m_inputManager->AutoConfigureKeyboard(); static_cast(ui->tableView->model())->Refresh(); break; } } else if(button == ui->buttonBox->button(QDialogButtonBox::Cancel)) { m_inputManager->Load(); } } void ControllerConfigDialog::on_tableView_doubleClicked(const QModelIndex& index) { OpenBindConfigDialog(index.row()); } void ControllerConfigDialog::on_ConfigAllButton_clicked() { for(int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; ++i) { if(!OpenBindConfigDialog(i)) { break; } } } int ControllerConfigDialog::OpenBindConfigDialog(int index) { std::string button(PS2::CControllerInfo::m_buttonName[index]); std::transform(button.begin(), button.end(), button.begin(), ::toupper); InputEventSelectionDialog IESD; IESD.Setup(button.c_str(), m_inputManager, static_cast(index)); #ifdef HAS_LIBEVDEV IESD.SetupInputDeviceManager(m_inputDeviceManager); #endif auto res = IESD.exec(); #ifdef HAS_LIBEVDEV m_inputDeviceManager.get()->DisconnectInputEventCallback(); #endif return res; }