#include "BootablesProcesses.h" #include "BootablesDbClient.h" #include "LocalGamesDbClient.h" #include "TheGamesDbClient.h" #include "DiskUtils.h" #include "string_format.h" //Jobs // Scan for new games (from input directory) // Remove games that might not be available anymore // Extract game ids from disk images // Pull disc cover URLs and titles from GamesDb/TheGamesDb void ScanBootables(const boost::filesystem::path& parentPath) { for(auto pathIterator = boost::filesystem::directory_iterator(parentPath); pathIterator != boost::filesystem::directory_iterator(); pathIterator++) { auto& path = pathIterator->path(); if(boost::filesystem::is_directory(path)) { ScanBootables(path); continue; } auto pathExtension = path.extension(); if( (pathExtension != ".isz") && (pathExtension != ".elf") ) continue; BootablesDb::CClient::GetInstance().RegisterBootable(path); } } void PurgeInexistingFiles() { auto bootables = BootablesDb::CClient::GetInstance().GetBootables(); for(const auto& bootable : bootables) { if(boost::filesystem::exists(bootable.path)) continue; BootablesDb::CClient::GetInstance().UnregisterBootable(bootable.path); } } void ExtractDiscIds() { auto bootables = BootablesDb::CClient::GetInstance().GetBootables(); for(const auto& bootable : bootables) { std::string discId; if(!DiskUtils::TryGetDiskId(bootable.path, &discId)) continue; BootablesDb::CClient::GetInstance().SetDiscId(bootable.path, discId.c_str()); } } void FetchGameTitles() { auto bootables = BootablesDb::CClient::GetInstance().GetBootables(); for(const auto& bootable : bootables) { if(bootable.discId.empty()) continue; try { auto game = LocalGamesDb::CClient::GetInstance().GetGame(bootable.discId.c_str()); BootablesDb::CClient::GetInstance().SetTitle(bootable.path, game.title.c_str()); } catch(...) { //Log or something? } } } uint32 GetTheGamesDbId(const char* discId) { //Get the TheGamesDb ID from the local games db auto localGame = LocalGamesDb::CClient::GetInstance().GetGame(discId); if(localGame.theGamesDbId != 0) { return localGame.theGamesDbId; } //If no ID found in database, then, try a fuzzy lookup using the game name specified in the //local database auto gamesList = TheGamesDb::CClient::GetInstance().GetGamesList("sony playstation 2", localGame.title); if(gamesList.empty()) { throw std::runtime_error("Game not found."); } else { //This is the one (might be wrong due to fuzzy search) auto gamesListItem = gamesList[0]; return gamesListItem.id; } } std::string GetCoverUrl(const char* discId) { try { auto theGamesDbId = GetTheGamesDbId(discId); auto theGamesDbGame = TheGamesDb::CClient::GetInstance().GetGame(theGamesDbId); auto coverUrl = string_format("%s/%s", theGamesDbGame.baseImgUrl.c_str(), theGamesDbGame.boxArtUrl.c_str()); return coverUrl; } catch(const std::exception& exception) { return ""; } } void FetchCoverUrls() { auto bootables = BootablesDb::CClient::GetInstance().GetBootables(); for(const auto& bootable : bootables) { //Don't fetch if bootable already has a coverUrl if(!bootable.coverUrl.empty()) continue; if(bootable.discId.empty()) continue; auto coverUrl = GetCoverUrl(bootable.discId.c_str()); BootablesDb::CClient::GetInstance().SetCoverUrl(bootable.path, coverUrl.c_str()); } }